I came to think a about something that I would like to share with everyone else here. Do not consider this as the absolute truth, it's simply the product of some of my ideas that I was thinking about regarding accessibility in RO2 and the huge playerdrop and all the complaints.
RO OST created It's own niche audience that was quite small one but it did wonderfull things for the game - just look at all the wonderfull things done for RO OST in terms of mods, and entusiasm from everyone.
However, this niche audience doesn't just consist of RO OST players.
It also consist of Codemasters cancelled 2011 game Operation Flashpoint: Red River and most importantly of all - the whole arma community which is really big for being a niche community. RO2 have been discussed really well at both of these boards and before it's release; there's 100 pages with a lot of positive feedback about RO2 on the Bohemia Interactive board.
From what I know, these people are like any other gamers: Intrested in all kinds of games, expect that they're intrested in hardcore games aswell. I believe that the current state of RO2 makes both these communities less interested in the game. The reason that they wanted to play RO2 was certainly because they expected it to be a hardcore tactical shooter like the first game. Then we had the Roosters who expected a spiritual sequel to RO OST. Regarding the complaints on this board it seems like RO2 didn't fully deliver that. Then, we have the casual gamers which maybe expected RO2 to be something similar to Battlefield in terms of realism and difficulty due to all this talking about skillpoints, upgrades, and increased accessibility to help new players. The mainstream consist of over ten millions
of players. Now, the question is:
Where are they?
Where are the millions of players that were in need of this accessibility TWI invested a lot of time to implement into the game?
Where are Codemasters Flashpoint community that was dissolved this year?
Where are the thousands of players from the arma community?
All this somehow tells me that RO2 didn't became more accessible. It became more inaccessible. The reception - from all kinds of gamers - seems to be lukewarm a part from a small audience that actually loves it. It became less accessible for the Roosters, for the arma community, the flashpoint community, and It's far from being accessible to the mainstream. It somehow made me think of PCgamers verdict on OFP Red River.
''Red River takes all the things the Flashpoint name is associated with
RO OST created It's own niche audience that was quite small one but it did wonderfull things for the game - just look at all the wonderfull things done for RO OST in terms of mods, and entusiasm from everyone.
However, this niche audience doesn't just consist of RO OST players.
It also consist of Codemasters cancelled 2011 game Operation Flashpoint: Red River and most importantly of all - the whole arma community which is really big for being a niche community. RO2 have been discussed really well at both of these boards and before it's release; there's 100 pages with a lot of positive feedback about RO2 on the Bohemia Interactive board.
From what I know, these people are like any other gamers: Intrested in all kinds of games, expect that they're intrested in hardcore games aswell. I believe that the current state of RO2 makes both these communities less interested in the game. The reason that they wanted to play RO2 was certainly because they expected it to be a hardcore tactical shooter like the first game. Then we had the Roosters who expected a spiritual sequel to RO OST. Regarding the complaints on this board it seems like RO2 didn't fully deliver that. Then, we have the casual gamers which maybe expected RO2 to be something similar to Battlefield in terms of realism and difficulty due to all this talking about skillpoints, upgrades, and increased accessibility to help new players. The mainstream consist of over ten millions
of players. Now, the question is:
Where are they?
Where are the millions of players that were in need of this accessibility TWI invested a lot of time to implement into the game?
Where are Codemasters Flashpoint community that was dissolved this year?
Where are the thousands of players from the arma community?
All this somehow tells me that RO2 didn't became more accessible. It became more inaccessible. The reception - from all kinds of gamers - seems to be lukewarm a part from a small audience that actually loves it. It became less accessible for the Roosters, for the arma community, the flashpoint community, and It's far from being accessible to the mainstream. It somehow made me think of PCgamers verdict on OFP Red River.
''Red River takes all the things the Flashpoint name is associated with