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Server Redirect problems

Blitzk.-Bob

Grizzled Veteran
Nov 19, 2011
1,121
7
Germany
www.twiladder.com
Hi everybody!

We have a problem with downloading packages from redirect.

If new people connect to the server and downloading the custom maps, they sometimes get back to the main menu during the download!
Then if they try it again, there is just the message "connecting to the server...." , but the download starts in the background and if people wait during this screen, they join the server.

Problem is, that most people don't wait 10 minutes on the "connecting to the server.." screen, so there are just around 10 people playing custom maps!


Is there any option to get that fixed?
Maybe in the ROEngine.ini on our server?

Thanks in advance!


Blitzkrieg-Bob
 
ReDirect is working satisfactorily. Custom Map transfers take an average of 2.5 min with our redirect..... of course, everything depends upon the client's connection and bandwidth.

In testing, Using my client connection it takes just under two minutes or less for any of the custom maps thus far.

My ReDirect Server is in Chicago and I'm in Florida. I have yet to know of the customs taking longer than 3 to 4.5 minutes as reported to me by our users. UK average is 2.5 min. Euro and the Southern Hemisphere connections taking the most time. North America being the fastest.
 
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Hi,

I tried joining The OldDigitsArmy (or something like that) server. They had the map TE_DieBresche so I thought I'd check it out. First time I tried to enter server, the redirect started but stopped at +/- 30% saying something like "can not open file" and i got back to the server browser.
I tried again and I got to 94,5% but then it stopped. I think the second time they changed map so I was to late to fulfill the redirect?

just to let you know.

cheers

edit: btw, I took me a small 5 minutes to download the 94,5%.
 
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I have a similar issue where as the client does not even try to download the map from the redirect. Just sits at Map Tip screen.

For purposes of test I am using Butovo B5

If I manually add the map files in I can play the map.

I have cleared my Cache, but others report same issue when testing.

I have Downloads set to false. Tried both ours and TWI redirect with same effect.

I also removed the world info to remove the map from web console list.

Protocol=unreal Name=Player Map=RO...ies, no idea how to enclose text in a window.
 
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Getting better responses. Had 64 players in ColdSteel later in the night. Though I think it is also a matter of more people now having it installed so there is less load on the redirect.

I am still using the TWI redirect and not my local redirect. So the maps are coming a long distance.

Also what happens if a user is downloading map files from the redirect and the map changes. Does their map download continue but they open up in the next map, or do they get cut short when the map changes.

This would be good to know considering it took some players 7-9 mins to download ColdSteel. Internet speeds can be slow in Australia.
 
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@mgbosshog

Post the :
[te-custommap ROUIDataProvider_MapInfo]
in your servers ROgame.ini (or the config file that you use for the map).

And post (Verbatim) what you have under:
Code:
[IpDrv.HTTPDownload]
RedirectToURL=http://redirect.tripwireinteractive.com/ro2/

Hi Floyd, thanks for the reply.

I have removed the ROUIDataProvider_MapInfo ATM, so start the map with the open command.

As for what is under my [IpDrv.HTTPDownload]
RedirectToURL=http://redirect.tripwireinteractive.com/ro2/
, it is as above.

I have tried with and without -
ProxyServerHost=
ProxyServerPort=
UseCompression=False


same result both times.

Thanks, Bosshogg
 
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Is
AllowDownloads set to "true" in your own game files (not the server)

ROEngine.ini
[IpDrv.TcpNetDriver]
AllowDownloads=True

Yes, thanks. Is set to True ( I didn't think about that, so thanks anyway )
Using 4 clan members as a test, all have same issues, so didn't think was my client config.


Cant think what else it can be.

So, I am back to having the map in the web list. The map can be played fine if files loaded manually, but still sits at MAP TIPS if trying to use redirect.
Have tried various computations of upper and lower case etc as I am pulling my hair oot, but the game does not even try to get the redirect file. Its as if it is set to get it from the game server, although AllowDownloads set to false as above.
?
 
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HI,

did you test this

setting
[IpDrv.TcpNetDriver]
AllowDownloads = True

[IpDrv.HTTPDownload]
RedirectToURL = http://redirect.tripwireinteractive.com/ro2/http://redirect.tripwireinteractive.com/ro2/
ProxyServerHost =
ProxyServerPort = 3128
UseCompression = False


http://redirect.tripwireinteractive.com/ro2/http://redirect.tripwireinteractive.com/ro2/ this redirection does not work either on the server 8FFS. I use an http a friend from another team my authorized

These settings aren't used and can be removed.
 
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My suggestions:

Try updating your server. You're running a older version.
The current patch version should be 27. Yours is 25.
If updating doesn't update the ROEngine.ini file to patch version 27, then delete the ROEngine.ini file and let it regenerate. Then add the redirect info again.


Also add the ROUIDataProvider_MapInfo stuff to your ROGame.ini file using the example given in the wiki: (Tip: To keep from having to edit your ROGame.ini file all the time, you can also make an .ini with the exact same name of the map. In that file put the ROUIDataProvider_MapInfo stuff. Put that "custommapfilename.ini in the CONFIG folder where ROGame.ini is.)

Get Custom Maps To Show In Web Admin

To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in ROGame.ini. A data store looks like the following example:

[te-custommap ROUIDataProvider_MapInfo]
MapName=te-custommap
FriendlyName=Custom MapGame
Type=ROGame.ROGameInfoTerritories
PreviewImageMarkup=<Images:ui_textures.menus.HostGame.MapSelect_Community>
Description=Mamayev Kurgan
LoadMapMovie=LoadScreen_Mamayev
MapTips=TEMamayevTip2
MapType16=ROMT_InfantryOnly
MapType32=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly


Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well.

Known Issues to Avoid

  • Linux Redirect
As a redirect server can be a Linux machine, it is very important admins have the closing forward slash in the URL as well as spell all map names in lowercase. Failure to do so will result in a broken redirect and clients will only obtain a 1kb file of the proper name but not the actual files. Also take care when adding the map data store to the ROGame.ini to use lowercase as well as the server will use those file names over any typed in as an admin.
  • Traveling from a custom map to a custom map
When a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the "connecting" screen without any updated information about downloading the custom map until it is downloaded and begins to load.

A redirect server needs fast speeds and as much bandwidth as possible, but little else.
Retrieved from "[URL="http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server&oldid=1051"][URL="http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server&oldid=1051"][URL="http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server&oldid=1051"][URL="http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server&oldid=1051"][url]http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server&oldid=1051[/URL][/URL][/URL][/URL][/URL]"


=======================

If that fails,
Post the exact filename that you've placed in your cookedpcserver folder.
Post the command you're using to start the map (complete with the filename).
 
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