Random spawn points?

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Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
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TN
This is another addition I think that would be useful to RO for gameplay reasons.

For the start of the round they could have a random spawn area so people don't know "excatly" where the enemy is coming from, etc.

Would certainly make for a more "varied" feeling aswell playing through the same maps over and over.

Also once the gameplay is in place I think it'd make sense to have more moving spawn points depending on area's cap then they already do in some maps.

Like for example, Berlin. You can cap both the North/east buildings and yet still you spawn far back at the start.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
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Amsterdam, Netherlands
Although this would most likely work for the larger openminded maps. For city maps it will be hard to keep things balanced. (but if you have like 3 fixed spawnpoint and you all randomly spawn at one of them it would work out afcourse).
 

DingBat

FNG / Fresh Meat
Nov 21, 2005
751
0
0
It is technically quite possible to do this and, in fact, I played with this in earlier maps during the mod days. The problem is that:

a. It's confusing to players.
b. It's extremely difficult to balance.

Still, on the right map (and I emphasize, on the right map only), this might be a really interesting "hook".
 

FYROM

FNG / Fresh Meat
Nov 22, 2005
745
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Georgia Tech
Might be interesting on the "right" map, however keeping people spawning in one direction often helps to control the flow of battle. It might be better if one side (the defenders) spawned in a set place, while the attackers randomly spawned somewhere around them. Could make a city fight a la "Pavlov's House" a lot more interesting if the defenders have to cover every angle :)
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
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Nargothrond
What might be a natural addition to this is to have different/random objectives too.

So the spawnpoints could be matched to different objectives. Probably best if it's kept specific and not random - objectives/spawn sets, but each set would be random.


It would be a good way to get a lot of play from the same map, keeping things fresh without too much more work (making a whole other map)
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
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TN
I think some of you misunderstood me.

I didn't mean that you keep randomly spawning each time you die.

Rather I meant that at the start of a round, the initial spawn area is set to "random" so each side doesn't automatically know where the other side will be coming from, etc.

Then after this of course have the advancing/de-advancing spawns depending on caps or other things. (Personally I'd lilke to see more objective based gameplay).
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
38
TN
Mormegil said:
What might be a natural addition to this is to have different/random objectives too.

So the spawnpoints could be matched to different objectives. Probably best if it's kept specific and not random - objectives/spawn sets, but each set would be random.


It would be a good way to get a lot of play from the same map, keeping things fresh without too much more work (making a whole other map)

Yea.

Having different objects via the same map would be sweet.

Like for example.

Imagine a more rural open area map. There's a stretch of woods then an open field type area with a farmhouse kind of beside it. To the right of this is a crossroads with a bridge coming from a small river running near it.

In one game the objective could be to simply overtake the farmhouse at "x" area so you could turn it into a field hospital.

In another game you might have to go to the bridge and either keep it held so your convey can cross it or you might have to blow it so the incoming enemy troops can't cross it.
 

malice

FNG / Fresh Meat
Nov 22, 2005
900
0
0
I have another question


Is it possible to spawn certain classes in certain areas. Say there was a tank/infantry maps or a tank map with AT guys. If the infantry was spawned hear the front to fight it out and then the tanks would need to be brought up to the battlefield. So instead of having maps where the tanks rush out and fight then the infantry gets there. The infantry can be ready and waiting for the tanks.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
The map "Extraction" of America's Army has random spawn points and it works decently, but it's also the worse spawn layout I've ever seen in a game. Sometimes the teams spawn so close together, that one of the teams get brutally exit camped and sometimes even spawncamped. Very frustrating for the team who spawned in the "crappy spawncamp spawnpoint". You just KNOW you're going to get exit camped.

What might be more interesting though is to have the objectives appear at random positions. For example, an AT gun. Or a couple of flak guns. That way the team would have to search for the objective first, giving it a whole different dimension.
 

Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
38
TN
Nimsky said:
The map "Extraction" of America's Army has random spawn points and it works decently, but it's also the worse spawn layout I've ever seen in a game. Sometimes the teams spawn so close together, that one of the teams get brutally exit camped and sometimes even spawncamped. Very frustrating for the team who spawned in the "crappy spawncamp spawnpoint". You just KNOW you're going to get exit camped.

What might be more interesting though is to have the objectives appear at random positions. For example, an AT gun. Or a couple of flak guns. That way the team would have to search for the objective first, giving it a whole different dimension.

Random objectives placed on the map would nice too and add more variety to playing over the same map.

As far as spawning close together, couldn't they have it set so the spawn points wouldn't allow team "x" to spawn within "y" distance of the other?
 

JCoquillon

FNG / Fresh Meat
Nov 21, 2005
874
134
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Europe
There are ways that a system like this could be done but they are fraught with issues and complexities. You'd have to create an entirely new objective and spawn system to deal with it. Maps would be far larger and also server heavy having so many variable points and spawn areas etc. to deal with. Also it would be extremely confusing for new players.