I have to partially agree with you. TWI doesn't prioritize realism over everything. They prioritize fun / game play. Remember, RO2 is not a military simulator, it's a game. It'll likely be more realistic than any other WWII FPS game out there, but it's still a game. We'll have to live with abstractions, like the arty system, etc.
Yeah. I don't think that absolute realism is possible or desirable in the first place, although when it comes to equipment, I tend to prefer everything 100% accurate.
true but this is an inherent difficulty, particularly with limited numbers of tanks.
to supplement a long 60 P3 with say a short L24 stug or P4f to give inf support capability means an overall disadvantage against the versatile t34, using equal numbers.
That's true. I think that mappers could adjust for this in numerous way, though. For instance, by giving the Germans a Panzer IIIJ that spawns throughout the game and a Panzer IVF that spawns 1-3 times, while the Russians are granted a T-34 that spawns throughout the game.
Naturally, it wouldn't be 100% balanced, but then I don't care if one side -whether it be Germans or Russians- have a slight advantage over the other one some maps.
1: Its only available to heroes, and there can probably only be 1 per team as hero (hero as elite assault), and to become a hero you'd have to be really into Red Orchestra, and really into realism, so I doubt they'd use it much in the first place....
I'm sure that eventually, there will be plenty of players qualified to use the MBk 42, and I'd likely use it myself given the opportunity if it provides me with a solid advantage, despite me not liking its inclusion.
2: It can be a model for the MP44 when later war maps are released.
I like this part, since it will be an available resource for mods, but that's about it.
I think you are completely mixing up the terms "realism" and "historical accuracy." All of the things you mentioned in your post are issues with historical details, not realism.
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So while historical details are very important towards "getting it right" when it comes to telling the story of Stalingrad, they are the icing on the cake that make the experience complete, and can't be compared side-by-side with criticisms of realism in the game's mechanics.
I think that both fall under the realism category, but debating semantics is arbitrary. I see what you mean, and naturally there's a difference between the addition of ahistorical equipment and ahistorical values for said piece of equipment.
Well, I find amusing to see you complaining here about realism, while in another thread, you're asking for the option to "keep tank for oneself, to avoid sharing it with an incompetent teammate". That's pretty realistic too, isn't it?
To be technical, I wasn't asking for the option; I was asking if it was there. But yes, I'm relieved that tanking without other human players will be a possibility. This doesn't really belong here, though, since I will like that feature for gameplay reasons, not realism. Although one can argue that it is more realistic to have an AI crew that listens to its commander, rather than a public player that spins the tank in circles, backs it up against enemy tanks and other stupid things that occur 90% of the time.