Rage thread against so called hardcore RO1 players.TW please read.

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BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
I understand your point, and agree to most of it. But let the fans of RO1 have the gameplay they want.

If we all get what we want out of the game, does it matter to what name or style of play we choose?

you know as the olderterm guys now have like TWO karma challening tasks before them..get used to the new game..get used to the players that know jack**** bout lets say TE tactics..it was highly anoying in ro :eek:st...its moreso in RO:HOES becuse of countdown mode..for example..i cant count how often i have seen the objective lost just because people wherent in the ****ing capzone....warching some window when the enemy was capping ( and yeah no more reeinfs for them )..and arrgg ohh fuuuuuuuuuuuuuuuuuck ...sigh...:eek:
 
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Lost Cipher

FNG / Fresh Meat
Jul 9, 2011
124
40
0
you know as the olderterm guys now have like TWO karma challening tasks before them..get used to the new game..get used to the players that know jack**** bout lets say TE tactics..it was highly anoying in ro :eek:st...its moreso in RO:HOES becuse of countdown mode..for example..i cant count how often i have seen the objective lost just because people wherent in the ****ing capzone....warching some window when the enemy was capping ( and yeah no more reeinfs for them )..and arrgg ohh fuuuuuuuuuuuuuuuuuck ...sigh...:eek:

I do not understand what you are saying. I am not attacking your post. I just don't understand what you were pointing out about mine?

I do support tactics, strategy, and teamwork if that is what you were wondering.
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
I understand your point, and agree to most of it. But let the fans of RO1 have the gameplay they want.

If we all get what we want out of the game, does it matter to what name or style of play we choose?

I am all about letting them have their game play. I'm just trying to prevent the request for that game play under a false banner; realism.

The ignorance (and no, that's not an insult, it's an observation) about the subject matter is what I am attacking. Individuals spouting off about what's more realistic, and what's "such and such and whatever". All the while having no experience or basis for their claim. I don't want them to become the uncontested majority via silence, and warp the focus of the game. So, do I honestly think Tripwire would do such a thing? No. They are going to sell this product, it's simply too innovative and well put together. They will stick to their guns. I cannot risk it though.

-Paas
 

Keunus

FNG / Fresh Meat
Aug 30, 2011
32
16
0
Made these statements already but i want them to have a own thread so TW reads them.Thansk for your understanding.

Here we go:

All these "hardcore" suggestions with more sway, slower aiming down the sight and slower running/faster exhaustion just favour the defense, which just sucks!

Uber sway sucks because defenders don t have sway because they are prone and/or behind cover ....

Slower aiming down the sights kills attackers and ppl on the run because the defense is already aiming down the sight and zoomed in.

Slower running makes the attackers/running ppl an easier target.

Faster exhaustion is a pain in the *** for the attackers because they need more time to reach their object.

More sway after running sucks for the attackers because when they reached the front line they can t hit anything because of the uber sway.Furthermore the defense is aiming down the sight, zoomed in and behind cover.Now the attackers are forced to do luck shot s with their lottery guns because he just ran, has sway and is completely exhausted because you wan t them to get out of breath really fast.

Come on guys... use your mind ... This just sucks !

You loved RO1 with completely crazy SMG recoil and now you scream realism.

All this i play RO1 since 1945 and i want RO2 to be the same , just sucks.You guys are stuck in the past and don't realise the phenomenal job TW has achieved.

It would even suck if hardcore servers would have these options because most of these suggestions just favour camping, defending using prone.... Ppl on the move now are exhausted,supressed and often have to stand while firing without cover and are now completely screwed. .... gay ..... All these suggetions just strenghten the defense.
The gameplay is brilliant at the moment!

It worked great on RO1,
So why not on RO2!

Can't you imagine how much people love RO1. It did not need much change.
War is not supposed to be easy!

But People like you made TW think they had to alter the gameplay to suit more cod like players.

Please don't make anymore idiotic threads like this
 
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Lost Cipher

FNG / Fresh Meat
Jul 9, 2011
124
40
0
I am all about letting them have their game play. I'm just trying to prevent the request for that game play under a false banner; realism.

The ignorance (and no, that's not an insult, it's an observation) about the subject matter is what I am attacking. Individuals spouting off about what's more realistic, and what's "such and such and whatever". All the while having no experience or basis for their claim. I don't want them to become the uncontested majority via silence, and warp the focus of the game. So, do I honestly think Tripwire would do such a thing? No. They are going to sell this product, it's simply too innovative and well put together. They will stick to their guns. I cannot risk it though.

-Paas

I understand. And unfortunately in the age of Google and Wikipedia, a lot of people assume they know everything.

And obviously a soldier is expected to run more than 100m and still be effective (dare I say a mile or two before you start to have problems). Calm under conflict, quick in reflexes, and proficient in aiming and using a weapon... Amongst other things.

However because most people enjoy a docile existence, they incorrectly assume that it is difficult to kill someone. Or that it is difficult to excel in a profession that is most likely older than prostitution.
 
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Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
It worked great on RO1,
So why not on RO2!

Can't you imagine how much people love RO1. It did not need much change.
War is not supposed to be easy!

But People like you made TW think they had to alter the gameplay to suit more cod like players.

Please don't make anymore idiotic threads like this

lol, so entitled it hurts... even our beloved RO1 could have been more hardcore, but it wasnt because of gameplay decisions, so that makes you a CoD fan?
 

Peter.Steele

FNG / Fresh Meat
Sep 6, 2006
2,128
779
0
Chambers of the Grand Council
That's a dangerous road to go down. Don't you think it's easier for 'the man' to make these difficult choices for you?
Are you reading what you're saying?

I don't see why people shouldn't be able to lobby for a particular implementation of a gamemode.


OP is calling on TWI to change nothing. I respect that, though I don't see why OP should rage when people call for things to be implemented differently.


Did you just hear a whooshing sound? I think something might have gone over your head.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
I'm surprised the "veterans since ALPHA" weren't more vocal at the time of RO1 where we had many awful things just because that made the game harder for newcomers.

because people LOVED it that way ;) also they where vocal..ALOT ! *edith* imo it was because ro was HARD to master and you had to get your own motivation get past that..that what made it outstanding and "RO" for so many....and tbh...so far RO:HOES hasent beaten that FEELING yet...but who am i kidding ? it prolly wont..you cant replace 6 years of some of the best games you had with your PC with 30h of a beta...XD
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
Sway should be increased, yes. The current standing sway should be crouching. But do NOT turn these soldiers into out of shape fat asses.
In cod4 I had a server admin who put in his idea of realism the result was that you were aiming like a drunk when you were running for 50m.
You were literally shooting at the moon instead of the enemy.

Thats realistic when youre a chain smoking fatass but probably not for a 20 year old soldier who is trained for this.

Also the SMGs dont have strong recoil in real life so that is just realistic.
 
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cepwin

FNG / Fresh Meat
Mar 18, 2011
73
7
0
I too agree...have hardcore for those who want that experience but relaxed to for people who want that experience and get more people into the game...and perhaps they'll try hardcore at some point.

I agree completely with Maizel, each player can have their cup of tea. Be it Relaxed Realism or Hardcore Realism. The best thing for us to do now is find the bugs and help TWI squash them.
 

strayshot

FNG / Fresh Meat
Jun 9, 2007
4
0
0
See, the thing is, I liked these things because they make the game feel more visceral. I always enjoyed maps like stalemate, because it was often hard to push through the defenses, but when everyone worked together and managed to win the game, it was a great feeling, every single time.

But I suppose it's really down to personal taste. I just think that a sequel to a game should be at least as good as the previous game, and while RO2 is definitely a good game, some of the things that made RO so enjoyable and atmospheric, have been deviated from, sometimes a bit too much.

The thing is, that even though the defenders might have an advantage in picking off their targets, you can still even out the odds a bit, by for example, allowing less players on the defenders side, allowing more snipers and such for the attackers side, having more or less reinforcements and a faster spawn rate etc.

But, like I said, it's all down to personal taste, and I'm sure modders are already cooking up something nice that fans of the previous games will enjoy.
 

Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
because people LOVED it that way ;) also they where vocal..ALOT ! *edith* imo it was because ro was HARD to master and you had to get your own motivation get past that..that what made it outstanding and "RO" for so many....and tbh...so far RO:HOES hasent beaten that FEELING yet...but who am i kidding ? it prolly wont..you cant replace 6 years of some of the best games you had with your PC with 30h of a beta...XD

Yeah, the main thing that compelled me to play is that it was hard... things are easier now, but i think the changes were well explained AND discussed a long time ago on the forums (most of things like running speed and aiming) yet the majority of people that are complaining not showed up to discuss.

I'm not claiming RO2 is perfect as it is now, i think it needs some tweaks on sway and fatigue penalties for example, but to bash it like some people are doing right now is overreacting a LOT just because the game feels easier.

The only thing i realized with the changes is that RO maps like Danzig are awfully small given the new mechanics.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
The only thing i realized with the changes is that RO maps like Danzig are awfully small given the new mechanics.

This is true. The map might be identical to it's RO1 original, but given the new mechanics and the fact that RO2 plays alot faster, they don't feel the same size, as you cover distance faster.

You can;t really compare it to the Ro1 situation anymore.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Also the SMGs dont have strong recoil in real life so that is just realistic.

People cherry pick things and call them "realistic" to support their view of how the gameplay should be. There are a lot of unrealistic elements in RO and RO2 that are there because it makes the game more fun to play. It was never about pure realism, more like accessible realism. Realism was there to improve gameplay rather than for the sake of making it purely realistic.

Not saying all people think like that though, some genuinely want everything purely realistic, but to me that would never make for a fun game and even people who want stuff realistic are still cherry picking things based on their view on what makes for good gameplay to some extent imo.

Anyway, if we're going to argue whats more realistic, high recoil/hard to control smg's then theres some more things to factor in. Like how skilled the user of the gun is, how tired he is, how scared he is (and no it doesn't just go from not scared at all to black image and weapon bouncing about), or how malnourished or dehydrated. Plus you have to consider if someone will really aim down the site so clearly and have good aim like that while in full auto. The ground wouldn't be so even in real life and you would be stepping over stuff, you would have a harder time keeping your aim on a target while moving. Controlling a bulky weapon with 2 hands is different to pointing and clicking with a mouse that you can practice at your leasure. Because its a game people have no sense of the value of their life and can use the weapons in ways that would be rare in real life. People can charge in and use nades with no sense of caution like in real life. If you're suppressed in real life by an SMG will you randomly move your weapon around?

At the end of the day I prefer gameplay over pure realism, and there are always ways to keep a sense of realism while improving gameplay at the same time
 
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Hoodie

FNG / Fresh Meat
Sep 3, 2011
55
2
0
if i were a developer id just say : give the server admins all options and the
community will sort it out.
i mean this is just the begining think of all the awesome mods and stuff that is coming !!!
this is only the beta.

now all calm down and report bugs and try to help the devs as much as you can...
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Made these statements already but i want them to have a own thread so TW reads them.Thansk for your understanding.

Here we go:

All these "hardcore" suggestions with more sway, slower aiming down the sight and slower running/faster exhaustion just favour the defense, which just sucks!

Uber sway sucks because defenders don t have sway because they are prone and/or behind cover ....

Slower aiming down the sights kills attackers and ppl on the run because the defense is already aiming down the sight and zoomed in.

Slower running makes the attackers/running ppl an easier target.

Faster exhaustion is a pain in the *** for the attackers because they need more time to reach their object.

More sway after running sucks for the attackers because when they reached the front line they can t hit anything because of the uber sway.Furthermore the defense is aiming down the sight, zoomed in and behind cover.Now the attackers are forced to do luck shot s with their lottery guns because he just ran, has sway and is completely exhausted because you wan t them to get out of breath really fast.

Come on guys... use your mind ... This just sucks !

You loved RO1 with completely crazy SMG recoil and now you scream realism.

All this i play RO1 since 1945 and i want RO2 to be the same , just sucks.You guys are stuck in the past and don't realise the phenomenal job TW has achieved.

It would even suck if hardcore servers would have these options because most of these suggestions just favour camping, defending using prone.... Ppl on the move now are exhausted,supressed and often have to stand while firing without cover and are now completely screwed. .... gay ..... All these suggetions just strenghten the defense.
The gameplay is brilliant at the moment!

Attackers are supposed to be at a disadvantage...
 

Switchblade

FNG / Fresh Meat
Nov 21, 2005
2,033
377
0
59
Holland
New players are just as entitled to voice their opinion as "veterans"

The good thing is TW decided to keep both happy, with FF, relaxed and hardcore realism, this was their decision and is obviously their choice of action.

what is becoming extremely annoying is the "veterans" bashing all new players as COD fanboys and the same the other way around.
This has to stop!

Why can't you all get together and accept that not everybody likes YOUR style of play, and the good thing is RO2 covers both.
 

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
New players are just as entitled to voice their opinion as "veterans"

The good thing is TW decided to keep both happy, with FF, relaxed and hardcore realism, this was their decision and is obviously their choice of action.

what is becoming extremely annoying is the "veterans" bashing all new players as COD fanboys and the same the other way around.
This has to stop!

Why can't you all get together and accept that not everybody likes YOUR style of play, and the good thing is RO2 covers both.

It'll never happen 8(. Ppl luv argueing on forums.