Many players seem to be OK with Hard but struggle too much while playing suicidal. And since the weeklies are mostly in Suicidal it would be reasonable to make it a bit easier. Because right now the difference between HOE and Suicidal is not that big, and suicidal just a smaller version of HOE where HOE means more zeds, lesser pickups.
Hard is really boring to play since zeds mostly are walking instead of running.
Therefore, My suggestion is to:
* Reduce Damage taken by players (Since the damage is really high and I don't see a difference between Suicidal coop and HOE coop in terms of Damage)
More here:
https://forums.tripwireinteractive.com/index.php?threads/broken-coop-difficulty.2336534/
* Keep Zed movement speeds as they are, if they were reduced then the game would be just a Hard+
* Keep Zed spawns as they are. What's special about the Suicidal difficulty is more spawns and a higher spawn rate than Hard
* Keep Boss HPs as they are, maybe nerf them a bit to get more stumbles and stuns easily.
The point of this suggestion is to make Suicidal a bit different from HOE. I mostly play Suicidal Coop and the only thing I've noticed between Suicidal coop and HOE coop is that zeds tend to spawn more and bosses spawn more dangerous zeds (hans - 2 QPs). Since they both are not so much forgiving in terms of damage they both kind of feel the same. Let me know what you guys think of this^. Thanks.
I know a lot of people are dedicated to the game to the point where they see HOE as an easy thing, so it wouldn't hurt to make it even harder since people are wanting more. and making Suicidal easier wouldn't hurt. This would provide a higher variety to the game instead of having two difficulties very similar to each other.