I get this.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3075 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (1407)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView
And then this:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3075 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (1407)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel:estroyActor <- (Camera myLevel.Camera0) <- UPlayer:estroy <- UViewport:estroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport:estroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3075 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (1407)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView
And then this:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3075 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (1407)
General protection fault!
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FLineBatcher::Flush <- UUnrealEdEngine:raw3DAxis <- UUnrealEdEngine:rawAxisIndicator <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=871270089 <- UWindowsViewport::Repaint <- WViewportFrame::OnSize <- WViewportFrame::SetViewport <- WLevelFrame::OpenFrameViewport <- WLevelFrame::OpenWindow <- WEditorFrame::OpenLevelView <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel:estroyActor <- (Camera myLevel.Camera0) <- UPlayer:estroy <- UViewport:estroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport:estroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop