RO2 Reinforcements

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Sven71

FNG / Fresh Meat
Aug 17, 2012
95
0
0
Needed for WIP: Is there any way beyond Kismet's "reinforcement overkill" action to influence a team's reinforcement count? The intention is to reward a team an amount of X reinforcements after successfully securing an area.

Any ideas or a final cannot-be-done (with reasonable effort) feedback?
 

Sven71

FNG / Fresh Meat
Aug 17, 2012
95
0
0
Sorry for the late reply, via the kismet or via a mutator?

Thank you anyway. Kismet does not seem to be an option. Mutators are currently beyond my knowledge, but in the end it'll need to access the reinforcements count of each team through a variable. Maybe someone far deeper into scripting has an idea on this one.
 

Sven71

FNG / Fresh Meat
Aug 17, 2012
95
0
0
OK, guess I have to script targeting ROTeamInfo class and its integer ReinforcementsRemaining. Let's see how that works out ...
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
I would imagine that reinforcements is a variable, and as such could be added to via kismet, just like it can be reduced. Suggest you look at Grain Elevator, since there's a denial of reinforcements in the objective sequence in that map.