So, was anyone else peeved that we were told there would be an SDK released on launch day and there wasn't?
Was anyone else peeved that when we were told the SDK might come just a few days after release to iron out some bugs?
Was anyone else peeved when a few days turned into a week, and now over a month?
Oh well, it doesn't matter anyway. You all realize that when the SDK is released, all hell will break loose because map makers are going to try to copy the GIANT custom maps we all loved in RO:OST and DH. The game can barely handle the jail cells we call stock maps, just think what is going to happen to performance when maps come out that are measured in square miles.
This is a genuine problem for me, because I loved RO:OST & DH for some of those giant, combined arms, "travel simulator" maps. And I think we all know that Ro2 in its current state simply CANNOT run maps that size well for any reasonable number of people. Sure, all you guys with the super-rigs might be able to get them working alright, but even that might not be enough for this game, whose developers thought optimization was some kind of new laser eye surgery...
This is Mike signing off and eagerly awaiting the incoming SDK and consequent server meltdowns.
Was anyone else peeved that when we were told the SDK might come just a few days after release to iron out some bugs?
Was anyone else peeved when a few days turned into a week, and now over a month?
Oh well, it doesn't matter anyway. You all realize that when the SDK is released, all hell will break loose because map makers are going to try to copy the GIANT custom maps we all loved in RO:OST and DH. The game can barely handle the jail cells we call stock maps, just think what is going to happen to performance when maps come out that are measured in square miles.
This is a genuine problem for me, because I loved RO:OST & DH for some of those giant, combined arms, "travel simulator" maps. And I think we all know that Ro2 in its current state simply CANNOT run maps that size well for any reasonable number of people. Sure, all you guys with the super-rigs might be able to get them working alright, but even that might not be enough for this game, whose developers thought optimization was some kind of new laser eye surgery...
This is Mike signing off and eagerly awaiting the incoming SDK and consequent server meltdowns.