Well you said you were going to ship 3 Variations for the zeds,yet there might be more you can do,like burned Zeds that have fire resistance(or are immune from any fire damage).
Well we have 3 variations of each specimen at this time, which totals at 27, then we have the special sub bosses which are + 10, so thats 37 specimens to ship out, then couple that together with the specimens that are already in the game as this works along side of those, which give +10 so now we are on 47 specimens that this entire mod will work with. I'd love to add more as it goes, right now though I'm wondering about the mutated variations as they are proving to be tricky lil bleeders, but its well taken on board, maybe "The Rotting 2" at somepoint to bring in more, I don't know right now, just need to pump the first batch out.
Anything for the Patriarch?
I'm doing all I can to alter the patty spawn, I'd love it to spawn a random end boss instead of patty all the time, I have a Rotted and Weakend version of patty, but as of yet they are flawed until further notice.
Also stalkers with broken invisibility would be cool(3 variations-Always cloaked,never cloaked and flash cloaking).
This is an idea thats frequently put forward and I have listened, you can expect these variations in game.
Im really digging your screens mate.
Note:You forgot to mention the skills for the "Rotting" variation.
First of all thank you, second, the "Rotting" versions main concept is the fact when killed they all explode into bile, which adds a very tricky new direction to the game as you'll want to put them down before they get close to you, something that gets hard as your flooded by the bigger specimens, and we all know crawlers are crazy for getting at your feet without you even knowing, so it adds that element.
In terms of their physical skills, the Rotting version move slower than the others as they pose more of a close quarters threat, so I am giving players the chance to put them down at a further distance. Specimen attacks are weaker, meaning if a gorefast blades you it will do half the damage, but remember, if it gets close enough to blade you, you run the risk of being covered in bile.
I have been testing variations to damages in attacks, such as when you are clawed by a clot, you suffer bile damage from its now acidic claws, these are not finalised attacks and are still under the microscope.
Hope that helped you mate.
Keep those ideas coming, I may exchange the Mutated versions for the fire resistant versions if I can't solve the issues I'm having, all I can say is stay tuned
I love this idea, great work m8...great work.
ps :
can you make one for our Brute?
I'd be glad to have the Brute be apart of the Mutator, thank you for the offer, as bogospawn said, would you like the Shiver in their too?