"Relaxed" realism....

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FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Giving German players access to PzKpw. IV F2's or G's is already a generous allowance, when the vast majority of the Panzer inventory at the time were PzKpfw. III's or less.

Lets say there's plenty of balancing already being managed, myths or not.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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I would not say that I'm in favor of relaxed realism, but I'm not a proponent of absolute realism either.

I dislike when more uncommon tanks are given preference over mainstay tanks, and when mythical tanks such as the T-34 and Tiger have their abilities enhanced for the purpose of their "Hollywood image" being kept alive. Sadly, I have little faith in the TWI devs when it comes to this. I'm expecting them to keep the T-34 myth alive, although the Panzer IV G would knock out the T-34 at a longer range than the T-34 could knock the Panzer IV G out. But hopefully they will prove me wrong.

Relaxed realism wont feature any of this. Relaxed realism is meant to give more accessibility to new players. It doesn't mean is gonna touch tank or weapon stats. It will mainly consist on the amount of information you see on your screen.

Then there's features that can be classified as unrealistic that I prefer. For instance, I won't play on a server without kill messages, nor would I play without a scoreboard. Not to sound like a scorew***e, but I do feel gratification when a message pops up that I have killed a bunch enemy soldiers. Additionally, I would say that the kill messages to a degree makes up for what the game lacks in communication; there's of course voice comm, but one's situation awareness is not nearly as good as it would have been in the actual war in close quarters.

I'm pretty sure you'll enjoy relaxed realism then. (I will personally enjoy both modes, and my choice of servers will be based on ping/players/maps, as it has always been).
 

SS-Kommando

FNG / Fresh Meat
May 3, 2010
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Giving German players access to PzKpw. IV F2's or G's is already a generous allowance, when the vast majority of the Panzer inventory at the time were PzKpfw. III's or less.

Lets say there's plenty of balancing already being managed, myths or not.

That's true. And if TWI is to make the tanks themselves realistic -which I doubt, to be honest- there would be no significant balance issue with the Germans largely using Panzer IIIs equipped with the 50mm L/60 tank gun, since it was capable of frontally penetrating T-34s at a normal combat distance of ~500m. Its shortcoming would be its weaker HE shell, but it would be able to face the T-34 on even terms except on the most open maps.
 

Migalex

FNG / Fresh Meat
Oct 11, 2010
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Im only gonna play in max realism server but im afraid there will be lots of "relaxed realism" servers
Thats the only thing that seems kinda wierd. Hopefully, there will realism servers out there.
About tanks...Yes indeed I want realism sadly like in ro 1 I dont think tanks will be that realistic.
Panzer IV F2 (or G early, whatever you want to call it) was showing up at that date, including many Earlier Panzer IV Fs being upgraded to the Kwk40 L/43 but there should be at least Panzer III J an J/1...This balance things really freaks me out. Its like in men of war... There was no need for add IS3 or any funky tanks you just need to use them correctly and not rush in with a T-34/76 into a front of a panther...
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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SS-K, limited angle of incidence hits are combat ideals.

Factor in differences in elevation and greater variations in incidence of impact and the picture begins to change (under true battlefield conditions).

Like you I hope TWI has gone as deep into the armor/anti-armor factoring as possible, because at this level of detail it's certainly approaching sim quality already.
 
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gyps

FNG / Fresh Meat
May 5, 2009
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My understanding of this was it could a server side option, so can't really see a problem as some servers will be relaxed some will be other join the one trhat suits your preference, got to be a good idea least in my book

And as some have said before might bring new players in, who once get used to relaxed will want to try tougher realism modes, makes sense to me.

Only problem could be if filtering doesn't have both options, as if newbies join a toughter server could be put off, before they get a real chance to enjoy game, but i expect TWI have thought of that and included a choice in filter should be on relaxed by default tat way new ones will have to make the choice to change to harder servers
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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We don't know a lot about the driving characteristics, or penetration characteristics yet. So at this point its a bit early to conclude anything ;)

I hope its not too "gamey" where they both have equal statistics, I hope they both have the real life advantages and disadvantages to one another.
 
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Private Who?

FNG / Fresh Meat
Mar 18, 2006
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Texas
Here's what I'll be using for my very own customizable relaxed realism settings:
"relaxed", "relaxxeddd", and "huh, what?"

m-plbeerb2.jpg


Please note, the "huh, what" setting is not backwards compatible with "relaxxedd" or "relaxed" realism settings for a period of 12-24 hours.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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We don't know a lot about the driving characteristics, or penetration characteristics yet. So at this point its a bit early to conclude anything ;)

but what would make one think is the opposite?

We've already seen the interiors with full crew in the trailer, and thats not featured in any game, so for that alone, is already the most realistic system ever.

:IS2:
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
Have you even read the interview about tanks?

The Tank system will be the most realistic EVER

Going off a topic here a bit, but I want to put in my two cents on tank realism.

It's pretty well known that the tanks will be modeled with much greater detail (aka precision), and damage systems. Though that increases realism, I think the issue some have is with accuracy.

For example, I can say the front armor of the T-34 if 324.235123mm, while incredibly precise (detailed to many significant digits), it's incredible inaccurate.

A part of the community believes that TWI's penetration numbers are inaccurate, and hence unrealistic. That seems to be a matter of opinion, as one group's realism is another group's fantasy. So unfortunately for the contingent in the community that doesn't agree with TWI numbers, TWI is making the game their way. So it'll fall to those community members to make a mutator/mod to get the numbers the way they like it again (AH mod II?).


So for the people hoping the tanks will be more realistic, it will be in detail, damageable systems, etc, but might not be more realistic in penetration depending on what you think is realistic for penetration.
 

SS-Kommando

FNG / Fresh Meat
May 3, 2010
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So for the people hoping the tanks will be more realistic, it will be in detail, damageable systems, etc, but might not be more realistic in penetration depending on what you think is realistic for penetration.

What a bunch of nonsense. What is realistic and what's not is not a matter of opinion; it is cold facts. To have an opinion that realism isn't important is perfectly fine, but it is just silly pretending that inaccurate armor penetration values are somehow realistic.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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I wouldn't put much stock into what RO did.

As an example, the old SMG recoil is out now because it was way overdone.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Exactly! People who start on relaxed realism will function as paving stones to tread upon for those who start with full realism:IS2:

I won't be surprised if crowds from CoD/MoH/CS start modding game and removing major features from RO2.

I hated promode when I was playing clanwars in CoD4 - some features and weapons was removed, graphic forced low and whole game downgraded to CS level.

We can expect removed recoil, cover system, weight system, adjustable sights, audience sounds, tanks and some weapons from game to make HoS more like "Other fps" + 5 vs 5, infantry only ladders...
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
What a bunch of nonsense. What is realistic and what's not is not a matter of opinion; it is cold facts. To have an opinion that realism isn't important is perfectly fine, but it is just silly pretending that inaccurate armor penetration values are somehow realistic.

Really?! What is realistic isn't a matter of opinion? So does everybody agree it's a cold hard fact that zooming out to get a more realistic peripheral view is a cold hard fact? Funny, I recall a lot of diversity of opinion on what is realistic.

You need to be more realistic (pun intended) about the way the world works. The world isn't black or white. Different people have different agendas and different views. If everybody agreed on what is fact and what is data, the US wouldn't have debates about Global Warming.

TWI used penetration data from a different source than did the WWII era Germans, and apparently a lot of the Tiger fanboys. So TWI may very well consider their penetration values accurate, while you do not. You may fault TWI for using inaccurate data according to your viewpoint, but I don't think you can say they aren't trying to be realistic by their viewpoint.
 

SS-Kommando

FNG / Fresh Meat
May 3, 2010
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TWI used penetration data from a different source than did the WWII era Germans, and apparently a lot of the Tiger fanboys. So TWI may very well consider their penetration values accurate, while you do not. You may fault TWI for using inaccurate data according to your viewpoint, but I don't think you can say they aren't trying to be realistic by their viewpoint.

Ah, so you are speaking about using different sources. Excuse me then. I was under the impression that you were saying that armor penetration data made up for balance can be considered accurate. However, I'm skeptical about the validity of these sources, given TWI's tendency to set realism aside, but that's another matter entirely.