It would if that meant stopping the bullet, making a corpse more effective cover (true buddy-cover).
Generally replication of rag dolls is not done. So taking cover behind dead bodies would be easier if there weren't any rag dolls.
It would if that meant stopping the bullet, making a corpse more effective cover (true buddy-cover).
The only thing about the ragdoll in RO is how sometimes you would fly back a little more than someone being shot by a certain gun would in real life.
A good example is if you get shot in mid air when you are diving. Sometimes you almost flip backwards.![]()
Source based games like Team Fortress 2 and L4D have some brilliant looking ragdoll technology.
With Source physics, the bodies have a certain weight to them that just feels "right".
Ive seen ragdolls done in other games and they just look bad. Even Crysis' ragdolls looked poor to me, very stiff and unconvincing.
they have havok. How they respond to motion is horrible, they fly like theyre under water, they dont accelerate when they fall, just slow down to a certain speed and float down.Source based games like Team Fortress 2 and L4D have some brilliant looking ragdoll technology.
With Source physics, the bodies have a certain weight to them that just feels "right".
Ive seen ragdolls done in other games and they just look bad. Even Crysis' ragdolls looked poor to me, very stiff and unconvincing.
maybe a stupid question can we take cover behid i pile of dead body's would be realisticalso a very good spot to hide from enemy fire
I generally like CoDs mix of death animation + ragdoll, it's definitely the best way to approach it, it gives a much more natural looking death effect.
BF2s ragdolls are laughable, but part of the charm when you get hit by an artillery barrage and fly hundreds of feet into the air!
I generally like CoDs mix of death animation + ragdoll, it's definitely the best way to approach it, it gives a much more natural looking death effect.
A kind "yay I has physics now" feeling.![]()
CS:S have good realistic ragdolls too ->
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So long as the ragdoll maintains momentum unlike RO ost, i will be happy.![]()
Looks like the same thing which also used in last GTA game.Wow, that's awesome! I don't think I've seen that in any other game.