Rejection/Done to death list

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Neoco

FNG / Fresh Meat
Jun 25, 2009
110
16
0
I've been looking around this section and I did see a few stupid suggestions like "more perks" and "futuristic weapons". I just want to ask the developers a favour. Could you please make a list of what you would personally not implement in KF? And as well, could you include why? (eg. too difficult to implement, doesn't fit play style, etc.) It would make it easier for us forum users to make better suggestions.

As for me, here are the kind of suggestions I dislike. I'm not saying the devs won't implement these but these suggestions are the ones I generally frown upon:

- More perks

KF doesn't have room for 20 perks and the 7 perks that we currently have right now are sufficient

- Futuristic weaponry (eg. laser, biological)

Unless these futuristic weapons go along the lines of something that Horzine would create, they will probably not fit in with the trader's inventory. I've always found KF weapons to have a "raw guts and steel" style

- Automated turrets

As some other forum users said, this is not Team Fortress 2. As well, I'm pretty sure that TWI would want players to be doing the shooting and killing of specimens, not bots and AI

- Mountable turrets

I have a feeling that these also do not fit KF's playstyle. If you want to use mountable turrets, go play COD World At War. Or Red Orchestra.

- Weapons for the Medic perk

This one is so common, I shouldn't have to put it up here. Medic is NOT a combat perk. Period.

- Ammo boxes that replenish ammo during waves

Then what's the point of buying the ammo at the Trader in the first place?

____

And as well, here are some of my personal guidelines:

- Remember that KF is a game about strategy and teamwork. If you're adding something like a new weapon or feature, make sure it promotes at least one of these

- If it promotes Ramboing or anything that KF is not about, it will probably get frowned upon. Probably

- Base your ideas on what KF needs. Not what you want in KF
 

timur

FNG / Fresh Meat
well, if you also combine some of the older fads, the list may grow extremely large. However, it seems like "a weapon for the medic perk" or "another perk" is a bit vague and ecompassing. Sure, it's most likely not going to be good, but the medic is lacking the most number-wise (I think you may be trying to say "damage-focused weapons" though, I suggest you clarify, sorry:eek:), and perk ideas have a possility of accidentally striking gold (if I recall, the Demo perk was largely community-suggested)


In any case, I'd also add:
Ranged Zerker weapons.
Sniper Rifles.
Uber-supa-powerful weapons. This isn't Rambo of Duty 19: Kill all AI, this is Killing Floor.
Flare guns. This isn't really TF2, and in any case, I know this isn't recent, but remember all those flare pushers from pre-Mac10 era?
An RPG. How many times must someone suggest we make a new LAW for no reason?
 
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Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
- Base your ideas on what KF needs. Not what you want in KF

That's not always such an easy distinction to make man, you gotta remember we are talking about a game that is largely played for enjoyment. Needs and wants are often going to be blurred together but, that's not to say they are always going to be the same.
Just saying.
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
AR-15/M16/M4A1 etc. STOP REQUESTION THIS

Slugs for Support (So he can be worse at sharp shooting then a sharp shooter and take away from how he needs to play)

Hats
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
AR-15/M16/M4A1 etc. STOP REQUESTION THIS

Slugs for Support (So he can be worse at sharp shooting then a sharp shooter and take away from how he needs to play)

Hats
What another hit and dig at me? Second time I've seen you take a cheap shot at my ammunation idea.
 
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Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
Second time I've seen you take a cheap shot at my ammunation idea.

It's a neat idea and it has it's place in games like STALKER, but not in this one.

Also, having a fluidly working ammo change on the KF shotguns would eather cripple their buckshot count, or be really strange to implement (Switching trhough from buckshot, to slug, to flachette, to explosive, to get to tazer would eather mean flushing the mag and reloading with the Pump or weird reloading cycled, just look at that games pump action ammo channging). This plus the fact that most of them delve into other perk categories, so it's silly.

In short, Support can use his carry weight to carry an off perk weapon instead of clustering up stuff to squish some coade that was never intended to be there so he can do the same thing for less weight but waaaaaaaay less effectivness and fluidness.

it isn't at your idea. It has been suggested many, many times, I'm sorry to say. It was done to death before you suggested it (I don't mean to be rude, just stating the facts :eek:)

Ninja'd.

I thought of this idea several times before but I never suggested it cause I realised it's a silly idea and doesn't really have a good role in KF's gameplay. Doesn't mean I stole your idea or the ideas of anyone else who posted.

Back on topic now,

.92 cal rifles or anything specificlly designed to '1 shot everything'
 
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Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
it isn't at your idea. It has been suggested many, many times, I'm sorry to say. It was done to death before you suggested it (I don't mean to be rude, just stating the facts :eek:)

No no no. He is certaintly talking about my suggestion specifically. His last comment I saw towards ammunition was about my suggestion of taser slugs. Coupled with the mention of perk encroachment (a major arguement from my thread in particular) it seems pretty unlikely to me that he would be talking about something else. But you still have a point. I cannot be sure quite yet.

Edit: Typing from a phone is so damn slow. Anyway I don't particularly care to revive an arguement over this topic but will instead just remind you of my Needs vs Wants post. Besides, in the end this is just useless discussion without input from tripwire right?
 
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Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
No no no. He is certaintly talking about my suggestion specifically. His last comment I saw towards ammunition was about my suggestion of taser slugs. Coupled with the mention of perk encroachment (a major arguement from my thread in particular) it seems pretty unlikely to me that he would be talking about something else. But you still have a point. I cannot be sure quite yet.

It's not personal, it's been suggested and shot down COUNTLESS times, even with talks of balancing or dynamics.

No harm meant, sheesh.

Edit: Typing from a phone is so damn slow. Anyway I don't particularly care to revive an arguement over this topic but will instead just remind you of my Needs vs Wants post. Besides, in the end this is just useless discussion without input from tripwire right?

Your initial pitch, although rather silly, was a good idea, it just doesn't seem likely to be executed (since it's been denied several times before), nor does it really provide much substance.

I'm generally all for ammo types but KF isn't the kind of game for that.
 
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Darkwave

FNG / Fresh Meat
Sep 4, 2010
457
158
0
26
Argentina
The forums need a system that when anyone writes M16 , M-.. , American Weapons , Biological thingy , TF2 related stuff , futuristic stuff , new zeds based on L4D... Closes the internet and removes the thread.

Oh wait , %25 of the forum users will rage.
 
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Neoco

FNG / Fresh Meat
Jun 25, 2009
110
16
0
So TWI, could you please make a list of what you would personally not implement into KF and sticky it? It would really help with coming up with useful suggestions
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
So TWI, could you please make a list of what you would personally not implement into KF and sticky it? It would really help with coming up with useful suggestions

They're kinda busy doing stuff like making games and ****, so it's better to just SEARCH for what has already been posted and go from there.
 
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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Doesn't make a lot of sense for them to make a list of things that they aren't going to do because most of the time there are lots of things they would like to and nearly nothing they are not going to do. The biggest things are:

1) What do players want?
2) What can be done in the time they have that has the best time to output ratio (whether that is content or gameplay changes)?

While it is a nuisance for older members to see all the same threads all the time, they are made by newer forum members who don't even search before they post. TWI doesn't have to pay us to tell them that their idea needs work. In fact if they posted a list it might stop someone from posting a really good idea with easy implementation that TWI hadn't considered.
 

timur

FNG / Fresh Meat
Doesn't make a lot of sense for them to make a list of things that they aren't going to do because most of the time there are lots of things they would like to and nearly nothing they are not going to do. The biggest things are:

1) What do players want?
2) What can be done in the time they have that has the best time to output ratio (whether that is content or gameplay changes)?

While it is a nuisance for older members to see all the same threads all the time, they are made by newer forum members who don't even search before they post. TWI doesn't have to pay us to tell them that their idea needs work. In fact if they posted a list it might stop someone from posting a really good idea with easy implementation that TWI hadn't considered.

I' okay with it, I just wonder what people think those "similar threads" thing that appears below your proposed thread name is....suggestions for where to eat tonight?! :confused:
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
Instead of having an instant deny thread, why don't we just get a sticky of things that have already been suggested? That's a huge task but with the forum collective already psoting "IT'S BEEN DONE" it shouldn't be hard to get a large majority of things that have already been done.

Akame's right about this scaring people away though.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Instead of having an instant deny thread, why don't we just get a sticky of things that have already been suggested?
Like the sticky to remind people to search before posting? It makes sense though since by the time they are used to the format of this forum, they don't need to be reminded to search. Besides, they already have a search built into the topic creation so there should be no need to let people know what has been suggested already.
 

blackfire

FNG / Fresh Meat
Dec 30, 2010
192
74
0
under your bed
i want C4 remote explosive satchels, NOW! :|

anyhow, nice thread, but I'm sure it will get ignored to oblivion in a week or so. maybe if they sticky a "suggestion guide line" thread or a "HOW TO~" thread.
 

Darkwave

FNG / Fresh Meat
Sep 4, 2010
457
158
0
26
Argentina
i want C4 remote explosive satchels, NOW! :|

anyhow, nice thread, but I'm sure it will get ignored to oblivion in a week or so. maybe if they sticky a "suggestion guide line" thread or a "HOW TO~" thread.

Crappy sugestions list : American Weapons , American Weapons , Useless buffs , Clases non-related to KF at all , "Magic Powers" , Absolutly uncessesary nerfs ... And I could keep going all day.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I think it's hilarious that it auto-searches for your idea before it lets you post about it, SHOWING YOU that there's about 100 different topics about the bad idea you're about to submit...yet people STILL submit them. Blows my mind. Then again, this is the internet, so it should be expected.

Ideas I'm tired of seeing:
Throwing Zerker Weapons
M16/AR15/M4
Female Skins/Models
Engineer Perk

IMO, all of those ideas suck hard and pop up at least once every couple months...