you mean like paying 50 bucks for bfbc2 only to have tons of people be unable to play because of some issue with the servers and punkbuster?Pro-tip: Get what you are supossed to for your money.
Still no buff for PPSH? No nerf or limiting of MKB42 and useless AVT40?
Or just "working as intended?"
Can we have a fix for stats not working for none TWI servers please.
Also a buff of PPSH
And a buff for all MG's. With the ammount of current recoil MG's are pretty useless over 100m, which is funny when the MG34 sight range starts at 200m. Don't give me this crud about single shot BS, if I see a group of rusikes running accross me at 150m I shuold be able to mow them down in 1 prolonged burst, not resort to single shot & hope I can pick off a few.
There was a thread in the suggestion forum about informing what those patches are actually doing, now there's a 500Mb, relatively large patch downloading, may we please know what it means? are there any substantial changes? and new settings worth checking out? some balance issues we may see solved? it sucks guessing what will change next all the time...
Thank you TW!
And really, thanks for all the hard work and constant patching and updating, the game is superb! :IS2:
It's the way the Unreal 3 engine handles files that makes them bigger, that's why during the beta we were getting 1.2 GB patches that should of only been around 500 mbIt's not about what it does for me.
I don't understand why adding some walls to maps is worth 500MB. You could download whole games for less than that, like Quake 3.
To be quite frank with you it has taken us a little longer than usual to get an update out post launch. Without going into the boring technical details, the patching functionality built into UE3 is heavily geared toward consoles. So we've struggled a bit working out how to properly do patches on the PC, without requiring a massive download. Anyone in the beta remembers that every update for the beta was fairly large, and this is the reason why. We had thought we had all of this worked out before the final release, but that was not the case.
So rather than saddle you all with a multi-gig download for a small code patch, we've been slaving away on the patching system to get this issue resolved. Fortunately, it looks like we've finally cracked this issue, and will be able to deliver code patches to you all now without requiring overly large downloads.