If anybody ever sighs about the fact that tactical gaming isn't what it used to be, now is the time to step up.
This is how I feel. If you really don't like donating for a project that is of doubtful quality (anything Kickstarter related is simply because it is unfinished) just remember that $15 does not buy you much now days in terms of games anyways.
If the final game turns out to be something you don't care for, you have a Steam CD key and can probably sell it for what you paid for it.
b-b-b-b-ut Arma 3!
I'll take another look at ground branch, last I looked the video demo was an obstacle course of targets to shoot at, I'd like to see a little more progress in an FPS "in progress." Heck I don't want another Ro2 release day on my hands
We all knew what RO2 would be like before it shipped. My mistake was pre-ordering it hoping there would be larger changes before it was too late.
BFS have a different stance compared to TWI: no compromise. A year before release we all knew where TWI was headed, but BFS is not willing to casualize the game for the masses.
ArmA 3 seems nice, but it will have many of the same awful issues that plague ArmA 2. I doubt BIS will ever get around to changing some of the horrible design decisions (fire mode/grenade selector being one button as an example). With Ground Branch, we are talking about a tactical shooter made from the ground up. They are pushing forward player movement, weapon modeling, and player loadout editing and more.