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RO2 Random Artillery Properties

nymets1104

Active member
Dec 18, 2012
2,433
24
38
USA
I cannot find any documentation or information on what all of these options mean. I can spawn artillery no problem, but would love to know what all of these options control, if anything.

Spoiler!


I am really wanting to spawn random bullet impacts if anyone knows how to do this.
 

JacksonL

FNG / Fresh Meat
Apr 19, 2009
64
0
0
I cannot find any documentation or information on what all of these options mean. I can spawn artillery no problem, but would love to know what all of these options control, if anything.

Spoiler!


I am really wanting to spawn random bullet impacts if anyone knows how to do this.
I'm unsure nymets, but the only thing I can think of is using an emitter to spawn the bullet impacts randomly, or somehow turn a projected texture on and off at random intervals.
 

nymets1104

Active member
Dec 18, 2012
2,433
24
38
USA
I'm unsure nymets, but the only thing I can think of is using an emitter to spawn the bullet impacts randomly, or somehow turn a projected texture on and off at random intervals.
Good call, i will play with that.

Shepard grabbed this from the code:// Artillery Type
enum EArtilleryType
{
ROAT_Mortar,
ROAT_Artillery,
ROAT_Rocket
};

And

enum EROArtyBatterySize
{
BAT_4_to_6,
BAT_8_to_12,
BAT_15,
};

So each requires a value of 0,1, or 2.