Red Orchestra 2 Heroes Of Camping

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Zetsumei

Grizzled Veteran
Nov 22, 2005
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While camping might not be the perfect word for it in HOS there is often gameplay of the kind that the person you fire at didn't see you and you dont see the people firing at you.

personally I think this is due to 3 points.

1. The fov change when in ironsight/zoomed, people are much easier to see when zoomed in. But in return people fight at much longer ranges where they are impossible to see without using your ironsight or the breathing button.

2. In Roost player characters always emitted some sort of light even when in the shadows, if you are in the shadows in hos you truly are dark. This while realistic, makes it much more difficult to spot and notice enemies.

3. In Hos you often have loads of windows and little places where people can hide, in Roost you usually only had a few places where people could be. making it much harder to find and predict enemies in HOS.

Overall I think the more campier game play is realistic, although I'm not a big fan of it. Personally I would like it if for relaxed realism if characters could somewhat stay visible in the shadows to keep game play going.

But in return have realistic realism obtain more realistic weapon load outs and class distribution. Pretty much making relaxed realism a bit more unrealistic and realistic realism more realistic. To me it feels like both settings somewhat miss their target audience. A bit too clunky and campy for the relaxed realism audience, and a bit to fast and assault heavy for the realistic realism audience.

Two groups with completely different mindsets and wants, yet relaxed realism and realistic realism hardly differ at the moment. Tailor both modes to the desires of individual groups and HOS might become a real winner for opposite target audiences.
 
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hishnik

FNG / Fresh Meat
Oct 3, 2011
178
39
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Some people thinks it is too campy and some people thinks it is too much run and gun. That is how it is. Personally I think it is quite perfect, so good for me =).

Do you 'camp' the "run and gun"ers, or "run and gun" the "camp"ers? ;)

As for OP: Like in all games, 10% camp, 10% run around like chickens with heads cut off (run-n-gun), 30% use their head and move smart around to avoid being killed on the way to objectives, and another 50% don't have a slightest clue as to what is happening around them. Either way, generally top scores go to the 30%
 
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theking

FNG / Fresh Meat
Sep 14, 2011
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I find the map designs not helpful either it encourages it, if we take "station" for an example the german side, there are 3-4 very narrow passages were u can easily be shot by campers from high , medium and low heights as they have an all round vision, when u step out of spawn u can barely see anything before being shot.
 

Kipper

FNG / Fresh Meat
Mar 25, 2006
707
114
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Connecticut, United States
Normally I don't respond to people who can't bother to type out the full "you," but in this case I will. The map "designs" are more or less based off maps of the real Stalingrad as they were at the time. In this regard, TWI did an excellent job of paying attention to detail. So, they should not be changed at all for the sake of gameplay.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Do you 'camp' the "run and gun"ers, or "run and gun" the "camp"ers? ;)

As for OP: Like in all games, 10% camp, 10% run around like chickens with heads cut off (run-n-gun), 30% use their head and move smart around to avoid being killed on the way to objectives, and another 50% don't have a slightest clue as to what is happening around them. Either way, generally top scores go to the 30%

That breaks it down perfectly.

So what would you expect people to do IRL? Charge the enemy position or stay behind that nice safe wall and pick off the idiots running at them? Play smart and neither the campers nor the run-and-gunners stand a chance.
 

theking

FNG / Fresh Meat
Sep 14, 2011
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Normally I don't respond to people who can't bother to type out the full "you," but in this case I will. The map "designs" are more or less based off maps of the real Stalingrad as they were at the time. In this regard, TWI did an excellent job of paying attention to detail. So, they should not be changed at all for the sake of gameplay.

Firstly welcome to the 21st century, secondly there are plenty of "real locations" in the old stalingrad that arnt camping based. All this talk about realism is total rubbish, this game is not realistic, not even slightly. Its "more realistic" than some other games but that doesn't mean its anything like real life.
 

Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
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If you step out of your zone right after spawning and get shot means your team is just a sucky run n' gun clown brigade. Work as a team and clear sectors and secure them. use com to spot enemy advances and reprot your positions and field of view.

This is how this game is meant to be played. Otherwise, it's not fun and often described as such as you have. If you don't know much about platoon level tactics, play on servers that have army vets like me :IS2: ;).

One of the basic tenants is "overwatch," or bounding overwatch. Basicly cover eachothers butts. Your battle buddy will keep you alive and vise versa while maintaing the objective.
 

[SM]Fluttershy

FNG / Fresh Meat
Sep 15, 2011
204
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"Fortune favors the bold."

If I'm not feeling too great on a given day, I'll hang back and hide in darkened windows/shadows/corners while picking people off with an MG or rifle at long range, but more often than not I'm in the thick of it with my weapon (Hell, I even use bolt-actions in CQC more than SMGs these days). I'm surprised no one has said I've been "running and gunning" since I hopped on here, but that may be because I notice where the enemy is weakest, target/breach their line there, eliminate all opposition in that area, and then proceed to flank around and slaughter a great deal of the other team before getting killed. Being smart and thinking tactically is huge when it comes down to being successful at the game; I've been lucky to have teammates who, upon hearing my requests for covering fire/support, actually followed through and allowed me to get a good flank or get behind enemy lines.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
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Blue Ridge GA
I have alot of patients for new players but not for this
A death match game may be more your speed in Territory mode in RO the defenders are suppose to "Camp".Its a tactical war sim do you think in real life the Germans said "Hey Russians stop camping that position its too hard for us to assault it". What do you expect the defenders to do ? run around out in the open so you can kill them easier.

If your inside a capzone in RO camping does not exists its called defending a position.If the attackers are camping out of the cap sure that's fail and a sure way for them to loose.You have played too many death match games and a tactical game may not be for you.This game does have a game mode for people who just cant grasp tactical gameplay its called FireFight try to find a server running that if not......

Try this :rolleyes:
 
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Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
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Canada
See now I've never had a problem with campers in this game. If you count people who like to hide in high windows, slightly off the beaten path, well then if you move slow you can spot them and shoot back, which is what I think happens to most good players. And if you have a problem with true campers, i.e. people who lay prone in the corner of a room waiting for people to run in front, well again, there's ways to deal with them. If you don't know how to but insist on running back to him over and over and dying, well that's his reward.
 
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theking

FNG / Fresh Meat
Sep 14, 2011
50
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"Fortune favors the bold."

If I'm not feeling too great on a given day, I'll hang back and hide in darkened windows/shadows/corners while picking people off with an MG or rifle at long range, but more often than not I'm in the thick of it with my weapon (Hell, I even use bolt-actions in CQC more than SMGs these days). I'm surprised no one has said I've been "running and gunning" since I hopped on here, but that may be because I notice where the enemy is weakest, target/breach their line there, eliminate all opposition in that area, and then proceed to flank around and slaughter a great deal of the other team before getting killed. Being smart and thinking tactically is huge when it comes down to being successful at the game; I've been lucky to have teammates who, upon hearing my requests for covering fire/support, actually followed through and allowed me to get a good flank or get behind enemy lines.

That is until you get the protected area message followed by instant suicide, why didnt the russians in ww2 make stalingrad a protected area? then no-one would have died there :)
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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This game thrives on camping. Its a battle of who camps best not skill. I hope some kind of mod can bring the fun factor into this rather than sitting in a corner for 40 mins waiting for people to walk by.

What do you mean by camping? Defending objective, saving reinforcements not dying? I suggest Firefight for you, it's simply team deathmatch w/o objectives, points to defend or strategy. You can find "your" fun over there and run'n'gun all the time.
 

Limz

FNG / Fresh Meat
Sep 17, 2011
79
47
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I don't notice much camping while mucking about in pubs to be honest, well actually the only time I do notice camping is when I do it near spawn exits. Most of the time campers will be overwhelmed by lemming rushes which then results in spawn camping.

Let's take a look at Grain Elevator, if Axis lemming rush is successful, they get a direct firing line into Allies spawn zone. Most of the campers will have already been killed by Axis lemming rushes from the fire escapes at any rate (and or stairs).

Fallen Fighters is a bit trickier and requires tank maneuvering and smoke grenades to dislodge campers. Alternatively, artillery can dislodge said campers too.

Apartments... uh well, Axis can camp all day long there it's probably what they should be doing too until the Prop house gets taken, then they need to be a lot more aggressive otherwise you'll just get flanked in your attempts to camp them :(


Anyways, long story short, RO2 isn't all about camping unless you're spawn camping and that's A-Okay (in pubs) because if you do camp you'll get overrun and get less kills anyways on almost all servers... and not do the objective.

Running 'n gunning + Flanking + spawn camping is the best way to achieve kills, do it at objectives and have a squad leader near by for point domination. However, normal camping simply does not pay off in terms of time nor efficiency. :( Nor does purely running 'n gunning, that just gets you killed, same with trying to beeline it to their spawn zone.
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
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Canada
Normally I don't respond to people who can't bother to type out the full "you," but in this case I will.

Reminds me of a quote that was funny, not sure if it was these forums or not. It goes: "If you ask for help and write pls instead of please, then I'll just answer 'no' because it's shorter and easier to write than 'yes'"
 
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amdr

FNG / Fresh Meat
Sep 16, 2011
160
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Reminds me of a quote that was funny, not sure if it was these forums or not. It goes: "If you ask for help and write pls instead of please, then I'll just answer 'no' because it's shorter and easier to write than 'yes'"
Old people are funny :p