[REDONE] Why do you think a bren gun would be a bad idea?

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[REDONE] Why do you think a bren gun would be a bad idea?


  • Total voters
    55

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
I'm okay with a G3 but I don't see the point in scoping it.

Cos then it's just literally the same as FAL.

If the G3 is to be added to sit on the FAL/SCAR's tier, it should be ironsights only. That way it's a genuine alternative weapon, and not another direct clone.
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,518
130
63
We're talking magnified scopes, unlike the FAL's acog, so there'd be a small difference.

But I was saying an assault rifle, not a battle rifle. Something with a full power rifle cartridge and a magnified scope would be more up Sharpshooter's alley, I think. It's what the M14 should have been, but that's another story.
An intermediate caliber rifle with a scope, suitable for really accurately disposing of trash zeds and only trash zeds at long range or with unwavering headshots at short range, that'd be commando territory.

Maybe a SG550? Including its burst mode would also bring something new to the table. (but please not un-interrupt-able bursts, god kills like fifty kittens every time a game developer makes that mistake)

6.5 grendal would a good caliber for this idea, but that's limited to ar15s as far as I know, which wouldn't offer much aesthetic variety from the M4.
Also, ar15s are the devil himself, according to a vocal minority of this forum.
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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I was saying an assault rifle, not a battle rifle. Something with a full power rifle cartridge and a magnified scope would be more up Sharpshooter's alley, I think. But an intermediate caliber with a scope, mostly just suitable for really accurately disposing of trash zeds, that's commando territory.

Maybe a SG550? Including its burst mode would also bring something new to the table. (but please not un-interrupt-able bursts, I'm sick of seeing that mistake in games)

6.5 grendal would a good caliber for this idea, but that's limited to ar15s as far as I know, which wouldn't offer much aesthetic variety from the M4.
Also, ar15s are the devil himself, according to a vocal minority of this forum.

You mean like the SCAR and FAL? Those are typically used by mando as a psuedo-sharpie weapon, coupled with a Pup or an AK or something. Yay, versatility!

A burst rifle would be cool though. But I'd rather it use irons, not a fancypants holo sight or scope. We have so god damn many of them.

Though, problem - the SG550 looks considerably alike to the FAL already in the game, at least with what I can see.

Maybe I'd have to bite the bullet of modern common weapons and suggest a FAMAS. You gotta admit, it really does look very different to the current weapons despite using a bullpup design (KSG and Bullpup). Also frenchies.
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,518
130
63
But I'd rather it use irons, not a fancypants holo sight or scope. We have so god damn many of them.
We don't have one single magnified optic commando gun. That's the main thing that would make it special.

I think it looks different enough from the FAL. Maybe it could be one of the green furniture models, like this, just to be sure it'd be easily distinguishable. In game, I'd suggest a magnified optic and select fire modes, unlike the one pictured.
fff7461.jpg


Being 5.56 with a long barrel, 40-50 damage would be suitable. The base mag could be only 20, but the bolt hold open feature could be included, giving it a snappy reload, like the bullpup, 2.2s or so. It could be semi/burst/full, or just semi/burst. Rate of fire could be equal to the Tommy. The optic could be 1.5x, compared to the Xbow's 2.5x. Although it'd be logical to have the same total ammo as the M4, since it's the same rounds, this rifle wouldn't need nearly as much, and the more numerous mags you'd be carrying may be weightier per round, so I'd just with a base value of 300 rounds reserve, like the AK. 1200
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
We don't have one single magnified optic commando gun.

I think it looks different enough from the FAL. Maybe it could be one of the green furniture models, though, for more easy distinguishing.

Oh, that is quite true.

Yeah, a magnified mando gun would be pretty cool. But I think it'd have to be a cheapo deal and not have much recoil to speak of. Burst fire would be cool too.

Maybe it could be made to be SG550 (or similar) vs FAMAS as the different burst mando weapons.

That way one is sighted, one is not.

Lolbalance.

Edit: Holy sheesh, that's pic is quite nice.

I assume it'd switch from burst to semi, right? Or auto?
 
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leguizamo2040

FNG / Fresh Meat
May 2, 2009
170
27
0
I suggest some modder code any of the assault rifles available to function as a lmg (more recoil, more mag size), and then see how does it play in a test game.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
Funny enough, despite having always belived the game doesn't need more weapons, I would actually be psyched for a BREN, if only because it would actually add some variety and restore some much needed Britishness to the game. To all those other AR suggestions, I would say no because all tne suggestions look just like the FAL to me. Maybe just replace the FAL scope with a zooming one.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Funny enough, despite having always belived the game doesn't need more weapons, I would actually be psyched for a BREN, if only because it would actually add some variety and restore some much needed Britishness to the game. To all those other AR suggestions, I would say no because all tne suggestions look just like the FAL to me. Maybe just replace the FAL scope with a zooming one.

I'm of the opinion that the FAL should never had a zoom scope to begin with.

As it stands, the FAL seems more like an upgrade from the SCAR, rather than an alternative weapon of the same tier.
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
We're talking magnified scopes, unlike the FAL's acog, so there'd be a small difference.

But I was saying an assault rifle, not a battle rifle. Something with a full power rifle cartridge and a magnified scope would be more up Sharpshooter's alley, I think. It's what the M14 should have been, but that's another story.
An intermediate caliber rifle with a scope, suitable for really accurately disposing of trash zeds and only trash zeds at long range or with unwavering headshots at short range, that'd be commando territory.

Maybe a SG550? Including its burst mode would also bring something new to the table. (but please not un-interrupt-able bursts, god kills like fifty kittens every time a game developer makes that mistake)

6.5 grendal would a good caliber for this idea, but that's limited to ar15s as far as I know, which wouldn't offer much aesthetic variety from the M4.
Also, ar15s are the devil himself, according to a vocal minority of this forum.

To take this AND Gibby's post into account, what you guys are describing are already fulfilled by the SCAR and FN FAL and to a lesser extent the M4. The difference between the SCAR and the FN FAL is that the FN FAL has greater scope magnification, lower recoil, and higher ROF.

If you wanted something that had a higher damage per bullet, it would fall into the battle rifle category. Reason being is that due to the recoil of the 7.62mm round, it created too much recoil for decent accuracy with the then current rifle makes. (AK47 excluded, an AR not noted for it's accuracy) Excluding battle rifles, there aren't many assault rifles that chamber the 7.62 without some remodeling to the gun.

There's a Colt CM901 assault rifle that chambers a range of rifle rounds from 5.56mm to 7.62x51mm round that could be the answer to a high DPH, low ROF assault rifle. Or, like you mentioned Azukki, a RPK (AK47 variant) can be used to fulfill this role.

Regarding the "magnified scope", the SCAR and the FN FAL (with even greater magnification) has a good enough scope. Not sure why the Commando needs a greater scope, which would fall into the realm of Sharpshooter anyways.
 

masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
A bren gun would be lovely , in the hands of support. The gun must be 16lbs so only the support could even attempt to pick it up. 500 max ammo (not including perk bonuses) . LOOOOONG reloads. High recoil. Bake at 360 degrees of *** whuup , serve with ale.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
A bren gun would be lovely , in the hands of support. The gun must be 16lbs so only the support could even attempt to pick it up. 500 max ammo (not including perk bonuses) . LOOOOONG reloads. High recoil. Bake at 360 degrees of *** whuup , serve with ale.

I just don't see the logic giving a shotty man who has an emphasis on spike damage a weapon from a perk that relies on automatic weapons and the ability to sustain fire. You're working on the logic that it is a weapon that is heavy. Nothing to do with what it actually does.

It's even more retarded than doing something like giving the berzerker his own crossbow.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
921
165
0
New York
Bren would be neat and all because the game takes place in the UK (mostly) but really it'd be more of the same for commando. More like a new skin than anything truly different from his existing arsenal.

If you want to give commando something new, why not something that behaves differently from what he already has, but still retains the "SPRAY MOAR BULLETS" spirit of the commando? Maybe something to let him roll with the big boys and take on the larger specs directly, like:

stacks_image_347-tfb.jpeg


http://www.thefirearmblog.com/blog/...lboa-snake-double-barreled-ar-15-from-israel/http://www.thefirearmblog.com/blog/...lboa-snake-double-barreled-ar-15-from-israel/

or if you want to get more excessive, this:

tkb-059.jpg


http://en.wikipedia.org/wiki/TKB-059http://en.wikipedia.org/wiki/TKB-059

It's got the firepower of 3 AKs duct-taped together only in one gun!

They could be balanced by extreme recoil and ammo consumption, so you have to use them at the right moment on the right targets or they're wasted.
 
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masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
I just don't see the logic giving a shotty man who has an emphasis on spike damage a weapon from a perk that relies on automatic weapons and the ability to sustain fire. You're working on the logic that it is a weapon that is heavy. Nothing to do with what it actually does.

It's even more retarded than doing something like giving the berzerker his own crossbow.

c gibby your in full on rage mode:p. Remember when support had the LAW rocket launcher? As far as spike damage. A full auto LMG with penetrating bullets classifies as spike damage. High recoil makes it worthless at range (full auto). Support role is to weld the dang doors.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
c gibby your in full on rage mode:p. Remember when support had the LAW rocket launcher? As far as spike damage. A full auto LMG with penetrating bullets classifies as spike damage. High recoil makes it worthless at range (full auto). Support role is to weld the dang doors.

It's kind of not hard to be at least a little bit pissy with KF community. Pardon me if my tone manages to seep into my posts.

And no, spike damage is one hit for one assload of damage, and then a delay. Like the hunting shotgun and crossbow, and even the LAW.

LMG is for sustained fire.

LMG is not a spiker.

A weapon spraying ****loads of bullets in a large area is in no way spike damage.

LMG is not a support specialists weapon. I guess support doesn't need an LMG cos like you said, his job is to weld doors.

And no, the LMG is not a long range weapon. Kind of like the bullpup.

Besides, I never suggested it to have high recoil. That would make it pretty worthless if you're incapable of keeping the gun pointing at its target. It is to have moderate spread, sideways shaking, and the inability to ironsight. It is stable, but innaccurate, yet it can destroy stuff up close, or saturate a large mob with bullets. However, what it CAN NOT do is focus fire on a single distant target e.g. a scrake, so we don't get a repeat of the pre-nerf SCAR.

Also what kind of retarded idea is giving a suppie a machinegun anyway? That's covering his number one weakness - that he cannot shoot fast enough and has problems dealing with scattered crawlers. Giving him a machinegun that he can carry with his shotguns would seriously overpower the support.

You're like the only person I can think of that has the idea of giving a machinegun to the suppie. It's as if you simply want the support to be the be-all end-all zed masher in the game. No. That would be god damn terrible. It's enough that he can single-handedly kill scrakes and fleshpounds, lets not give him the ability to take on absolutely everything else.

Anyway, the LAW was removed from suppie cos the demo got added.

Explodey stuff stays in demo
Shotgun stuff stays in suppie
Machineguns stay in mando

It only makes sense, no?
 
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masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
It's kind of not hard to be at least a little bit pissy with KF community. Pardon me if my tone manages to seep into my posts.

And no, spike damage is one hit for one assload of damage, and then a delay. Like the hunting shotgun and crossbow, and even the LAW.

LMG is for sustained fire.

LMG is not a spiker.

A weapon spraying ****loads of bullets in a large area is in no way spike damage.

LMG is not a support specialists weapon. I guess support doesn't need an LMG cos like you said, his job is to weld doors.

And no, the LMG is not a long range weapon. Kind of like the bullpup.

Besides, I never suggested it to have high recoil. That would make it pretty worthless if you're incapable of keeping the gun pointing at its target. It is to have moderate spread, sideways shaking, and the inability to ironsight. It is stable, but innaccurate, yet it can destroy stuff up close, or saturate a large mob with bullets. However, what it CAN NOT do is focus fire on a single distant target e.g. a scrake, so we don't get a repeat of the pre-nerf SCAR.

Also what kind of retarded idea is giving a suppie a machinegun anyway? That's covering his number one weakness - that he cannot shoot fast enough and has problems dealing with scattered crawlers. Giving him a machinegun that he can carry with his shotguns would seriously overpower the support.

You're like the only person I can think of that has the idea of giving a machinegun to the suppie. It's as if you simply want the support to be the be-all end-all zed masher in the game. No. That would be god damn terrible. It's enough that he can single-handedly kill scrakes and fleshpounds, lets not give him the ability to take on absolutely everything else.

Anyway, the LAW was removed from suppie cos the demo got added.

Explodey stuff stays in demo
Shotgun stuff stays in suppie
Machineguns stay in mando

It only makes sense, no?

No worries C Gibby. I have read your posts across the forums and saw your slow decent into madness coming from miles away:D! I agree that having a LMG and a shotgun would be too much. I would prefer a HMG and a few spaces left to save lighter weapons for teammates . I do not agree with the philosophy of weapon types exclusive to one class. The Firebug as it is now defies this very notion. Bugs have shotguns, pistols, smgs, launchers and the good old flame thrower. The one unifying aspect is that they all deal fire damage. For Support the unifying aspect would be penetration(and long reloads?) on weaponry. A Perk is defined by its unique abilities not necessarily its weapons.

I must confess I do have a evil ulterior motive. The Commando is probably the most balanced class in the game. Even with all the new weaponry commandos remain balanced. I would rather a weapon of such potential be offered to support as a alternate way of helping the team than risk the balance of a commando.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
I can see your point about the special abilities over the perks being their defining points rather than their weapons, which reminds me that the FB is a really controversial perk.

I honestly don't know how anyone can possibly save the FB from mediocricity to be honest. Maybe making flames slow down zeds according to the FB's level would count for something, that's quite an ability right there.

Tho you're right about Mando being super balanced. I still think the Bren should be given to the Mando. If it doesn't work and we had to give it to another perk, if it were ultra-slow firing and had an emphasis on penetration, I'd give it to the suppie no doubt. But hopefully that will never happen and it will remain a mando weapon. We'd have to give it like, 25 rounds though. If it were for mando and was intended to be a sustained spray weapon, I'd give it 40 base + perk extension.

Aaaand thanks for not picking up on my tone too much. I'm rarely ever directing anyone at anything or trying to **** on people, yanno- I'm just permanently butthurt.
 
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hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
no more guns plz , free or otherwise...

Just stick to balancing the game and maybe adding one more Zed..