The RO:Ostfront community stinks! The retail release of RO brought in many new players and brought back old ones as we had all hoped and expected. Unfortunately, many of them seem to be among the stupidest, rudest tripe the internet has to offer.
Problem: Teamkilling is up again, and now no one even bothers to apologize for it. Granted, it's not as bad as it was in the mod, but it's still a lot higher than it needs to be. There are many varied and creative methods of dealing with teamkillers, so it baffles me that the game shipped without any protection at all.
Solution: I'm not the sentimental type, so the apology I can live without. Just kick the players with negative score, and this should protect against malicious trollers and remorseful idiots alike.
Problem: AFK players. What is with players just joining a server and hanging out for hours without ever playing the game?
Solution: Kick players who don't choose a class after 30 seconds, and kick players who choose a class but remain immobile for more than three minutes.
And the #1 problem: NO ONE WILL FIX THE TEAMS! I have gone through entire games where one team had half a dozen more players than the other. No amount of friendly reminders, nor yelling and cursing at said players will get them to play fair and switch teams. Moreover, the larger team is almost ALWAYS the Axis side. It's so bad that I can't even go on a public server and play on the Axis side. No, I have to play on Allies just to help stop the rampaging Aryan hordes. The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress. Regardless of their motivations, unbalancing the teams is such an easy way to ruin the game that I wonder why it wasn't dealt with the in the game code.
Solution: Just use the classic forced team switch. No one can rightfully complain about being forced to play fair.
All of these solutions should be built in to the gametype. The argument that "admins should get to choose how to run their server" is total hogwash. Anyone that's been on the internet for long enough knows that server admins are mostly absent, and when they do come around, all they do is threaten bans and say dumb crap like "watch lang." Build it in to the game and everyone will have a better time.
Problem: Teamkilling is up again, and now no one even bothers to apologize for it. Granted, it's not as bad as it was in the mod, but it's still a lot higher than it needs to be. There are many varied and creative methods of dealing with teamkillers, so it baffles me that the game shipped without any protection at all.
Solution: I'm not the sentimental type, so the apology I can live without. Just kick the players with negative score, and this should protect against malicious trollers and remorseful idiots alike.
Problem: AFK players. What is with players just joining a server and hanging out for hours without ever playing the game?
Solution: Kick players who don't choose a class after 30 seconds, and kick players who choose a class but remain immobile for more than three minutes.
And the #1 problem: NO ONE WILL FIX THE TEAMS! I have gone through entire games where one team had half a dozen more players than the other. No amount of friendly reminders, nor yelling and cursing at said players will get them to play fair and switch teams. Moreover, the larger team is almost ALWAYS the Axis side. It's so bad that I can't even go on a public server and play on the Axis side. No, I have to play on Allies just to help stop the rampaging Aryan hordes. The ridiculous teamstacking, combined with the new practice of naming RO clans after infamous Schutzstaffel divisions has led me to believe that there is an undercurrent of neo-Nazi leanings in the RO community. (Hey, why don't you guys make a spinoff game where you get to manage a concentration camp?) Now likely, it's nothing more than a bunch of sexually-frustrated 13-year-olds who think it's cool to be a Nazi, but I digress. Regardless of their motivations, unbalancing the teams is such an easy way to ruin the game that I wonder why it wasn't dealt with the in the game code.
Solution: Just use the classic forced team switch. No one can rightfully complain about being forced to play fair.
All of these solutions should be built in to the gametype. The argument that "admins should get to choose how to run their server" is total hogwash. Anyone that's been on the internet for long enough knows that server admins are mostly absent, and when they do come around, all they do is threaten bans and say dumb crap like "watch lang." Build it in to the game and everyone will have a better time.