Final version of the machine gun modification by yours truly.
Download Here
Package includes:
You will need to remove EH-MG_Mod.u and EH-MG_Mod.ucl from your server's system folder unless you currently have a map on the server which is using these files as a part of its loadouts (think KrasnyBor), in which case you should only remove EH-MG_Mod.ucl. For setting up the mutator, simply uncheck the box next to the original Improved MGs mod and check the box next to the new one (Final).
Note to mappers updating their maps from previous versions of the MGs:
Replace the weapons for your machine gunners with the stock versions of the MGs. Close the editor and delete/rename the previous file such that it is no longer a .u in your system folder (you don't want it to conflict with the inventory). Furthermore, remove the old package from your EditPackages in RedOrchestra.ini. Place the new EH-MachineGunMod package in to your system folder and RedOrchestra.ini. Restart the editor and modify the loadouts for your MG classes and choose from DP28WeaponEH, MG34WeaponEH, and MG42WeaponEH. If you did it right, it will be prefaced with EH-MachineGunMod.
If you have never used one of my MG variants in the past, you can simply change the loadouts as you normally would.
Note to those looking to code the new tracers in to armored vehicles:
Modify the defaultproperties of the Hull MG and Cannon classes for your vehicle in question. Locate the property "DummyTracerClass." Set the value for this to
for German vehicles or
for Russian vehicles.
Enjoy!
Download Here
Package includes:
- Modified MG42
- Modified MG34
- Modified DP28
- Improved Machine Guns Mutator (Final)
- Adjusted the barrel life and heating/cooling rates on the MG42
- Added a new barrel class for the modified DP28 - it will now use the same properties as the new MG34.
- Brought recoil values for the single-shot of the MG34 to the same value as for automatic fire.
- Corrected discrepancies between tracer frequency for first and third person viewing.
You will need to remove EH-MG_Mod.u and EH-MG_Mod.ucl from your server's system folder unless you currently have a map on the server which is using these files as a part of its loadouts (think KrasnyBor), in which case you should only remove EH-MG_Mod.ucl. For setting up the mutator, simply uncheck the box next to the original Improved MGs mod and check the box next to the new one (Final).
Note to mappers updating their maps from previous versions of the MGs:
Replace the weapons for your machine gunners with the stock versions of the MGs. Close the editor and delete/rename the previous file such that it is no longer a .u in your system folder (you don't want it to conflict with the inventory). Furthermore, remove the old package from your EditPackages in RedOrchestra.ini. Place the new EH-MachineGunMod package in to your system folder and RedOrchestra.ini. Restart the editor and modify the loadouts for your MG classes and choose from DP28WeaponEH, MG34WeaponEH, and MG42WeaponEH. If you did it right, it will be prefaced with EH-MachineGunMod.
If you have never used one of my MG variants in the past, you can simply change the loadouts as you normally would.
Note to those looking to code the new tracers in to armored vehicles:
Modify the defaultproperties of the Hull MG and Cannon classes for your vehicle in question. Locate the property "DummyTracerClass." Set the value for this to
Code:
DummyTracerClass=class'EH-MachineGunMod.MG34ClientTracerEH'
Code:
DummyTracerClass=class'EH-MachineGunMod.DP28ClientTracerEH'
Enjoy!
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