Real-time spawn deployments.

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Bashenka

FNG / Fresh Meat
Oct 5, 2009
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Seattle
Instead of waiting around for 30 seconds after you die, perhaps after your camera fades to black, you could spawn immediately onto a truck, say a zis-5, and get transported to your official spawn point (a safe distance from the action). Once you get there, the truck stops, you exit, and the new round begins. I don't think this would work on in-city maps, but perhaps on the maps in the surrounding operations this would work well. Your thoughts?
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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that's actually a very interesting idea you've got going here........instead of sitting there waiting for 20 seconds to respawn and have the ability to go to dead/free roam (which because of that you deal with exploit issues) or black screen, depending on the server, you are moving to the battlefield as a new soldier via a transport vehicle.

i like this idea. seems more realistic, more immersive and could assist in reducing issues with spectating after death.

thumbs up +1 :)

oh and to note, i think it would be a good concept if it wasn't "literally" happening......like there isn't an actual truck driving in the map with players in it. it's more like an illusion that you think you are in this truck, but you really aren't. kinda like being parachuted into the battlefield, but it's scripted and you'll always end up in the same spawn zone.
 
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Bashenka

FNG / Fresh Meat
Oct 5, 2009
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Glad you agree with me on this one :D. The point of this suggestion isn't necessarily restricted to a truck/troop transportation sequence, mind you. It could be anything that would show you getting to battle and would provide a more fluid transition between different lives as a soldier. Honestly it could be anything from you leaning against a wall, finishing a cigarette, then leaning over and grabbing your PPSH and making for a door. Then, as Bswearer was saying, you would be transported to the official spawn, and you would be left with the implication that the cigarette smoking soldier and the one you are now controlling are one and the same. It can be a simple cutscene, maybe just lasting a few seconds, but at least it's something different than there is now.

That's not to say that the current system in place is bad. It's merely adequate. All multiplayer games have used a spectator mode or a blank screen after you die, but none that come to mind tried creating a transition between different lives.

If this idea seems unfeasible, which I understand it might look that way (IMO I think it would be worth it to distinguish RO even more from other games), what would people think about having perhaps one cutscene at the beginning of each round, and maybe not every life? Please consider the original suggestion and this one, please, thanks!
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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anything to make it more immersive. i really like the idea to have something instead of roaming or black screen while you wait to spawn. as for the concept with vehicles, it's been brought up a little and it seems to have some potential as well. would end the need for the dreaded "waiting for additional crewmen" message since you'd have players spawning in tanks, assuming we'll have tanks that is. also stop the issues with transports being taken by one man and leaving the rest in spawn forcing them to walk.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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It would be a nice feature as an option for mappers basically to spawn soldiers in vehicles like trains and trucks controlled by a npc. (and would be nice for mappers if they want to to allow soldiers to actually spawn in player controllable vehicles as well).

Although in most maps the spawn location is a bit closer to the action than realistically the dropoff zone would be. But that should be kept as freedom for the mappers.
 
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Bashenka

FNG / Fresh Meat
Oct 5, 2009
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Seattle
"Although in most maps the spawn location is a bit closer to the action than realistically the dropoff zone would be."

This is why this concept doesn't have to be limited to trucks or vehicles only. Cut-scenes of people in buildings, preparing for battle in different ways would work too.

As bswearer mentioned, the animations could be used to replace the current 10-30 second spawn time just to give a mental picture of how the soldier got to the battle. It doesn't have to be literal. Using the truck example, he (or she :eek:) doesn't have to be on a truck when you take control. You could be as much as a kilometer away from where the truck dropped you off when you officially "spawn". You are just encouraged to link the truck soldier riding into battle and the one you are now controlling as one and the same.
 

Zetsumei

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Nov 22, 2005
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"Although in most maps the spawn location is a bit closer to the action than realistically the dropoff zone would be."

This is why this concept doesn't have to be limited to trucks or vehicles only. Cut-scenes of people in buildings, preparing for battle in different ways would work too.

As bswearer mentioned, the animations could be used to replace the current 10-30 second spawn time just to give a mental picture of how the soldier got to the battle. It doesn't have to be literal. Using the truck example, he (or she :eek:) doesn't have to be on a truck when you take control. You could be as much as a kilometer away from where the truck dropped you off when you officially "spawn". You are just encouraged to link the truck soldier riding into battle and the one you are now controlling as one and the same.

The thing is that adding those small animations either quickly become monotous as they show explicit actions and thus can easily be recognized as the same action being played. Beside probably adding a near impossible strain on the mapper. It would be nice to be able to do something, but i doubt most mappers would utilize it then.
 

Bashenka

FNG / Fresh Meat
Oct 5, 2009
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Seattle
At Zetsumei:

Very true, I was thinking about how the same animations could become monotonous after a while, and I completely agree with you.

However, this is not to say that something more could be done between lives while the player is waiting to respawn. I strongly believe that something needs to be done about this interim period, because most games simply gloss over this part. Why can't it be interesting and immersive too, making people exited or curious about their next life? Instead we have a system where people click between players in spectator mode, or worse, a black screen for the ultra realism servers.
 
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Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
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Los Angeles, CA
i like this idea too... very immersive... I agree with what people are saying... like Bashenka was saying... you could through in soldiers marching, or even making there way in a great battle (to make the one u are in seem bigger) to HQ and getting their orders...
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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for those who've played RO-BeachAssualt or RO-EnemeyAtTheGates (either of the versions for both maps)

you know how you have to travel down to the boats to cross the river? then once you get in the boat it takes you accross, yet you are able to move around a little, your environment is in real time, everything is diferent as players are spawning in new boats, moving, fighting etc....

not saying every stalingrad map will be crossing the Volga or anything, but that same kind of concept. instead of waiting for 20 seconds, you're getting into (or put into) a boat/truck/tank etc.... traveling to the battle. i also agree that unless the "illusion" can vary everytime you spawn so that it doesn't get monotinous, perhaps that may not be the best idea.

the only other issue though is once a battle starts, sure you may be transported to the front initially, but say you're attacking and your team captures two objectives to advance.......the next time you spawn as a new soldier, that reinforcement would most likely be much closer to the front due to the advancement instead of being 10miles away being transported by truck.....just something to think about
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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as i said it would be a nice feature, in the toolbox of mappers. It should however not become the default method of all maps as it can restrict the freedom of a mapper.
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
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No real point for this. During the waiting period you will usually check on any available classes and switch if you need to.

I would go as far as minimise the respawn time, add a reinforcements limit for attackers and add objectives for defenders to protect. Check the "Rush" mode in Bad Company. You actually feel like you are in a war there. Limitless respawning kills the game.