Regenerating Health

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Pastel

FNG / Fresh Meat
Jul 16, 2008
29
0
0
I am a really big fan of the old Red Orchestra, so I sincerely hope that the new game will be able to compete comercially within the next generation gaming market. But for that, modern, advanced features like regenerating health are required.
I understand that some of you may be traditionalists, but you must understand that such advanced technologies, having only recently become financially viable to implement, are more then necessary for a successful game. Years ago, regenerating health was little more then a dream for developers, but thanks to modern technology, that dream has become a reality, and we must be ready to embrace it.
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Lol man are you for real you obviously have no knowledge of programming or game development in general so please dont pretend you do. Regenerating health is a very simple feature to implement for a professional studio and has been for decades.
Btw its not going to happen ever in a realism shooter like red orchestra unless they want to lose they're present fan base that is:rolleyes:.

Edit: On secound viewing this is probadly a joke.
 
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Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
Pharnakes dont be so offensive. It was definitely a joke! I laughed about how technological advances made it possible to have this feature :).

On the topic of health, how about injuries that have permanent effects? For example severe injuries to legs can force the player to move in prone only?
 

Pastel

FNG / Fresh Meat
Jul 16, 2008
29
0
0
Pharnakes dont be so offensive. It was definitely a joke! I laughed about how technological advances made it possible to have this feature :).
Sadly, some people actually use that argument - like how real-time combat was made possible by technological advancement and rendered turn-based combat obsolete.

On the topic of health, how about injuries that have permanent effects? For example severe injuries to legs can force the player to move in prone only?

Would be nice, but such an injury should enable a "respawn" button - players shouldn't be forced to play a crippled character because of an awkward bullet hit.
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
Yes I would not enjoy playing as crippled for too long. An alternative is where any critical injury will cause you to respawn.

My other suggestion is to include blood loss. Simple bandaging of the wound will not return any health that was lost, but will stop it from decreasing. If there is serious bleeding and nothing is done about in the next 2-4 minutes the player bleeds out and dies.
 
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Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
Pharnakes dont be so offensive. It was definitely a joke! I laughed about how technological advances made it possible to have this feature :).

On the topic of health, how about injuries that have permanent effects? For example severe injuries to legs can force the player to move in prone only?

From Arma experince that is rather a mixed bag, on the one hand it makes good sense from a realism perspective, on the other hand it can be a total pain in the *** from a gameplay perspective.

My perosnal take is they should either have the current system, maybe make the penalty last a bit longer or remove sprint ability, or if they go with the cripple approach, then they need to implement some way of fixing (arma has medics, and with ACE the ability to drag your wounded comerades). But arma is the only game I have seen that isn't redicously broken by the inclusion of medics, so I don't know if tripwire can manage to implement them in a reasonable fashion. It would probably be the best soloution if they could though.
 
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Pastel

FNG / Fresh Meat
Jul 16, 2008
29
0
0
Yes I would not enjoy playing as crippled for too long. An alternative is where any critical injury will cause you to respawn.

But there might be at least some situations where a crippled soldier could still be useful to the team. If you're already in a good, protected position, you don't really need your legs.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
I really don't think you could shoot straight with a bullet in your legs. Maybe its possible but unless we have any voulenteers to prove it, the best solution is the current one of a fatal or cripling hit removing you from play.
 

Mr_125

FNG / Fresh Meat
May 5, 2009
43
12
0
Tripwire is implementing bandaging right? Maybe if a wounded team mate gets hit in the leg, he is knocked down into prone position where he can drag himself around (think Gears of War). Since a death would burn up precious reinforcements, the rest of the team can lay down some suppressive fire while another squad member drags the wounded man behind some cover to tend to his injury. Unless it's an intense bleed-to-death wound, how about bandaging brings the man back to a hobbling state. No sprint, slow to crouch or prone.
 

EddyzAquila

FNG / Fresh Meat
May 8, 2009
32
0
0
Bucharest, Romania
I am a really big fan of the old Red Orchestra, so I sincerely hope that the new game will be able to compete comercially within the next generation gaming market. But for that, modern, advanced features like regenerating health are required.
I understand that some of you may be traditionalists, but you must understand that such advanced technologies, having only recently become financially viable to implement, are more then necessary for a successful game. Years ago, regenerating health was little more then a dream for developers, but thanks to modern technology, that dream has become a reality, and we must be ready to embrace it.

Can I have whatever you're smoking?

Pastel, Red Orchestra is all about realism, there's no such thing as Battlefield/Unreal Tournament health packs and all of that shizz. Health packs were just simple morfine and a couple of drugs which could have a very short term effect at best. I'm petitioning TWI for ruining my life if they include health packs and regenerative health.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I agree there should be regenerating health, you are shot in the leg and if you are bandaged, you can be as good as new in 3 months =)