Reduce the ridiculous standing shot penalties

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LambChowder

FNG / Fresh Meat
Mar 15, 2006
7
0
0
Im so sick of shooting someone right in front of me and the round directly to his left or right.
 

Carnster

FNG / Fresh Meat
Mar 17, 2006
7
0
0
Standing shots are supposed to be dificult, and besides, the devs are trying to make people play it in a realistic way. Hence the standing shot penalties.
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
see "shouldering gun"

Even if hip shooting was meant to be inaccurate, at least someone could AIM in the general direction in real life, especially with UP CLOSE. I see it happening all the time where the guy is right in front of them, and they miss all their rounds.
 

Panzer Meyer

FNG / Fresh Meat
Dec 26, 2005
759
31
0
North Cacilaci
Classic, must of came from DoD...
This is a different type of game, get use to it. You are not mean to be running around and shooting. Get some, cover, crouch, rest your gun and let loose.

Use Iron sights as much as possible, it helps. On top of that, the gun does not aim at the center of the screen as people think. The gun points realisticly to where it should when you have it hipped. So think about that, where the gun is pointing from the hip. Its not pointing at the center of the screen as if there was some magic crosshair there.

Got it?
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
this is not just a question of convenience, it's a question of realism too. I have seen ironsites yes but from WWII videos and documentaries I've seen, I've never seen one shoot from the hip unless they were beginning to run, in the process of running, or just finished running. Ironsights were only conveniently used for long ranged shooting. But other than that, there should be an inbetween, ESPECIALLY for guns like smgs.
 

[CiA]Stiletto

FNG / Fresh Meat
Nov 22, 2005
845
1
0
He has a point. I can hit a man-sized silhouette just fine from inside 5m, with my .22; a friend of mine can group inside the 8-ring on a full silhouette at 10m with his Marlin 1894C (.357 lever-action).

Then again, it's not something people trained a whole lot for.

Still, after you've played for a while, you get a feel for where the gun is pointed from how it appears on the screen. Don't forget, there's a big box of free-aim.
 

Panzer Meyer

FNG / Fresh Meat
Dec 26, 2005
759
31
0
North Cacilaci
In the end it is also a gameplay decision. I fucking hate DoD for its run and gun arcade style gameplay. There is a reason why SMGs the PPSH41 of all has a crazy recoil and bad accuracy while at the hip. To discourage spray and pray, run and gun type games. This is meant to be slower, more meticilous type of game and it is thanks to limitations like those.

I love those people who come on a sever with a SMG and run like mad trying to shoot you. I crouch down, take aim and kill them. And they scream hax and bs and all that good stuff.

Please, leave it the way it is. I actually have no problem with smgs at all. It takes practice and getting use too. With the mod, the mp40 and smgs in general were very accurate at the hip, to where I never used iron sights with them. When I started playing ROOST, WOW. I was shocked by the difference in the SMGs. And it took a few days for me to get used too, and I did. I love it now.

So please, relax and think of gameplay as well as realism. I think its very realistic and for the sake of gameplay good decision to make this inaccurate in hip mode. And also, read my previous statement as well.

While in hip mode, the weapon does not point and shoot at the center of the screen as if there was an invisible magical cross hair or point of aim. There is none, as you move, the gun moves so does its point of aim. So any time you take a step the point of aim moves, drasticly. So when you are moving and trying to shoot, your bullets will fly all over the place, because your point of aim is going all over the place. Remember this!!!
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
well actuallly, the version of dod I play isn't run and gun at all. They have a dumb cone of fire thing, but when you stand still or crouch, the cursor focuses and becomes more accurate, and when you run it enlarges again, so if you don't stop or slow down to shoot, you'll hit nothing. The animation actually shows the person holding the gun at the hip while running and then holding the stock by the shoulder when standing still or ducking. But dod doesn't have Ironsites. But that's what I'm trying to get at in this. Hip shooting can be just for running, and while shouldered, they could do a quick walk or crouch. Ironsights can be the extra advantage. I don't think adding shouldering would hurt. People shoulder to have extra stability and slightly better idea of where they are aiming, it won't cause it to become a run and gun like CS. I think this whole realism thing is great, but you gotta know what is actually realistic and what's not.
 
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takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
It's when you stand and hold your gun by your hip (not Ironsights where you look down the gun to aim) but you get considerable amount of inaccuracy and recoil. Plus there's no crosshair in this game.
 

Morello

Administrator
Mar 17, 2006
1,277
79
48
I don't quite see what the problem is here. Tap the ironsight button and fire if you want a bit of accuracy when standing, I can't see what benefit an "in-between" firing mode would offer. Tap the button, fire your shot and then tap the button again, sounds fair to me.
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
because in ironsights you lose peripheral vision and manuverability. And with hipshooting you gotta be right next to them to get any shot in.
 

noshens

FNG / Fresh Meat
Nov 25, 2005
129
0
0
New York City
Morello said:
I don't quite see what the problem is here. Tap the ironsight button and fire if you want a bit of accuracy when standing, I can't see what benefit an "in-between" firing mode would offer. Tap the button, fire your shot and then tap the button again, sounds fair to me.
Sometimes when I open a door and there is an enemy right there in front of me, there is not enough time to tap ironsight button so I just fire and still miss even though he's right in front of me :(
 

[CoFR]BooBoo

FNG / Fresh Meat
Jan 12, 2006
706
0
0
Tarzana, CA, USA
www.cofr.net
FYI, the bullets go EXACTLY where the barrel is pointing. When your gun is lowered ("hipped") the barrel is free to move independently of where your body is facing, the free aim system the game uses. It is deliberately designed to avoid the run-n-gun hip shooting that infests so many other games.
 

takadi

FNG / Fresh Meat
Mar 15, 2006
563
0
0
If this game was made for nonconformity from other games rather than realism, then what's the point? Especially when the community fails to see certain flaws because they overanalyze the concept of realism and end up just trying to rebel against other mainstream games. I agree with hipshooting while running, but otherwise why can't it be something else other than ironsights?