Redirected Problems

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Stern1900

FNG / Fresh Meat
Oct 16, 2006
131
4
0
ro.tdp-server.de
Most clients crashed on download to desktop. When they try connect to the server, the server show paused. Only restard steam would be help.
 
Last edited:

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Hey TWI secound day that redirected has clean our full server. Fix that or the game RIP.

Keeping in mind your OP, then I would conclude that your servers redirect is configure wrongly. A redirect is what it is. The game just redirect a load map request to a remote redirect server which does hold all the maps. That is all what it does.
 

Stern1900

FNG / Fresh Meat
Oct 16, 2006
131
4
0
ro.tdp-server.de
Ok this is the ROEngine.ini. Yesterday again, most clients stop Download at 50 %. Only steam restart wants help.


Code:
[URL]
Protocol=unreal
Name=Player
Map=ROEntry.roe
LocalMap=ROEntry.roe
LocalOptions=
TransitionMap=ROEntry.roe
MapExt=roe
EXEName=ROGame.exe
DebugEXEName=DEBUG-ROGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Red Orchestra 2
GameNameShort=RO2

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=ROGame.ROGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=ROGame.ROGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=ui_fonts.Font_Small
SmallFontName=ui_fonts.Font_Small
MediumFontName=ui_fonts.Font_Small
LargeFontName=ui_fonts.Font_Small
SubtitleFontName=ui_fonts.Font_Chat
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6.0
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=60
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=ROGame.ROScout
DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
HACK_EnableDMC=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=FALSE
AllowScreenDoorFade=True
AllowNvidiaStereo3d=False
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=TRUE
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
bEnableStencilPassOnForegroundOccluders=FALSE
GameContentPackageName=ROGameContent

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
MaxDeltaTime=0

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=ROGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=0
RewindPointInterval=1.0
NumRecentRewindPoints=0

[Engine.PackagesToAlwaysCook]
Package=ROEntry
SeekFreePackage=ROGameContent

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=True
bFullyCompressStartupPackages=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
Package=SpeechRecognition
Package=FX_PostProcess

[Engine.PackagesToForceCookPerMap]

[Core.System]
MaxObjectsNotConsideredByGC=132448
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\..\ROGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\ROGame\Script
FRScriptPaths=..\..\ROGame\ScriptFinalRelease
CutdownPaths=..\..\ROGame\CutdownPackages
CutdownPaths=..\..\ROGame\Script
ScreenShotPath=..\..\ROGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevHDDCaching
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=RON_DEBUG
Paths=..\..\ROGame\Content
Paths=..\..\ROGame\__Trashcan
LocalizationPaths=..\..\ROGame\Localization
SavePath=..\..\ROGame\Save
Extensions=roe
SeekFreePCPaths=..\..\ROGame\CookedPC
SeekFreePCExtensions=upk
Suppress=DevRelevancyCheck
Suppress=DevOnlineStats
Suppress=ScriptLog
Suppress=ScriptWarning

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
StartupFullscreen=False

[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9

[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
PoolSize=140
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=false
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False

[StreamByURL]
PostLoadPause=6.0

[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\ROGame\Content\Maps\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=GameFramework
EditPackages=Grip
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
bBuildReachSpecs=FALSE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
EditPackagesOutPath=..\..\ROGame\Script
FRScriptOutputPath=..\..\ROGame\ScriptFinalRelease
EditPackages=ROGame
EditPackages=ROGameContent
EditPackages=WebAdmin
InEditorGameURLOptions=

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster

[IpDrv.HTTPDownload]
RedirectToURL=http://***.low-pings.de/Maps/

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
GlobalDataStoreClasses=ROGame.ROUIDataStore_Strings
GlobalDataStoreClasses=ROGame.ROUIDataStore_MenuItems
GlobalDataStoreClasses=ROGame.RODataStore_OnlineGameSearch
GlobalDataStoreClasses=ROGame.RODataStore_VotingSearch
GlobalDataStoreClasses=ROGame.ROCurrentGameDataStore

[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=3
LogTimes=True

[AnimationCompression]
CompressCommandletVersion=2    // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0

[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
VoiceNotificationDelta=0.2

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=FALSE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

[ConfigCoalesceFilter]
FilterOut=ROEngine.ini
FilterOut=ROEditor.ini
FilterOut=ROInput.ini
FilterOut=ROLightmass.ini
FilterOut=ROGame.ini
FilterOut=ROGameDedicatedServer.ini
FilterOut=ROUI.ini
FilterOut=ROCompat.ini
FilterOut=ROEngineG4WLive.ini
FilterOut=ROEngineG4WLiveDedicatedServer.ini
FilterOut=ROEngineNoLive.ini
FilterOut=ROEngineNoLiveDedicatedServer.ini
FilterOut=ROEditorKeyBindings.ini
FilterOut=ROEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int

[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=False
Bloom=True
UseHighQualityBloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=800
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
PreShadowResolutionFactor=.5
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=0.000000
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2
ShadowDepthBias=.012
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.7
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
AdaptiveBloom=False
SceneBrightness=1.0
LightFunctions=True
MotionBlurNonGameplay=True
GraphicsQualitySetting=2
CharacterQualityDetail=2
TextureQualityDetail=3
ShadowQualityDetail=2
LightQualityDetail=2
PostProcessQualityDetail=2
OcclusionCullingQuality=0
SLSNativeResX=1024
SLSNativeResY=768
NumHorizontalDisplayArray=0
NumVerticalDisplayArray=0
BezelCorrectionX=0
BezelCorrectionY=0
SingleVoiceVariation=false
AllowMLAA=False
AllowFXAA=False
FXAAPresetLevel=2
AllowHumanIK=True
UseUE3StaggeredWait=False
UseOneWayRelevancyChecks=True
DoFacingRelevancyChecks=False
NotFacingNotRelevant=True
SimpleRelevancyCheckDistance=5000
SimpleTeamRelevancyChecks=True
ROPawnAlwaysRelevantDistanceOverride=0
EnableSteamStats=True
WholeSceneDynamicShadowRadius=1500
NumWholeSceneDynamicShadowCascades=1
CascadeDistributionExponent=3
DOFBlurValResolutionFactor=0.5
ForceUpdateAnimationRadius=500
ROSystemSettingsVer=3
FXQualityDetail=2
UseTripleBuffering=False

[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
DetailMode=3
SkeletalMeshLODBias=0
bAllowWholeSceneDominantShadows=False
MaxWholeSceneDominantShadowResolution=2048
ShadowFadeResolution=10
MaxShadowResolution=1536
ShadowTexelsPerPixel=4
bEnableForegroundShadowsOnWorld=True
ParticleLODBias=0
Distortion=True
FilteredDistortion=True
bAllowLightShafts=True
DynamicLights=True
LightFunctions=True
FoliageDrawRadiusMultiplier=1.0
SingleVoiceVariation=false
AllowMLAA=True
DOFBlurValResolutionFactor=1.0
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear)

[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true

[FullScreenMovie]
bForceNoMovies=FALSE
bShouldStopMovieAtEndOfLoadMap=true
StartupMovies=Copyright_PC
StartupMovies=LogoTripwire
StartupMovies=LogoUE3
StartupMovies=LogoGA
StartupMovies=LogoOrigin
StartupMovies=LogoRO2
StartupMovies=MainMenu

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[AnimNotify]
Trail_MaxSampleRate=200.0

[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList

[Engine.LocalPlayer]
OverridePPRecoveryTime=1.0

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=1

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[Configuration]

[Engine.AudioDevice]
SoundFXVolume=0.5
VoiceChatTransmitVolume=1.0
VoiceChatReceiveVolume=2.0
SoundQuality=0
MaxChannels=32

[Windows.StandardUser]
MyDocumentsSubDirName=RedOrchestra2

[ROGame.ROCanvas]
LeftEdgePercentage=0
TopEdgePercentage=0
RightEdgePercentage=1.0
BottomEdgePercentage=1.0

[ROGame.PostEffects]
AdaptiveBloomPeriod=0
AdaptiveKernelSize=0.500000
AdaptiveThreshold=-.5
AdaptiveScale=2
AdaptiveEye=False

[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
ProductName=RO2
GameDir=ro2
GameVersion=1.0.0.13
Region=255
CurrentNotificationPosition=8
ResetStats=0
bFilterEngineBuild=true
VOIPVolumeMultiplier=2.0
LanPacketPlatformMask=1
bTestSteamAuthDenials=false
DenyCode=5

[IpDrv.OnlineNewsInterfaceMcp]
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)

[ROGame.ROUISceneSettings]
TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=false,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.75,bEnableForegroundShadowsOnWorld=false)
ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=false,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.27324,bEnableForegroundShadowsOnWorld=false)
ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=true,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.0,bEnableForegroundShadowsOnWorld=true)
ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=true,bAllowDynamicShadows=true,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.0,bEnableForegroundShadowsOnWorld=true)
LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)

[ROGame.ROGameEngine]
ServerActors=IpDrv.WebServer

[IniVersion]
0=1316156584.000000
1=1326264274.000000
Patch=19


and the Rogame.ini

Code:
 [Engine.GameInfo]
DefaultGame=ROGame.ROGameInfo
DefaultServerGame=ROGame.ROGameInfo
bAdminCanPause=False
MaxPlayers=40
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=3
MaxIdleTime=0.000000
MaxTimeMargin=1.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
GoreLevel=1
MaxSpeedhackDetections=3
SpeedhackPunishment=1
bKickLiveIdlers=False
ArbitrationHandshakeTimeout=0.000000
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
ListenPort=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
DefaultGameType=

[Engine.AccessControl]
IPPolicies=ACCEPT;*
AdminPassword=******
GamePassword=
BannedIDs=(Uid=(A=38185448,B=17825793))
BannedIDs=(Uid=(A=25477248,B=17825793))
BannedIDs=(Uid=(A=971522,B=17825793))
BannedIDs=(Uid=(A=10551809,B=17825793))
BannedIDs=(Uid=(A=52574521,B=17825793))
BannedIDs=(Uid=(A=26184272,B=17825793))
BannedIDs=(Uid=(A=47073834,B=17825793))
BannedIDs=(Uid=(A=23974234,B=17825793))
BannedIDs=(Uid=(A=42574737,B=17825793))
BannedIDs=(Uid=(A=28166512,B=17825793))
BannedIDs=(Uid=(A=88405154,B=17825793))
BannedIDs=(Uid=(A=95272381,B=17825793))
BannedIDs=(Uid=(A=10111818,B=17825793))
BannedIDs=(Uid=(A=20151637,B=17825793))
BannedIDs=(Uid=(A=22155027,B=17825793))
BannedIDs=(Uid=(A=33056161,B=17825793))

[DefaultPlayer]
Name=Player
Team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bNeverSwitchOnPickup=False

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-520.0
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=ROGame.ROEmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=FALSE
HostMigrationTimeout=15
DefaultPostProcessSettings=(Bloom_Scale=1.0,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)
ParticleEventManagerClassPath=ROGame.ROParticleEventManager

[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY

[Engine.DecalManager]
DecalLifeSpan=10.0

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[Engine.UISafeRegionPanel]
RegionPercentages[0]=0.9
RegionPercentages[1]=0.8

[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false

[Configuration]

[Engine.CoverLink]
GLOBAL_bUseSlotMarkers=TRUE

[Engine.EmitterPool]
bLogPoolOverflow=true

[Engine.GameReplicationInfo]
ServerName=
 
Last edited:

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
What map is giving you problems?
What is the directory structure for the files you have on your redirect server?
At least give us the url to see if we can actually download from the url you have listed for redirect (PM it if necessary).


Without knowing else, my guess would be that there is a stray file from a previous version of Ogledow that is giving you problems. Or a mapfile in the wrong place, or wrong file extension.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
you need to set [IpDrv.TcpNetDriver] AllowDownloads=False
to
[IpDrv.TcpNetDriver] AllowDownloads=true

if not the clients will not download the map and there game will crash .
That's strange mines is set to false, as it was with Ostfront and my clients don't crash.
Set to true means the clients will download the map from the game server, and most probably will crash,due to the slow speed, thats why we have redirects in the first place
Set to false the clients will download from the redirect.
But i bow to your superior knowledge.
 
Last edited:

peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
To get a better value you can ping
NetServerMaxTickRate = 40 instead of 20
server stop and restart for the change to take effect

I put this value on the server of my team no problem good ping.
 

peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
Setting RO1 before moving to RO2

Setting server RO1
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=50
LanServerMaxTickRate=50
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=rom

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=False
ServerBehindNAT=True
DoLANBroadcast=True

[IpDrv.MasterServerLink]
LANPort=11757
LANServerPort=10757
MasterServerList=(Address="207.135.144.10",Port=28902)
MasterServerList=(Address="207.135.144.11",Port=28902)

[IpDrv.HTTPDownload]
RedirectToURL=http://www.fight-clan.fr/uz/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
 

peumobil

Member
Jun 23, 2006
759
18
18
Chartres (France)
For redirection must rename the map custom player ex: Ogledow_B9.roe => Ogledow_B9.Upk
For now the server of my Team does not use redirection not enough custom map available
 
Last edited:

Stern1900

FNG / Fresh Meat
Oct 16, 2006
131
4
0
ro.tdp-server.de
Maps was renamed to upk. And again not all clients crached, but mor than 70 % that was on. What i would to say redirected works for a small hands of clients. When a full 40 Slot server begin to redirected most clients crashed.

The redirected server is big enough to handle this clients.
 
Last edited: