What we fixed was servers showing up in the server browser as ranked that shouldn't. And we've verified its fixed as of Friday. There is nothing special about the TWI servers at this point (at one point they were the only servers gaining stats).
As I previously mentioned there are some other stats anomolies that we're looking into.
Thank you for the patch, looking forward for more patches in the future!
Ramn Jaeger something about the bug where you can here just 1 of the 3 voices per side ?
That was fixed on Friday. Although there appear to be some other issues with stats that we're looking into.
Unrelated, we're also still working on VOIP and performance.
Pro-tip: Play the game for fun.
An update for Red Orchestra 2 will be released shortly.
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements
Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands
Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
Code team and map team are different teams fyi as they don't work on fixing the same things.Have to agree....forget the maps and fix the CTD's, SOund issue and stat business (why you had to introduce them I've no idea, well I do but it's gone and bit you on the backside)