really no point in defending A and B on grainelevator

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Goten

FNG / Fresh Meat
Sep 1, 2011
432
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Played 2 rounds yesterday as Axis. First one I lost at B, second at A.

C is the hardest, indeed, but B is also hard for Axis.
 

MadTommy

FNG / Fresh Meat
Oct 13, 2008
301
143
0
Defending and holding B is the way to win!

You always loose when most the team are snipping out of 2/3/4th floor windows!
 

Verluste

FNG / Fresh Meat
Sep 3, 2011
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Its a great map for the axis to play on. Lots of ways to get to A and B and the 2nd floor when B is capped.

C can be a very hard one for the axis when the soviet team has the intelligence to hold down 2nd floor and the two stairways. Then it all comes down how well the axis team can take the ground floor.

After C you get a ''300'' type scenario for the soviet team in most cases. But only if the soviet players are intelligent enough to actually defend the latter capzones.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
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USA Prime Credit
I've been on Russian teams who have won at A.

The germans need to take B from the East Flank down by the railway. The mini tower and small workshop shelters them from fire coming from the main building.

Often times too many Germans go to the West Flank in order to hop down into the grain storage shed and infiltrate the elevator. I usually hold that side as a Russian and I'll often see 8+ players attempting this who aren't helping the team.
 

Verluste

FNG / Fresh Meat
Sep 3, 2011
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I've been on Russian teams who have won at A.

The germans need to take B from the East Flank down by the railway. The mini tower and small workshop shelters them from fire coming from the main building.

Often times too many Germans go to the West Flank in order to hop down into the grain storage shed and infiltrate the elevator. I usually hold that side as a Russian and I'll often see 8+ players attempting this who aren't helping the team.
That always happens. Its always the players who dont know how to get safe across the other side to attack B from the southside from there.
While its very easy to get safe across using the 2nd concrete gate and running along the truck and steel beams they prefer running over open ground.

They think theyre smart doing that flanking northwest side but its kindof stupid. Not only you get yourself further away from the capzone, youre not clearing it either for your team.
 

FoulOleRon

FNG / Fresh Meat
Sep 7, 2011
57
10
0
I've won this map as Soviets plenty of times. The key is to take a heavy toll of Axis at B so that you either lockdown there or lockdown at C. If B is lost you've got about a 1 minute window to get it back or just consider it lost for the round.

When defending C the key is to just camp and let them come with MGs covering the points. Axis smoke the front of C so nade it often and send down fire. If you've done a good job at B holding out for lockdown at C is pretty doable once people actually get into the cap zone. What'll kill you when at C is people go wandering off on their own outside of the cap zone or start trying to push into Axis held areas and get mowed down by the mkb wielding horde. You have to change your mindset completely from pushing aggressively at B to try and hold it to being the campiest set of gits that ever sat in a dark corner at C.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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Sub-Level 12
Sasquatch, protected zones! Seriously! If for no other reason than at least a quasi-historical treatment of the battle. If the Germans in RL had done what players do, it probably would have been the Germans having their post victory party in the Grain Elevator.

Squad leaders should be taking their teams to defend different zones. The entire squad system is as yet completely under-utilized. If Russians placed 1 squad in elevator, 2 in in B and the rest roaming with a LOT of VOIP to communicate and players to actually follow through and go back to their objective it is held.

I don't believe needing full squads off the point to stop a flank maneuver is fair to the Russian team. They have to divide their forces to successfully defend a single point? Hell, the Germans don't even have to split their forces to win the point, they can literally do it through brute force on the ground floor. The reasons the Russians never defend C worth a damn is they get pincered, and when they have to hold out for 10 minutes at C to win because they didn't bother defending the rest of the map....they can't keep up the momentum.

Add on to the fact that the Germans basically set the 2nd Floor up to be capped THE INSTANT Ground Floor falls, and it makes a Russian player ask exactly what the hell is the point of defending an elevator when the enemy is above you before they've even captured the floor you're on!

Compare this to, oh, just about any other Russian Attack map. The Germans have the easiest way to avoid the Russian's primary strength in Grain Elevator by simply NOT attacking the objectives in order. Can you do that on Red Oktober, Spartanovka, Commissar's or any of the other attack/defense maps? No.

Protected zones on the upper floors of the GE makes sense for several reasons, not the least of which would force the Germans to actually assault in a logical fashion...instead of basically running to the back of the map FIRST to start attacking.
 

Krasnyiarmyet

FNG / Fresh Meat
Sep 13, 2011
24
15
0
I find this map frustrating, despite it being my favorite. Having the reinforcements cut off almost makes the last two cap zones pointless. Unfortunate, because the frantic floor-to-floor, doorway-to-doorway fighting on Grain Elevator is fantastic. My favorite thing to do, once B goes down, is to try and hold down the 2nd floor from the inevitable waves of German infiltrators who will begin seeping into the 2nd floor. A smart German team will come across from the tower and use the rear stairwell to hit the Russians from behind.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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Sub-Level 12
I don't think I've ever gotten the chance to defend Second Floor. It's always:

AXIS HAS CAPTURED THE GROUND FLOOR
(.02 seconds later)
AXIS ARE ATTACKING THE SECOND FLOOR
(3 seconds later)
AXIS HAS CAPTURED THE SECOND FLOOR
 

Krasnyiarmyet

FNG / Fresh Meat
Sep 13, 2011
24
15
0
The defense of 2nd floor, sadly, often goes hand in hand with the elevator foothold because the Germans are already all over the upper floors. :(
 

Verluste

FNG / Fresh Meat
Sep 3, 2011
976
460
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I don't think I've ever gotten the chance to defend Second Floor. It's always:

AXIS HAS CAPTURED THE GROUND FLOOR
(.02 seconds later)
AXIS ARE ATTACKING THE SECOND FLOOR
(3 seconds later)
AXIS HAS CAPTURED THE SECOND FLOOR
meh, thats to be blamed to the incompetence of the russian team.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
Yes, because respawning into a horde of Germans camping the 2nd floor (with a few running up to 3rd for good measure) holding it for Ground Floor capture, is just the Russians being bad.

It's pretty silly to me that the Russians should have to defend the 2nd Floor against 1/3rd to 1/2 of the German team to even have a prayer of defending the Ground Floor. Because it's not like the Germans don't have 4+ attack routes on the Ground Floor alone without even needing to use the 2nd.

Why was Grain Elevator historically so hard to assault, again?
 
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greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
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As far as I can recall, it was the intention that the Russian team should get a final last full respawn of dead players when they loose their reinforcements due to being cut off. I'll see to it it gets to QA.
I also think German reinforcements could be taken down a notch to make that last stand a bit more brutal.

Very good sir.


Also as I said, it seems like when Germany wins, its because they have more players that crawl into the edge of that last cap point. It would be nice if it was smaller so the Germans have to come and pry it from Russia's cold dead hands. Last stands just aren't happening. Match just ends. :(
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
I've had one good last stand on the 4th floor that won the game for us. But it only happened because the Germans didn't push hard enough with their overwhelming numbers in the last ~3 minute of the game. It was literally me and 4 other guys and we won it.

It just doesn't happen that often in the chaos of Germans being on every floor of the Elevator before the Ground Floor has even fallen.
 

[TORO]Patosentado

FNG / Fresh Meat
Aug 15, 2011
175
32
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Spain
I have several times keep all the map around A-B and it can be real fun!!! I was playing as team via Ventrilo and supposed the germans also (a lot of B2K that day around) and it was a nice game...
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
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I think I remember winning it once as Russians when we had to defend C.

The last three or four times I remember winning on the Russian sides were from holding B, and attacking A.

I can never remember winning after having lost C.



Last time I was on the German side and lost was due to lockout time on A. (30ish players, allies constantly hitting hard and rushing the cap zone while providing effective cover against spawn.)

This happened twice in a row, because the German team got fractured, frustrated, and too many ended up trying to stay back to kill the supporting rifle men, rather than SLs popping smoke and the rest of the team rushing the cap zone and forcing the change over.
 

Jammybee

FNG / Fresh Meat
Feb 25, 2006
112
41
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Ive only lost grain elevator by lock-down. B usually, sometimes C or A. Otherwise the Germans can win just through attrition.
 

Tukhachevskii

FNG / Fresh Meat
Aug 18, 2011
157
35
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Protected zones on the upper floors of the GE makes sense for several reasons, not the least of which would force the Germans to actually assault in a logical fashion...instead of basically running to the back of the map FIRST to start attacking.

If you are going to do that you have to block all the windows on those floors so the Russians can't use them as safe sniping positions.