You know what guys? I've been playing RO and DH for quite some time. And all I can tell you is - SMGs are MUCH better in DH than in RO (much more accurate in long range, more accurate when hip-shooting, easier to control), probably comparable to those in RO2, yet their effectiveness is not much higher than in RO. Why is it so? Because in DH there are always different approaches, open areas and... BIG MAPS. Basically good map allows everyone to shine. Riflemen get a chance to fire at longer range, smgs get some cover to get up close (of course they are risking getting shot while moving from cover to cover) and there are buildings to clear. In effect everyone can get lots of kills just by playing their role. And its not like "left side - SMG, right side - rifles" - the same approach to the objective gives both riflemen and SMGs a chance to use their weapons in effective way, cause open areas and cover and buildings are all mixed up. Danzig (apartments) is a purely close combat map, which doesn't really allow much long range shooting. Fallen Heroes is just a bad map IMO (people in RO never really seemed to love it), it allows rifle guys to shoot a bit, and screw the smg crowd up. I really don't like either of them. Lets wait for good, big maps - they should balance things out. Hell, even Stalingrad Kessel was MUCH better than what we see right now.