From what i understand
A. there will be plenty of KF community Maps on offer...and
B. the position of Trader/Mercahnts will be random
So camping in one spot won't help You (or Your team mates much)
If I have it wrong I'm sure one of the TWI developers will correct Me
Kay. But once you play one of those community made maps, it's the same.
While randomly generated maps is unfeasible, it wouldn't be unfeasible to have some scripted random things change in a map that could quite drastically alter gameplay.
a) the inaccessible parts are a waste of resources as you can't dynamically delete them (in Ridge Racer this is not dynamic. They are all different maps) and b) people could still learn the maps and the unexpectedly closed sections are the same as the ever changing location of the trader then.
a. This is mostly wrong. There is culling as far as rendering speed goes. There would be more loaded into memory, possibly, especially if it's not reusing textures and static objects.
b. If you had 4 random occurrences(say.. a room might be on fire and you can't go through it, a stairway might be broken, another room might have one entrance blocked off, a 2nd staircase not available), that's really 24 possibilities, isn't it? While for the most part, they'll be similar, and it might seem more like 10 when you're playing, it's still technically 24 and a lot nicer than 1.
I think it can be done on a map with writing the stuff yourself, i guess, but it'd be nice if easy ways to do it were built into the editor.
