Relax friendly fire kicks?

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[FS]SgtRock

FNG / Fresh Meat
Jan 30, 2007
22
0
0
UK
I think since the big reset not many admins have gone back and redone their server side settings. I complained about this very thing to the Special Attack servers. They should be set on medium.

It's a brilliant way to lose players from servers. Almost as brilliant as tank maps and Pavlov's House. :rolleyes:
 
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Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
221
0
0
OK... sry for necroing this topic but i really think that the mechanic needs to be changed... i just got kicked out of a campaign match on bridges because i accidently killed a few team mates...
first one got killed when he run onto the smoked bridge... i just firet into the smoke: I apologized... did it get forgiven? NO!
Second: One PPsh Wielding Russian stormed the house of G i tried to hit him with the bayonett and as he stood to close to my team mate i accidently killed him (i thought he got killed by the russian) and i could forgive it only later on because on that server the messages (as well as the minus points) get shown delayed as far as i have seen... he revenged killed me.. i forgave him and (as then the message that i killed him showed up) appologized... he did not forgive...
The Third time... i think it was a dead nade... i said sry (and i said dead nade) did it get forgiven? NO!
The last Tk was after i threw 2 nades into the smoked G building when we attempted to retake it... someone seemed to have been in... but i couldn't see a thing... so please change it from "guilty until NP" to "unguilty (while the points get taken) until demanded" e.g. for a time of 60 seconds you can type "kick" so that the guy after 5 "kick" votes in a round gets kicked...

I think the Idea of the Auto-kick after a certain amount of unforgiven TKs is a good idea but it fails thanks to the character of some players that don't see it necessary to forgive ACCIDENT Team kills (sometimes even after they run in front of a firing MG... or continously running into the artillery... or starying there despite multiple annoucements etc. that artillery is incoming)
 
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G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)


The friendly fire kick is pretty generous at default, which is six. I don't tamper with it on the server I'm responsible for. It's called fire discipline.


Training Sergent: Well let's see... squad of twelve. You guys collectively killed sixty of your own countrymen today. Looks like you've met the bogie.
You! Stevens; You dropped eight. You're being court-marshaled.


I mean, really? Can you imagine a map where the initial tickets were 360, and the team collectively snuffs nearly 20% of the friendly compliment?
That's statistically worse than the Union defeat at Bull Run.


Snap out of it and play like most are capable of. In a real military organization one such kill might get you stuck at rank or retrained in a non-fire rating --if you were lucky. Two or more such incidents might get you a good long time in a labor camp.


Now in the game the artillery calls are a real hazardous role. Because as I've often seen, you can't seem to get folks to refrain from hurling themselves into it to save your soul. That might be the one place for code moderation, but I'm not sure it can be handled independently.


The server operators can set the bogie at a broad range, but keep in mind that even one vehicle kill will get you at the session ban threshold real quick.
 
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seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
0
0
Needs to be relaxed for commanders and artillery.
Even if a Commander is dropping it in peoples heads then people would Kick him. Its visible to all.

After the Sales and pricedropps. People have been completly soft on commanders. Yesterday on hanto a Commander got 11 kills after a round. With one exception he got every artillery wrong even insisting that allies spawn left Behind the last objective and not right so he bombarded the wrong Place twice :D didnt get kicked though.
 

The Univermag's ghost

FNG / Fresh Meat
Aug 18, 2013
284
0
0
Italy
Yesterday on hanto a Commander got 11 kills after a round. With one exception he got every artillery wrong even insisting that allies spawn left Behind the last objective and not right so he bombarded the wrong Place twice :D didnt get kicked though.

LOL I was there, and then he raged in the mic against you:D before that moment i tought he was just trolling our team.
 

Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
0
0
I almost always forgive after Tking someone...almost. I won't forgive the jerk that while you're running back up to the cap to defend it, bayonets you in the back because of some accidental TK 5 minutes ago. Let it go people! I also won't forgive if we loose the match because of your TK. Like this one time on Iwo Jima; we're 10 seconds for lockdown and finally capping our first point, just about to have it capped....and some noob just had to throw a grenade and it didn't make it out side of the bunker. Was funny to watch that grenade bounce right in front of my face while I was lying on the ground though. :D

I haven't gotten kicked as a commander in over a month or two. Since the noobs that came in on the free weekend learned to play the game. You can lessen the chance of being kicked by dropping artillery down on good spots. If you're attacking don't drop the artillery onto the point you want to cap. Sure, the enemy might be concentrated there, but that's not the point of artillery! The point is to block the enemy out of the cap so you can cap. Dropping artillery on the point just helps the other team because now your guys can't get into the point either!
 

Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
221
0
0
almost always forgive after Tking someone...almost. I won't forgive the jerk that while you're running back up to the cap to defend it, bayonets you in the back because of some accidental TK 5 minutes ago.
exactly... but then there are those guys that won't forgive you even if they run directly into your fire when you sit at a HMG for example... and those guys can be a Problem... especially on Maps like Bridges that take a while...
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
8
0
Redwood City, CA, USA
I seem to remember that they already did relax the artillery-TK count a bit. I almost never get kicked for that anymore... but then I usually call in arty behind the capzone.


Anyway, I usually forgive immediately, figuring the person who TKd me didn't actually intend to... good enough for me. But if there's any question of that, then I wait for a sorry. ;)


What gets me are the guys who forgive you in text with "No worries mate" but who neglect to actually "forgive" you in the TK system... yeeeah, great.:rolleyes:
 

Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
221
0
0
Anyway, I usually forgive immediately, figuring the person who TKd me didn't actually intend to
as do i... well sometimes i give a not so serious "why?" (eg. when i was just closing in on the flank of the enemy who didn't notice me) but i always forgive immediatly... maybe not if he killed me for the 5th time in a game but under normal cirumstances i do

In the Game i mentioned i even forgave the revenge kill and when i saw that i accidently killed him i said sry... but non of them saw it important to take the 2 seconds to type "np" and in my opinion people that don't see it important to forgive ACCIDENT team kills are a little bit of a problem in a game with autokick... if i play Chivalry Medieval Warfare in nearly 150 Hours (yeah overall a short time but i haven't really played for a few months) i have only seldomly seem team killers... and there you have to start the kick youself (on the other hand you don't have to go into the menu to that... just activate the statistics and then you can even vote in the game) I don't think that Team kills should not be punished... but if a few guys think they don't have to forgive if somebody even apologizes i think it can be a little bit of a Problem
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
IMO, all TK's should be auto-forgive after 10 seconds (most ppl are too lazy to forgive). Instead of "sry" & "np", players could type "haha" to denote an intentional TK, and "fu" (or something more PC) to not forgive a TK. Only recogized TK's get counted towards an auto-kick.
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
IMO, all TK's should be auto-forgive after 10 seconds (most ppl are too lazy to forgive). Instead of "sry" & "np", players could type "haha" to denote an intentional TK, and "fu" (or something more PC) to not forgive a TK. Only recogized TK's get counted towards an auto-kick.

I agree, I'd much rather see a punish system rather then the current forgive system.
 

Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
221
0
0
Well i had a similiar idea just that it would be more like this:
Teamkill -> you get the points taken (so that there would still be a slight punishment) -> other guy tipes in either "np" so you get back your points or e.g "kick" or something along the line which gives you a kick vote for Teamkilling (if he first typed in "kick" and later changes his mind the "np" should overwrite the "kick" i think)
 

[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
TK settings taken from web admin of one of our servers.
Artillery Punish Scale 0.0000 (percentage of friendly artillery damage to apply to artillery caller`s Friendly Fire Damage limit)
Artillery scale 0.2000 (Percentage of friendly fire artillery damage to apply to the damaged friendly player)
Damage Limit 800.0000(amount of damage given to a friendly player that sameone can do before they are punished)
Explosive Punish Scale 0.0000 (percentage of friendly explosive damage to apply to artillery thrower`s Friendly Fire Damage limit
Explosive Scale 0.2000 (percentage of friendly explosive damage to apply to damaged player)
Kill limit 6 (number of friendly players that sameone must kill before they are punished)
Punishment: kick, session or perm ban
Vehicle Damage Punish Scale 0.2000 (percentage of damage to a friendly vehicle to apply to the damager`s friendly fire limit

As you can see admins have a lot room here to adjust FF settings