Weapon sway should not be added. However the limitations of weapon sites should be added
However sites settling should be made much more pronounced.
For example, when I shoot my rifle, i have no trouble holding it steady, the trouble comes in with keeping the sites EXACTLY straight without a rest.
This sounds the same as sway but it isn't.
Rather than add a false game mechanic that moves the gun,there should bea visible cue(sites not quite lined up)that you are having trouble lining up the sites. It should get worse when turning, full auto etc.. (RO already has a basic system for this in place.)
When behind a rest, the sites should settle over a longer period of time, maybe a minute or so as follows:
slowly gaining accuracy with said benchmarks on bolts:
less than 1 second: top of site should be accurate to within torso shot at 50m
1 second seconds: sites gain accuracy to be accurate out to 75 meters on a torso shot
3 seconds accurate out to 100 meters torso shot
5 seconds, sites accurate out to 150 meters torso shot (notice the diminishing returns here)
seconds to 25 seconds, sites accurate out to 200 meters
1 minute: sites accurate out to 300 meters.
This is fairly representative of real life: in combat situation a torso shot will typically take a second to line up under 50 m, but out at 250 m, it can easily take a minute or two.
This also gives snipers the actual advantage they had in real life; finer sites that were easier to line up at further ranges. Though a similar system with scope settling should be added as well.
I am reposting this in its own thread since it got hurried in a flame war.
@devs it seems like to me you could use the player rotating mechanism to achieve this (where you turn and sites misalign), seeding whichever variable/condition when the sites are raised and then have it decrease by a coefficient
However sites settling should be made much more pronounced.
For example, when I shoot my rifle, i have no trouble holding it steady, the trouble comes in with keeping the sites EXACTLY straight without a rest.
This sounds the same as sway but it isn't.
Rather than add a false game mechanic that moves the gun,there should bea visible cue(sites not quite lined up)that you are having trouble lining up the sites. It should get worse when turning, full auto etc.. (RO already has a basic system for this in place.)
When behind a rest, the sites should settle over a longer period of time, maybe a minute or so as follows:
slowly gaining accuracy with said benchmarks on bolts:
less than 1 second: top of site should be accurate to within torso shot at 50m
1 second seconds: sites gain accuracy to be accurate out to 75 meters on a torso shot
3 seconds accurate out to 100 meters torso shot
5 seconds, sites accurate out to 150 meters torso shot (notice the diminishing returns here)
seconds to 25 seconds, sites accurate out to 200 meters
1 minute: sites accurate out to 300 meters.
This is fairly representative of real life: in combat situation a torso shot will typically take a second to line up under 50 m, but out at 250 m, it can easily take a minute or two.
This also gives snipers the actual advantage they had in real life; finer sites that were easier to line up at further ranges. Though a similar system with scope settling should be added as well.
I am reposting this in its own thread since it got hurried in a flame war.
@devs it seems like to me you could use the player rotating mechanism to achieve this (where you turn and sites misalign), seeding whichever variable/condition when the sites are raised and then have it decrease by a coefficient
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