Rant and suggestions: Stuff that ruins RO

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Avenger

FNG / Fresh Meat
Mar 24, 2006
497
0
0
The RO:Ostfront community stinks! The retail release of RO brought in many new players and brought back old ones as we had all hoped and expected. Unfortunately, many of them seem to be among the stupidest, rudest tripe the internet has to offer.

Problem: Teamkilling is up again, and now no one even bothers to apologize for it. Granted, it's not as bad as it was in the mod, but it's still a lot higher than it needs to be. There are many varied and creative methods of dealing with teamkillers, so it baffles me that the game shipped without any protection at all.
Solution: I'm not the sentimental type, so the apology I can live without. Just kick the players with negative score, and this should protect against malicious trollers and remorseful idiots alike.

Problem: AFK players. What is with players just joining a server and hanging out for hours without ever playing the game?
Solution: Kick players who don't choose a class after 30 seconds, and kick players who choose a class but remain immobile for more than three minutes.

And the #1 problem: NO ONE WILL FIX THE TEAMS! I have gone through entire games where one team had half a dozen more players than the other. No amount of friendly reminders, nor yelling and cursing at said players will get them to play fair and switch teams. Moreover, the larger team is almost ALWAYS the Axis side. It's so bad that I can't even go on a public server and play on the Axis side. No, I have to play on Allies just to help stop the rampaging Aryan hordes. The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress. Regardless of their motivations, unbalancing the teams is such an easy way to ruin the game that I wonder why it wasn't dealt with the in the game code.
Solution: Just use the classic forced team switch. No one can rightfully complain about being forced to play fair.

All of these solutions should be built in to the gametype. The argument that "admins should get to choose how to run their server" is total hogwash. Anyone that's been on the internet for long enough knows that server admins are mostly absent, and when they do come around, all they do is threaten bans and say dumb crap like "watch lang." Build it in to the game and everyone will have a better time.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
the noneffective teambalancer will probably get fixed.
Anyone that's been on the internet for long enough knows that server admins are mostly absent, and when they do come around, all they do is threaten bans and say dumb crap like "watch lang." Build it in to the game and everyone will have a better time.

I personally don't agree to that, most admins i know in ostfront, aren't some power hungry kiddies.
 

Molnies

FNG / Fresh Meat
Mar 13, 2006
187
0
0
Sweden, West Coast
Avenger said:
Problem: Teamkilling is up again, and now no one even bothers to apologize for it. Granted, it's not as bad as it was in the mod, but it's still a lot higher than it needs to be. There are many varied and creative methods of dealing with teamkillers, so it baffles me that the game shipped without any protection at all.
Solution: I'm not the sentimental type, so the apology I can live without. Just kick the players with negative score, and this should protect against malicious trollers and remorseful idiots alike.
There is protection against teamkilling, many servers have the setting on that automatically kicks people with 3-4 TKs. It's always hard to program a good anti-TK feature, especially here when you have both atry and satchels that your team players quite often walks into.

Avenger said:
Problem: AFK players. What is with players just joining a server and hanging out for hours without ever playing the game?
Solution: Kick players who don't choose a class after 30 seconds, and kick players who choose a class but remain immobile for more than three minutes.
That would lead to a problem for the people that have long loading times. Since some people have loading times on over 1-2 min, I guess these people go away from the computer sometimes when the new map is loading. I think it would be stupid to say that they need to sit at their comp during the loading simply because they are going to get kicked (and have to load a new map again) if the leave the comp for 30 sec.

Avenger said:
And the #1 problem: NO ONE WILL FIX THE TEAMS! I have gone through entire games where one team had half a dozen more players than the other. No amount of friendly reminders, nor yelling and cursing at said players will get them to play fair and switch teams. Moreover, the larger team is almost ALWAYS the Axis side. It's so bad that I can't even go on a public server and play on the Axis side. No, I have to play on Allies just to help stop the rampaging Aryan hordes. The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress. Regardless of their motivations, unbalancing the teams is such an easy way to ruin the game that I wonder why it wasn't dealt with the in the game code.
Solution: Just use the classic forced team switch. No one can rightfully complain about being forced to play fair.
I have to disagree with you. I've been on many servers, most of the time the teams are very equal, and I've seen the Allies have most players on many maps. And about that neo-Nazi comment, grow up. Yes, neo-Nazi people exist, but to say that there are many playing RO is just plaing bull****. About those german SS divisions named clans, most of these clans are "realism clans" that have been around for ages in other games before (MoH, CoD, DoD etc.), I know alot of members in such clans, and I've only seen one clan that was in any way neo-Nazi - that clan was in CoD:UO and ended up banned from all ladders and such.

Avenger said:
All of these solutions should be built in to the gametype. The argument that "admins should get to choose how to run their server" is total hogwash. Anyone that's been on the internet for long enough knows that server admins are mostly absent, and when they do come around, all they do is threaten bans and say dumb crap like "watch lang." Build it in to the game and everyone will have a better time.
Most of the servers I play on have admins present 90% of the time, and not many of them act like you describe. As for all the other questions as well, just find a good server with a (good) admin present, and there will be no problems at all. Right now I think it's you that have to grow up, look around you and see how prejudiced you are.

EDIT: Just noticed that you just had 1 post (this one), makes me feel like you're the "troll" around here instead, wish I didn't spend that much time trying to argue with you then...
 

L3adCannon

FNG / Fresh Meat
Mar 21, 2006
80
0
0
#1 No autobalance. Every server I got to its 7vs21 or something.

#2Map voting. Heres and idea- dont make it an option to use voting or cycling. JUST REMOVE THE BLOODY VOTING SYSTEM. Cause no matter what, peole are still gonna use it. And its pisses me off. You wanna know why- arad, arad, arad ,arad, gay tank map, arad
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
L3adCannon said:
#1 No autobalance. Every server I got to its 7vs21 or something.

#2Map voting. Heres and idea- dont make it an option to use voting or cycling. JUST REMOVE THE BLOODY VOTING SYSTEM. Cause no matter what, peole are still gonna use it. And its pisses me off. You wanna know why- arad, arad, arad ,arad, gay tank map, arad

#1 your exaggerating the problem the worst i've ever seen is 15Vs10 and once someone brought it up i along with two others switched.

#2 I kinda agree map voting should be scrapped but sry you'd probadly like arad better if you and others talked a bit more cos when people work together its great when they dont its crap, ask people on the map to set up a dedicated tank hunters squad usually people respond great fun.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
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Amsterdam, Netherlands
All admins can remove the mapvoting or leave it on, all admins can say aswell howmany maps must be played before that one can be played again.

I made the voting so that every time a player can choose between 3 maps. So its not always the stuck mapvoting, but not the same maps all the time either.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
#1 the hardest i had was 6 to 13, and i was on the smaller Side, and we won a round :p, though it happens more often than in the Mod. Dunno why this happens, since the Allied got some decent Weapons, but i dig the Stg44 anyway **G

#2 Mapvoting is a Server setting, there are some out there without Map voting, and if you want you can get your own server and set it up without voting :)
 

Rameusb5

FNG / Fresh Meat
Feb 23, 2006
871
1
0
I've seen no intentional teamkilling since RO:O was released. I'm not saying it's non-existant, but it's pretty rare.

That being said, I fully support the use of the game mechanic that auto-kicks people after they've TKed more than 3 times.

But wouldn't stop the meatheads who shoot you in the legs either.
 

deathBOB

FNG / Fresh Meat
Mar 18, 2006
11
0
0
Avenger said:
The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress.
Totally agree. Why the hell would anyone want to be associate with SS? Realism? Seems like a convenient excuse to play out some twisted fantasy.

On the teamkilling: most people are still noobs, give it time. I've certainly killed more than a few teammates, simply because I am unused to the game.
 

SOAD

FNG / Fresh Meat
Mar 10, 2006
377
29
0
Avenger said:
Problem: AFK players. What is with players just joining a server and hanging out for hours without ever playing the game?
Solution: Kick players who don't choose a class after 30 seconds, and kick players who choose a class but remain immobile for more than three minutes.

i for one will be one of those AFK players, and that is beacuse it takes about 5 minutes to load so i go off and do something else.... so when its first loaded i probably wont b ther.... so kiking all afks is stupid
 

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
34
NC
Rip out the map voting system.

Someone wright a TK mutator with "np".

Someone wright an autobalance mutator.

Play on a server with admins that can kick afk's.
 

malice

FNG / Fresh Meat
Nov 22, 2005
900
0
0
The problem with auto balance is that when people are connecting they show up as part of the Russian team, so all those people with a ping of 1020 are still connecting. So you could have a server of 7 vs 21 but I would bet many of those people are really just connecting. The people connecting should show up in spec not the russian team.
 

DucusSumus

FNG / Fresh Meat
Mar 15, 2006
87
0
0
Avenger said:
[...] combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress.
The entirety of the SS, including the Waffen-SS, was declared as a criminal organization in the Nuremburg Trials for atrocities committed during the war. The fact that anyone models their clan after such an organization is slightly disturbing. The fact that there are many clans within this community who do so is quite disturbing. I'm not accusing people of being neo-Nazis; I am just confused as to why anyone would want to bear the stigma of the SS in their clan name when there are so many regular German armed forces to choose from.
 
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Rameusb5

FNG / Fresh Meat
Feb 23, 2006
871
1
0
DucusSumus said:
The entirety of the SS, including the Waffen-SS, was declared as a criminal organization in the Nuremburg Trials for atrocities committed during the war. The fact that anyone models their clan after such an organization is slightly disturbing. The fact that there are many clans within this community who do so is quite disturbing. I'm not accusing people of being neo-Nazis; I am just confused as to why anyone would want to bear the stigma of the SS in their clan name when there are so many regular German armed forces to choose from.

Wow, now THAT's off topic.

To answer your question: It's cool to be bad.

Note: I do not condone the cool, cool crime of stealing...
 

SgtH3nry3

FNG / Fresh Meat
Avenger said:
Moreover, the larger team is almost ALWAYS the Axis side. It's so bad that I can't even go on a public server and play on the Axis side. No, I have to play on Allies just to help stop the rampaging Aryan hordes. The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress. Regardless of their motivations, unbalancing the teams is such an easy way to ruin the game that I wonder why it wasn't dealt with the in the game code.
Can someone ban this guy for discrimating? I mean blatantly calling a huge community neo-Nazis is under direct order of discrimination!

Please prevent a second Legovski! I beg you! :eek:
 

DucusSumus

FNG / Fresh Meat
Mar 15, 2006
87
0
0
Rameusb5 said:
Wow, now THAT's off topic.

To answer your question: It's cool to be bad.

Note: I do not condone the cool, cool crime of stealing...
No it wasn't. Did you read the original post all the way through? I have added a quote to my post to make about what I was talking clear.

I don't think that the mildly idiotic "cool to be bad" ideal can be applied to SS emulation. The SS went far beyond what I would define as "bad."
 
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Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
I have also noticed ridiculous team stacking.


The reason people get political about this issue is because very, very rarely is it the German team heavily outnumbered by the Russians, unless Germans are down to 0% and everyone wants to be on the winning team.


Aside from this, in almost every situation, I see people joining Axis first (those that load first), and the rest of us have to pick Allies to balance out the difference.


I don't think this is entirely becaue there are a ton of neo-Nazis, although that is certainly true for some.

This is actually a trend you see in other areas, such as WWII militaria collecting. The overwhelming amount of militaria offered (or sought after) is German, and within German militaria, SS/Nazi related.

Lots of militaria trading sites will be selling primo Russian stuff, and no one buys it. I have seen such gems as original Russian uniforms, with medals, with hardly anyone bidding on them, even for a good price. But then just down the page a bit, there will be like 50 people all trying to outbid each other on a single SS camo smock that costs several thousand dollars. Or the little Nazi trinkets like blood and soil daggers and such which have these inflated prices.


The issue seems to be a morbid fascination with WWII German related paraphanalia, which was how it was during the war. Relics and artifacts from the losing side are usually highly sought after, and the more evil an enemy has been made out to be, then they are sought after all the more.


There is a mythos surrounding the German soldier of WWII which doesn't seem to exist around the soldier's of the other nations (unless of course, it's 101st Airborne :p ), and I think the exact opposite exists for the Russian soldier.

As a result of the Cold War, the Russian soldier has always been portrayed as the dumb peasant that has little regard for human life and runs blindly into machinegun fire screaming and howling like a beast. While the German is always portrayed as the somber, steel-eyed, square-jawed veteran that picks them off with cold precision.

Many things have reinforced these sterotypes: lack of Russian literature about the war (from their perspective) in the West, combined with a large volume of literature by German veterans, many of whom tried to cast the war as something that they "should have won" if not only for Hitler's blunders. Many of these same works downplay Russian strategy, technological innovations, or the deficiencies prevalent in the German military.


Hollywood has also contributed. The end result is that even if someone isn't a Neo-Nazi, there is still this little nagging feeling in their gut that they would rather be role-playing the crusty German Feldwebel as oppossed to the stupid "Red" or "Commie" who doesn't know how to wipe his own butt.

This manifests in a discount by a large number of people of Russian contributions to the war, militaria, and of course, the size of their team in ROOST.
 

MkH^

FNG / Fresh Meat
Mar 11, 2006
500
0
0
Finland
1. I apologize for every unintentional teamkill I make
2. I want to be able to take a whizz without being kicked from the server
3. Well, you're right about that, but I don't mind having more [SS]H31NR1CH-HIMML3Rs on the axis side for me to practice my shooting on with my Nagant.
 

Byte Me

FNG / Fresh Meat
Mar 9, 2006
909
0
0
Virginia, USA
The reason people join the axis team first is simply MP40 has a greater range, higher accuracy, and lower recoil (in the game) than PPD 40, PPSH 41, or PPS 43 at medium distance. Also, G43 has better accuracy (or at least, a better sight) than SVT 40. If its a close combat map, people are gonna pick axis. But not always, it all depends on the map, Basovka is instantly stacked, in favor of russians, by the first joiners because axis have the worst time getting to that first objective, while Rakowice is all about the stacking the axis.

Oh and the voting system is fine, never had lots of people vote for Arad anymore. Auto balance is needed though (as long as it doesn't kill you to switch you and does not pick you to be switched over and over again).