Ragdpll physics?

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CopperHead

FNG / Fresh Meat
Mar 9, 2010
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The only thing about the ragdoll in RO is how sometimes you would fly back a little more than someone being shot by a certain gun would in real life.

A good example is if you get shot in mid air when you are diving. Sometimes you almost flip backwards. :confused:
 

Amerikaner

Senior Member
Nov 23, 2005
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The only thing about the ragdoll in RO is how sometimes you would fly back a little more than someone being shot by a certain gun would in real life.

A good example is if you get shot in mid air when you are diving. Sometimes you almost flip backwards. :confused:

That and how certain body parts always seem to sway for awhile after they hit the ground. Like the head swaying side to side or an arm. Sometimes it looks really cool like they aren't completely done for yet but it happens too often. I liked AA's weightiness too. RO's was certainly one of the better examples though.
 

DirtyRat

FNG / Fresh Meat
Jan 12, 2006
1,623
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www.outlawgamers.com
I generally like CoDs mix of death animation + ragdoll, it's definitely the best way to approach it, it gives a much more natural looking death effect.

BF2s ragdolls are laughable, but part of the charm when you get hit by an artillery barrage and fly hundreds of feet into the air!
 

Sodemo

FNG / Fresh Meat
Aug 29, 2010
26
5
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Source based games like Team Fortress 2 and L4D have some brilliant looking ragdoll technology.

With Source physics, the bodies have a certain weight to them that just feels "right".

Ive seen ragdolls done in other games and they just look bad. Even Crysis' ragdolls looked poor to me, very stiff and unconvincing.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
Source based games like Team Fortress 2 and L4D have some brilliant looking ragdoll technology.

With Source physics, the bodies have a certain weight to them that just feels "right".

Ive seen ragdolls done in other games and they just look bad. Even Crysis' ragdolls looked poor to me, very stiff and unconvincing.

Dunno, source ragdolls feel horrible to me...
They bounce around and slide across the floor as if they were puppets filled with straw.
 
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Leopardi

FNG / Fresh Meat
Apr 6, 2010
637
128
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Source based games like Team Fortress 2 and L4D have some brilliant looking ragdoll technology.

With Source physics, the bodies have a certain weight to them that just feels "right".

Ive seen ragdolls done in other games and they just look bad. Even Crysis' ragdolls looked poor to me, very stiff and unconvincing.
they have havok. How they respond to motion is horrible, they fly like theyre under water, they dont accelerate when they fall, just slow down to a certain speed and float down.
 
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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
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Sweden
In Red Orchestra Ostfront the ragdolls were really great! Aperance, "destruction" and physics. They are acaly the best ragdolls I've seen so far.

The source engine's ragdolls looks weird when they strangely just spawn when the character dies.
The CoD ones looks weird when the "death animation" stops and they bacome ragdolls. A kind "yay I has physics now" feeling. :)

But the red orchestra ones, my my. Its somthing special with them, seeing dead soldiers halfway sitting against walls like if someone had posed them there. Or other laying in ditches with there arms infront of there heads. (I do sound like a murder now don't I? :()

Theres just one thing bothering me with the HOS soldiers, it looks like there clothes are a part of there body. Too... stretchy.

Anyway, greate game! Can't wait for the beta of some sort.
 
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Rattler

Grizzled Veteran
Dec 20, 2009
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CS:S have good realistic ragdolls too ->

87768598-4.jpg


87581833-4.jpg


87474621-4.jpg
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
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Sweden
maybe a stupid question can we take cover behid i pile of dead body's would be realistic :) also a very good spot to hide from enemy fire

Ture, the amount of cover may not be much, unless its a... "heavy" officer(or a world class boxer from the ural mountins). :)

But. If you add ragdoll to bullet collision, you might need ragdoll to player collisions(wich is really bugging while walking a corridor if dead teammates and enemies you just picked off with a grenade.

No worries though, I'd be supriesed if ir would be in the game.

p.s.
What I would like to se is people "ragdolling" when getting a pullet in there head, but wen shot in let say.. the guts they fall down(more alive) then ragdoll in the middle of their fall or somthing, not on the ground becous then were talking CoD. And I hate people lying half way in the air for a sec, then becoming a ragdoll.
(Then we have the "injured system" wich I don't really know how it works.)

I put my trust in the devs. :)
 
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heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
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Sweden, Linkoping/Mjolby
I generally like CoDs mix of death animation + ragdoll, it's definitely the best way to approach it, it gives a much more natural looking death effect.

BF2s ragdolls are laughable, but part of the charm when you get hit by an artillery barrage and fly hundreds of feet into the air!

Maybe so but i still think the original RO captures it the best, it looks fluid and natural especially from a distance and you get a sense of weight. From what i've seen in RO2 so far it doesn't hold up against the first one.. it looks jagged and really unnatural but its obviously not finalized yet.

I also like the fog in RO1, it might be annoying to some but it prevents lame popups and you get the sense of a dirty ww2 athmosphere, RO2 is looking very colorful atm.
 
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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
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Sweden
I could not agree more heady89.

I generally like CoDs mix of death animation + ragdoll, it's definitely the best way to approach it, it gives a much more natural looking death effect.

As said before, the cod ones are really bad.
You snipe one in the head, still he crawls down on the gound and lays in mid air for a half sec, then spawns as a ragdoll.
A kind "yay I has physics now" feeling. :)
 
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SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
CS:S have good realistic ragdolls too ->

87768598-4.jpg


87581833-4.jpg


87474621-4.jpg

Riiiiiiiiiight :rolleyes:because all dead people are raging homosexuals;)

Anyway, I think some good ragdoll+anim blending would be great for people being shot and not dying instantly, while a straight (well done) ragdoll would be nice for people killed outright or by explosions. I guess we'll just have to wait and see what TWI has come up with.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
If only red orchestra could have that...
Btw, I got to buy that game. :)

p.s. Theres a big difference from dying animations and dying ragdolls :)
 
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