I can already hear you beating frantically on your keyboard with the fury of a thousand upstanding African American gentlemen. How dare I pervert Tripwire's blood, sweat, and tears by suggesting Tripwire go after the likes of the cashwhores such as Activision Blizzard, Zynga, and Nexon! But just hear me out.
Death means nothing in video games anymore. In the past 10+ years, I can only think of one game where there was a true dread, a primal fear of death even as it lurks just around the corner (horror games don't count, since the intent is much different). Raven Shield still terrifies me whenever I suit up to hunt down THE most predatory opponents I've ever faced, humans included. One game out of the past 10 years of highs and lows in the whole of gaming, unless "it is very dark. you are likely to be eaten by a grue" counts. So I propose to bring some real meaning back to death.
What I'm suggesting is a large-scale (think San Andreas sized, maybe a bit smaller) subscription based ($5-10/month) MMO (no leveling or any of that WoW bull****) in which the Red Army and Wehrmacht battle in the greatest war of attrition ever seen. It may sound tired and cliche, but what sets it apart is the respawn system: there is none. Or rather, a very slow one.
Once you've picked your allegiance, your account is locked in, and you can take control of one soldier a month. That is, you can only spawn once a month, and every month the spawns are refreshed. When the implications are much more dire, tension rises, and **** gets real. To help keep things from becoming too boring though, every week each subscriber can respawn as a civilian trying to survive the carnage (of course all that separates a civilian from an armed militia is a weapon). FF would have to be disabled to prevent rage.
Over the course of several months locales would change depending on the performance of the opposing armies, shifting from city to city as if there actually is a war larger than your one little slice of hell.
To add to the depth, on both sides there could be gestapo/political commisars assigned to chase down deserters, war criminals, and units that refuse to advance. "Not one step backwards!" Keep the secret police exclusive however by restricting supply and requiring those interested to apply for any openings. To really put the fear of god in the soldiers, only the commisars/gestapo would have the authority to teamkill.
The best part about all of it is that it could be done almost entirely with the RO2 resources themselves. Large parts of the mod community could he contracted to help with world building, and Tripwire could have themselves the greatest (or at least most unique) MMO for a minimum of effort. Of course, the trial membership option would have to be axed. **** the trolls and casuals that would abuse it.
And that, for all intent porpoises, is my proposal. Questions? Comments? Whatever the rest of the back of the cereal box says? I'd love to hear it.
Death means nothing in video games anymore. In the past 10+ years, I can only think of one game where there was a true dread, a primal fear of death even as it lurks just around the corner (horror games don't count, since the intent is much different). Raven Shield still terrifies me whenever I suit up to hunt down THE most predatory opponents I've ever faced, humans included. One game out of the past 10 years of highs and lows in the whole of gaming, unless "it is very dark. you are likely to be eaten by a grue" counts. So I propose to bring some real meaning back to death.
What I'm suggesting is a large-scale (think San Andreas sized, maybe a bit smaller) subscription based ($5-10/month) MMO (no leveling or any of that WoW bull****) in which the Red Army and Wehrmacht battle in the greatest war of attrition ever seen. It may sound tired and cliche, but what sets it apart is the respawn system: there is none. Or rather, a very slow one.
Once you've picked your allegiance, your account is locked in, and you can take control of one soldier a month. That is, you can only spawn once a month, and every month the spawns are refreshed. When the implications are much more dire, tension rises, and **** gets real. To help keep things from becoming too boring though, every week each subscriber can respawn as a civilian trying to survive the carnage (of course all that separates a civilian from an armed militia is a weapon). FF would have to be disabled to prevent rage.
Over the course of several months locales would change depending on the performance of the opposing armies, shifting from city to city as if there actually is a war larger than your one little slice of hell.
To add to the depth, on both sides there could be gestapo/political commisars assigned to chase down deserters, war criminals, and units that refuse to advance. "Not one step backwards!" Keep the secret police exclusive however by restricting supply and requiring those interested to apply for any openings. To really put the fear of god in the soldiers, only the commisars/gestapo would have the authority to teamkill.
The best part about all of it is that it could be done almost entirely with the RO2 resources themselves. Large parts of the mod community could he contracted to help with world building, and Tripwire could have themselves the greatest (or at least most unique) MMO for a minimum of effort. Of course, the trial membership option would have to be axed. **** the trolls and casuals that would abuse it.
And that, for all intent porpoises, is my proposal. Questions? Comments? Whatever the rest of the back of the cereal box says? I'd love to hear it.