Realistic Mode - Kill Message Delay

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Lush

FNG / Fresh Meat
Jan 6, 2011
374
91
0
England
www.thepara.co.uk
Setting the server to Realistic mode is great nearly everything is good for being realistic as it can be

But, Kill Message Delay is locked to 5 seconds

This is not realistic, could we have the option to extend this or remove it completely with only TK's being shown?
 
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Schmidt Fritz

FNG / Fresh Meat
Oct 10, 2011
11
3
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This has been bugging me also. I love the uncertainty, when you see something and presume it is enemy and shoot it. You might hit him, you might not. Is he down? Then you have to make quick evaluation on the situation and the knowledge, if you just opened a hole in enemy defence, just makes a big difference.

Instead of waiting and seeing if a kill message pops up i'd rather not see any messages at all. And same rules for my opponents. Uncertainty is what contributes to chaos, and managing chaos is what combat is about!
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
I agree that on hardcore servers you should not be able to see kill messages, only team kill messages to know that you killed a friendly and remind you to confirm target before shooting.

Not knowing if your target is dead creates more tension. We should also remove kill confirmation from our avatars - I often realize that I killed somebody when my avatar speaks rather than by kill messages, so lack of these won't help too much in creating a tension.
 
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Dr.Phibles

FNG / Fresh Meat
Sep 7, 2011
223
11
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the FK server has managed to turn off kill messages so pretty sure its already an option or if its not ask them and they maybe nice and tell you.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
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113
Sweden
Setting the server to Realistic mode is great nearly everything is good for being realistic as it can be

But, Kill Message Delay is locked to 5 seconds

This is not realistic, could we have the option to extend this or remove it completely with only TK's being shown?

There is still a lot of things that isn't in the realistic mode.

Such as no perks, skillpoints, unlocks, no twitchy movements, no lockdown timer, no paper weight weapons, no ninja bandaging, and so on. But yes, I agree with you.
 

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
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Waterproof
www.ro50pc.net
In the Webadmin just select "Custom" Realism.
All the settings will default to realism settings unless you change them.
You can have no messages, all messages, just your kill/death messages and you can adjust the time dealy from 0 to ~.

It doesn't unrank your server.

I don't know of anyway to show only TK's. We had a guy swap sides and try to TK a whole room of us last night. With only our DM's showing it was hard to spot. Because of the quality of the VOIP chatter, we were able to find him and dispose of him quickly and permenately. A TK slot in the webadmin would be nice....
 
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2Lt.Horvath [6th AB]

FNG / Fresh Meat
Aug 20, 2011
112
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Newcastle upon Tyne
6th-ad.co.uk
Thanks for your comment

Anyone else feel the time limit needs extending? Or at least the option to

The time limits and lockdown really do cause what is already a terribly fast paced game to become an even worse one. They really hinder in sense of tactics and squad work in place of running everywhere with your automatic rifle (because there were SO many of those in WW2) and spraying your rounds like a mad man.

It's one of many features that really hinder this game and stop me and many others from calling it 'realistic'.
 
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Lush

FNG / Fresh Meat
Jan 6, 2011
374
91
0
England
www.thepara.co.uk
In the Webadmin just select "Custom" Realism.
All the settings will default to realism settings unless you change them.
You can have no messages, all messages, just your kill/death messages and you can adjust the time dealy from 0 to ~.

It doesn't unrank your server.

I don't know of anyway to show only TK's. We had a guy swap sides and try to TK a whole room of us last night. With only our DM's showing it was hard to spot. Because of the quality of the VOIP chatter, we were able to find him and dispose of him quickly and permenately. A TK slot in the webadmin would be nice....

Already done this Floyd we have been running this way with kill messages set to 10 seconds

But as a test we put it to realism and noticed the health is set to more realistic, there are none of those people shooting when they have been shot and killing you, which is very annoying
The game just feels better on realism

Thanks though, appreciated
 

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
Already done this Floyd we have been running this way with kill messages set to 10 seconds

But as a test we put it to realism and noticed the health is set to more realistic, there are none of those people shooting when they have been shot and killing you, which is very annoying
The game just feels better on realism

Thanks though, appreciated
Say what? Where did you get this information? I have never been told nor do I recall seeing it written anywhere that there is a difference in health or weapon power between any of the settings. This isn't CoD, after all.... And if what you say is true, I'd certainly like to hear confirmation from TW.

I run both custom realism and standard realism servers. I play on both. I've shot my share of people when in the throws of death in both, so I really find your statement regarding that hard to believe. And I personally have not noticed any difference in weapons or their 'killing' power (but then I use bolts 95% of the time).

Now it could just be me and my mis-perception, but when setting bots to Hero status, it seems that sometimes I have a harder time killing them with one shot. But then other times they drop immediatly, so I couldn't say with any certainty that I am right.
 

Lush

FNG / Fresh Meat
Jan 6, 2011
374
91
0
England
www.thepara.co.uk
Say what? Where did you get this information? I have never been told nor do I recall seeing it written anywhere that there is a difference in health or weapon power between any of the settings. This isn't CoD, after all.... And if what you say is true, I'd certainly like to hear confirmation from TW.

I run both custom realism and standard realism servers. I play on both. I've shot my share of people when in the throws of death in both, so I really find your statement regarding that hard to believe. And I personally have not noticed any difference in weapons or their 'killing' power (but then I use bolts 95% of the time).

Now it could just be me and my mis-perception, but when setting bots to Hero status, it seems that sometimes I have a harder time killing them with one shot. But then other times they drop immediatly, so I couldn't say with any certainty that I am right.

A lot of our members have said what a difference, people die easier, you dont pump bullets into them and then they turn round and shoot you before they die

I havent read it anywhere that this is the case it is just what we have felt since switching over, it may be wrong it is just how the game has played since we switched.