Code:
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2393 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6906)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <-
(WaterVolume KF-Castle_A7.WaterVolume3, Function Engine.PhysicsVolume.Touch) <- TouchTo <-
AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::SpawnActor <- (ZombieClot) <-
UObject::ProcessEvent <- (KFGameType KF-Castle_A7.KFGameType, Function KFmod.KFGameType.MatchInProgress.Timer) <-
AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <-
TickLevel <- UGameEngine::Tick <- Level Castle <- UpdateWorld <- MainLoop <- FMallocWindows::Free <-
FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Edit: on review this looks like a clot fell into a water volume and caused this problem but is this a KF problem or have I done something wrong in my water volume?
Last edited: