There are a number of obvious complaints with the unlock system, especially concerning rare weapons, such as the experimental assault weapons and enemy loadouts. I have a suggestion to solve this, but I don't believe it got much exposure when I posted in the middle of a thread or two.
The purpose is simple: to reduce the frequency of rare weapons in Realism mode without completely removing them, as well as adding as sense of tactical choice concerning them.
The idea: when you've unlocked the mkb/AVT/enemy loadouts, you default to the ordinary choice (MP40 for Axis Assault, etc..) however, you can select the Mkb42/AVT/whichever. However, after you die you cannot select this weapon again. This could be indicated by adding [1 left] next to the Mkb42 in the role select screen.
This restraint would probably only apply to each item independently, meaning you could be an Allied assault and choose an AVT-40, and then an Mk42, going back to PPsh-41 after you die both times. However, this might not work out so well, so perhaps you could only choose one rare item.
Another concern is the possibility of deliberate class swapping; that is, switching to rifleman to allow a teammate to grab their elite weapon. However, this is really only a concern in clan matches where this stuff could be regulated anyway, and it would be bad to disallow a teammate their elite weapon just because you grabbed Assault first.
This suggestion adds a layer of tactical depth, in that as an individual you can decide when your team requires the extra firepower the most. The added rarity makes these weapons far more prized, as they should be.
I believe this suggestion synergizes extremely well with a related suggestion to implement negatives associated with enemy loadouts, namely disability to resupply enemy machine guns, and less starting ammunition for enemy weapons.
As stated before, this suggestion applies only to Realism mode, as it is a suggestion mostly geared towards a more realistic experience.
The purpose is simple: to reduce the frequency of rare weapons in Realism mode without completely removing them, as well as adding as sense of tactical choice concerning them.
The idea: when you've unlocked the mkb/AVT/enemy loadouts, you default to the ordinary choice (MP40 for Axis Assault, etc..) however, you can select the Mkb42/AVT/whichever. However, after you die you cannot select this weapon again. This could be indicated by adding [1 left] next to the Mkb42 in the role select screen.
This restraint would probably only apply to each item independently, meaning you could be an Allied assault and choose an AVT-40, and then an Mk42, going back to PPsh-41 after you die both times. However, this might not work out so well, so perhaps you could only choose one rare item.
Another concern is the possibility of deliberate class swapping; that is, switching to rifleman to allow a teammate to grab their elite weapon. However, this is really only a concern in clan matches where this stuff could be regulated anyway, and it would be bad to disallow a teammate their elite weapon just because you grabbed Assault first.
This suggestion adds a layer of tactical depth, in that as an individual you can decide when your team requires the extra firepower the most. The added rarity makes these weapons far more prized, as they should be.
I believe this suggestion synergizes extremely well with a related suggestion to implement negatives associated with enemy loadouts, namely disability to resupply enemy machine guns, and less starting ammunition for enemy weapons.
As stated before, this suggestion applies only to Realism mode, as it is a suggestion mostly geared towards a more realistic experience.