Realistic wounds and other ideas

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kulfon

FNG / Fresh Meat
May 24, 2009
1
0
0
I have suggestions about realistic wounds. Many times in RO I was shoot like 4 times (I think from ppsh in head, chest, abdomen and leg - red areas) and I still could fight like nothing happened. Maybe it is possible, but it can be frustrating when you fire PPS at someone (especially from distance), and they just don
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
0
57
Penryn, Cornwall
I have no doubt that wound modelling will play a part in the combat mechanics but the system you seem to be proposing is a little too elaborate.

Perhaps easier to determine the chance that a hit in a particular body part will be

a) slight - lose a few health points off overall health, maybe slight sway in weapon if it's you arm

b) serious - limb effectively disabled with consequent effects on movement/firing etc. Bandaging required to prevent bleedout

c) critical - player needs bandaging to avoid bleedout and must be carried by a team-mate to a safe area for respawn to occur.

Just an idea.
 

Greggy420 24 7

FNG / Fresh Meat
Mar 19, 2009
35
0
0
I have no doubt that wound modelling will play a part in the combat mechanics but the system you seem to be proposing is a little too elaborate.

Perhaps easier to determine the chance that a hit in a particular body part will be

a) slight - lose a few health points off overall health, maybe slight sway in weapon if it's you arm

b) serious - limb effectively disabled with consequent effects on movement/firing etc. Bandaging required to prevent bleedout

c) critical - player needs bandaging to avoid bleedout and must be carried by a team-mate to a safe area for respawn to occur.

Just an idea.
That sounds pretty good to me, I mean something has to be done.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
As mentioned, simplified damage would make sense.

For example:

If you get shot in the leg by a 9mm, then you should not be able to sprint for a while. After a little while though, you can sprint, but it will drain stamina quicker.

A shot from 7.62x54R in the leg would disable running until you respawn.

Whenever a play is injured, they should loose stamina quicker and will experience more weapon sway. But it should be dynamic. For example, being shot in the arm will create more weapon sway than being shot in the the leg. But, being shot in the leg will decrease stamina when running more than if the player was shot in the arm.

Adding bleeding, bandaging ect. would make it a little too complicated and would not be good for gameplay IMO.
 

GaGrin

FNG / Fresh Meat
Feb 15, 2006
40
0
0
37
Personally I say ditch the idea of HP/Health completely.

Ghost Recon (the Original PC version, not the newer ones) handled wounds almost perfectly. Locational injury mattered, getting hit almost always prevented you from shooting back effectively and you got extremely good feedback about not only the fact you HAD been hit, but where from the impact.

Plus, you could survive hits to the limbs the majority of the time, but kill-shots were chance-based. A rifle shot would drop someone with one bullet nine times out of ten, but there was still the chance they'd survive two or three bullets before they dropped.

But thats my opinion.
 

airbornedude101

FNG / Fresh Meat
Jan 29, 2009
92
0
0
How about in RO we simulate the whole body organs, so if you get shot in the main artery in your leg you bleed to death slowly. That would be pretty cool. Also bones should maybe break...

I kinda like your idea, but I don't want to over complicate RO.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
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Prussotroll's Bridge
do you know how much work/serverload that would be?
having basic balistics is (alongside other things)allready a serverload big enough to limit the playernumber to a certain ammount in some cases
 

Soup

FNG / Fresh Meat
Mar 23, 2006
117
0
0
If you get shot in the leg by a 9mm, then you should not be able to sprint for a while. After a little while though, you can sprint, but it will drain stamina quicker.
What changes "After a little while" that you should be able to sprint with a shot to the leg? Adrenaline doesn't heal muscle and tendon damage.