Red Path Trader, How to make them?

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Murphy

FNG / Fresh Meat
Nov 22, 2005
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liandri.darkbb.com
I see it follows the PathNodes, but still couldnt figure it out, any help?
Rebuild paths. Then rightclick the top of your viewort and check View -> Show Paths. That way you see the connections between the paths. White means perfect; green means almost perfect; blue means traversible but if there is a better way, take that instead; yellow means the path is forced.

Make sure the paths to the trader are at least blue (or yellow for that matter).
 

Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
Wow, so it seems it work automatically, thank you all, but i dont see this your saying Murphy, or maybe im just too stupid i looked in.. Tools > Review Paths, that told me useful things, but im anxious to see those green red and blue lines u said, how? can u explain better?
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
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liandri.darkbb.com
Hm.
Do you have a trader volume set up (can you purchase items in it when you test your map) and do you have a path leading there?
Are you sure the trader path effect is enabled in the menu?

If this doesn't help you solve the problem, can you upload your map somewhere and send me a link per PM? I promise not to use or publish anything about the map and I will relay possible fixes (should I find any) to you via PM.
 
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Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
Oh yes, Door working, trader working, all just good, even the teleporters, all ok, but
Wow, TraderPathEffect enabled in the menu? lol, i didnt even know about this, where it is?



Hm.
Do you have a trader volume set up (can you purchase items in it when you test your map) and do you have a path leading there?
Are you sure the trader path effect is enabled in the menu?

If this doesn't help you solve the problem, can you upload your map somewhere and send me a link per PM? I promise not to use or publish anything about the map and I will relay possible fixes (should I find any) to you via PM.
 
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Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
Wth, i must be mental or something, i cant see this, can u detail it?

I used to make maps in ut ed 1.0, but now is 3.0, kinda lost there are new things
 
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Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
lol yes it is, i thought this was inside the editor hahaha, it apears on londom offices, but in my map.. pathnodes all over the map, and on the front of the trader door there is 4 pathnodes
 

Bombs

FNG / Fresh Meat
Jun 17, 2009
40
0
0
img523.imageshack.us
And suddenly god apeared and said, may RedPathNode work! and lol, its working, i figured it out and i think the little problem is, you have to put one KFLevelRules :cool:, thats all!