It's some really amazing tech, and we're very excited at all the things we can do with it. I think fans of our first game will be very happy with what we're working on.
I love the whole: Broken, post apocalypse, lawless, terrifying creatures/machines trying to kill you, left to your own devices & witts to survive type scenarios. STALKER seems about the closest thing to that right now. I'd LOVE to see a post apocalypse/sci fi FPS done in a serious manner.
you guys dont get it, .....RO is an amazing ww2 fps, but its not up-to date with other ww2 fps games in terms of engines or image quality. ... anything and you guys still want them to leave ww2? ..while there will already be a gazillion sci-fi or modern combat games with UE3. ....to what other game builder can we turn if TW abandones ww2? activision? EA-games?? give me a break...
I hate to bring this up, but the recoil on the FSgR (Fist Sized granite Rock) seems to be way too high. Even when I go into quartz sites instead of just throwing from the hip. The FSgR I own IRL doesn't kick my arm back that much when I throw it.
Also, who decided to give the Neanderthals the clown wheel on RO_Monolith? I mean, I know the Homo erectus get fire on that map to balance things out, but the wheel just leads to unrealistic game play...
WW2 Easternfront= fine with me, bring some more. WW2 Westernfront, Americans in France yadda yadda yadda=*sigh* Even if it's done realistically I still wouldn't find it very interesting. I've had enough American savior games for a while. There are many other wars besides WW2 (sure, not as big) but still there is a "rich" history of wars many that I'm probably unaware of myself.you guys dont get it,
RO is an amazing ww2 fps, but its not up-to date with other ww2 fps games in terms of engines or image quality.
RO-ost is just the tip of the iceberg of what can be done with ww2, now they got the new ue3 engine they can take the genre to a whole other level.
im thinking of vehicle fysicks, tracks follow the ground level differences, engines can break down, animations for getting into vehicles, shells can make a hole in the tank, tanks can destroy fences, get stuck in the mud, destroy buildings, soldiers can customise their gear, take of helmet, steal a winter coat from a body when its cold, 150 man servers, you can kick in doors, shoot a hole in a wall with a bazooka, climb on a tank, dig a trench, place mines, flamethrowers, make prisoners, customise the looks of your character, ... anything
and you guys still want them to leave ww2?
while there will already be a gazillion sci-fi or modern combat games with UE3.
to what other game builder can we turn if TW abandones ww2? activision? EA-games?? give me a break...
MTE, that would rock, Finns vs Russians. There would have to be a vodka bottle included in the special edition box
True, but you have to admit that if tripwire did do normandy with the ue3 engine it would be somthing special.there will be loads of UE3 D-Day games, the first being BiA:HH, no doubt call of Duty 4, 5 or 6 will make an appearance too, along with medal of honour: Airborne etc. I just cant see TWI doing this setting, and I'd much rather play RO2, than any of them.