Red Orchestra 1 Mode

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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
CoD-like ease of aiming will generate CoD like gameplay.

I totaly agree!
People are running around like crazy because they can, they don't need to support there rifle on some sandbags or lie down, thats why so manny just stand up and take their shot.

This MUST change!
ROost had the sway perfectly implanted.

p.s.
I know TWI wants a lager audience but if they keep on doing things like making weapons just as accurate while standing as prone they will eventually become like all other mainstream games.
 

[PEH]Rab

FNG / Fresh Meat
May 4, 2010
47
42
0
I'm sure the devs are following this and other threads, but beside the sway-thingy, it looks like the majority is fine with the current realism-settings.

You may well be right and I allude to this in my opening post. So, great - Tripwire are satisfying most of their current audience.

How about satisfying even more? Providing a server-side option to put RO1-like weapon sway can only win over more players, not push them away.

It just seems way too easy to acquire a target, quickly pop up your sights and zoom in before cracking a shot off and sprinting away. According to my stats, I currently have ~70% accuracy with both the Mosin and the kar98.

Perhaps it's just me but I find this to be outrageous. Can you imagine if soldiers in WW2 were landing 7 out of every 10 rifle shots?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
+1

This way everyone can be happy and folks will stop trying to fix what isn't broken.
 

HansDampf

FNG / Fresh Meat
Aug 31, 2011
23
3
0
I'm generally for more sway, but as a compromise at least for the realism mode.

I don't think it should be an individual server-side-setting because there would be too much differences between the servers then.
 

Filo90

FNG / Fresh Meat
Mar 4, 2011
713
148
0
I'm generally for more sway, but as a compromise at least for the realism mode.

I don't think it should be an individual server-side-setting because there would be too much differences between the servers then.

this ;)
 

billyboy

FNG / Fresh Meat
Feb 20, 2006
121
64
0
california
I completely agree. I'm tired of this dumbed down CoD crap. All it's going to do is promote solo running/gunning and suicide tactics, not realism and teamwork. Stop shoving these kiddy mainstream mechanics in and give us a good RO mode, TWI.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
I just want sway that feels realistic. I don't care about these Call of Duty monkeys and what they want.

If the mechanics as far as physics and ballistics are concerned aren't at least a close approximation, I get butthurt and sad. One of the most fun part playing these kinds of games is getting the feeling that you are using a weapon that behaves realistically.

More, less, whatever hits the mark of realism. My guess is holding a 3 foot polearm called a Mosin Nagant would result in some significant sway and arm strain.

... your guess you don't even know. so why are you even making this comment. :confused:
 

[PEH]Rab

FNG / Fresh Meat
May 4, 2010
47
42
0
... your guess you don't even know. so why are you even making this comment. :confused:

Anything constructive to say WiFiDi?

If not, you don't have to post in this thread.

Just as a matter of interest though, hold your arms out in front of you (holding nothing) and tell me how long it is before it takes you to start aching and trembling.

Now imagine holding a rifle. There is a video in another thread (in general discussion) that exemplifies why it is too easy in game to hit the target so frequently.
 

Mauser98k

FNG / Fresh Meat
Apr 16, 2006
335
61
0
Anything constructive to say WiFiDi?

If not, you don't have to post in this thread.

Just as a matter of interest though, hold your arms out in front of you (holding nothing) and tell me how long it is before it takes you to start aching and trembling.

Now imagine holding a rifle. There is a video in another thread (in general discussion) that exemplifies why it is too easy in game to hit the target so frequently.

I don't know why all of you guys still continue to deny the arguments made by people with actual firearms experience. Including those with experience with the in-game WW2 weaponry.
 

Hoodie

FNG / Fresh Meat
Sep 3, 2011
55
2
0
after playing for a while i think ro2 as it is now just doesnt work.
i think those changes would really make it a better game and maybe get that ro1 feel back! if not i am hoping for mods that bring back that gameplay!
 

Spec.

FNG / Fresh Meat
Aug 4, 2011
35
7
0
Germany
@Mauser98k

I assume you watched the Youtube-Video from that thread
[URL]http://forums.tripwireinteractive.com/showthread.php?t=61393[/URL]

It shows what the discussion on this thread is all about even though the shown firearms are too modern to compare with WWII-guns.
He needs some rest after running to aim properly, so no run'n'gunning. That's the point which RO2 is currently missing.

btw. it's more challenging ;)
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
... your guess you don't even know. so why are you even making this comment. :confused:

Well, while I haven't held a Mosin Nagant, I have held a Lee Enfield, Yugo Mauser, and K98k as well as a AR-15 in 5.56 and 6.5 Grendel.

So based on that experience I am making the assessment that if you added a bayonet plus an extra foot of length that you might get a bit of wobbly arm while trying to aim standing up.

Is that unreasonable?

Anyone, granted somebody here has the experience, which I'm sure tons do, you can help me by validating that assumption or else contradicting it.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
i agree.

i find the current iteration rather frustrating. Though i'm certain mods will fix this; whether or not these mods will be popular is another thing.

you see, what i was afraid of has actually come into reality; a greater number of relaxed servers versus realism servers.

there is only about 2 or 3 realism servers near me with tolerable pings; unfortunatly most of them are full.

I decided to refund my copy, and instead wait about a year. This will give time for the community to stabilize and get a better picture of what the game is like. By then im hoping the mods have poured in, and all the kids who are playing now will have moved on to the next shiny object; preferably mw3 or bf3. This will leave behind a more dedicated mature community.

Perhaps by next summer it will go on sale for $20, and i'll pick it up then.

I'm not telling you guys to refund your purchase or what i did was right; im just letting you know what my course of action was in response to this.

Anyone, granted somebody here has the experience, which I'm sure tons do, you can help me by validating that assumption or else contradicting it.

i have a yugo m48 and i can attest to the inaccuracy of your shots when attaching a bayonet. I dont have a bayonet but my friend does and we attached it to my rifle for fun.

At ranges beyond 150m (even at 100m) there is a noticeable inconsistency in your groups. The reason is, not only does the bayonet add weight, but it also disturbs the expansion of the gasses while the bullet is exiting the barrel. the disturbed gasses throw the bullet off its axis slightly causing it to wobble.
 
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JoMac

FNG / Fresh Meat
Jan 22, 2011
209
200
0
United States - Va
As most of you will be aware, a large number of RO1 veterans find that weapon sway is near non-existent and as such people are pulling off long shots with ease, without the need to rest their rifles.

I've heard the comments about it actually being more realistic that you can somehow hold a rifle with virtually no sway, for an unlimited amount of time (yeah right, I still don't buy it) but ultimately, I miss how hard it was to land a shot in RO1.

Keep the zoom, I understand it is trying to give you a view of what you would see if you were standing there IRL, but make a new gameplay setting with RO1's sway settings.

This will make snipers and mg's more feared and vital to the team as they were in RO1. As it stands, just about every man and his dog can land accurate shots, from any stance, regardless of stamina and the amount of time they have been holding their weapon up. It makes me cringe that it is so easy to hit a long range target. As I have alluded to, mg's and snipers no longer pose the threat they once did.

Perhaps most of you will disagree with this. That's fine - but ultimately I know I'm not alone and even if it is the minority that would like to see this brought in, then I don't see the harm in doing it. This way we will all be happy, and so will the people who like to play with the sway as it is now.

I left a game in frustration earlier due to how quickly tickets were disappearing on each side. Just seems like almost everybody is a crack-shot. A prediction I made straight away upon playing the beta. CoD-like ease of aiming will generate CoD like gameplay.

I'm sorry, but this is how I, and many others see it.

+1...except No ZOOM.
 

JoMac

FNG / Fresh Meat
Jan 22, 2011
209
200
0
United States - Va
i agree.

i find the current iteration rather frustrating. Though i'm certain mods will fix this; whether or not these mods will be popular is another thing.

you see, what i was afraid of has actually come into reality; a greater number of relaxed servers versus realism servers.

there is only about 2 or 3 realism servers near me with tolerable pings; unfortunatly most of them are full.

I decided to refund my copy, and instead wait about a year. This will give time for the community to stabilize and get a better picture of what the game is like. By then im hoping the mods have poured in, and all the kids who are playing now will have moved on to the next shiny object; preferably mw3 or bf3. This will leave behind a more dedicated mature community.

Perhaps by next summer it will go on sale for $20, and i'll pick it up then.

I'm not telling you guys to refund your purchase or what i did was right; im just letting you know what my course of action was in response to this.



i have a yugo m48 and i can attest to the inaccuracy of your shots when attaching a bayonet. I dont have a bayonet but my friend does and we attached it to my rifle for fun.

At ranges beyond 150m (even at 100m) there is a noticeable inconsistency in your groups. The reason is, not only does the bayonet add weight, but it also disturbs the expansion of the gasses while the bullet is exiting the barrel. the disturbed gasses throw the bullet off its axis slightly causing it to wobble.

I also agree, and will wait till next year to see what the Mod Community will do to RO2. Ofcourse, the real problem will be how many 'Hardcore' Servers will implement most of the Mods that i consider 'Realistic'...Unfortunately, it will probably just be a couple.
In the meantime, I will keep playing RO1.
 

Keunus

FNG / Fresh Meat
Aug 30, 2011
32
16
0
Totally agree with OP

Lets all hope TWI will consider it, they are a great company after all
 

JoMac

FNG / Fresh Meat
Jan 22, 2011
209
200
0
United States - Va
I'm still hoping that most of the hardcore-realism features aren't working yet.
But well..Flogger23m is probably right.

Still asking myself what the different modes are for, if the different modes feel quite the same right now.

But the game has loads of potential to be better than RO1, not just graphically. It just still lacks "the good old feeling".

Yes, RO2 has the potential to be better then RO1. We just have to wait and see what the Mod Community does to incorporate these 'Realistic' Tweaks. Then, find the 1 or 2 servers that will implement them.
 

JoMac

FNG / Fresh Meat
Jan 22, 2011
209
200
0
United States - Va
Many people except 'Harcore Realism' players like ourselves, dont understand that several thousand rounds of ammo were expended per casualty in WWII ( for most Small Arms Warfare for that matter ).

The following examples can be considered the norm for a firefight. Other variables are to consider, but this gives you an idea.

Two opposing Infantry Platoons ( meeting engagement ) in a 5-15 minute firefight.
you might expect casualties anywhere from a few to a whole squad per side.

One defending Infantry Platoon against two Attaking Infantry Platoons in a 5-15 minute firefight
Defender loose half a squad, but attackers loose up to half a Platoon ( a whole Platoon if a Wave Assault ).

Two opposing squads encounter each other on patrol ( Recon ), after a brief 5 minute engagement The Kraut squad returns with one casualty..."Fritz was hit". The Ruskie squad returns with two casualties..."Pavlov & Temsky" were hit".

As it stands now, every other second in RO2 equates to a hit or death...That is simply unacceptably to high.
Even casualties in RO1 are high, but the game has that 'Realistic' and challenging flow to it...No Zoom, More Sway, More Fatigue, Normal Move Speed, etc...It loosely gives you the same results, just at a fast pace ( but not as fast paced as RO2 ).
 
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