Ragdpll physics?

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Sodemo

FNG / Fresh Meat
Aug 29, 2010
26
5
0
Hi,

Just wondered if ragdoll physics have any kind of implementation in this game?

Cheers,

Ben.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,277
4,050
113
We have a blend of animation and ragdoll on death.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
I hope not, as this would mean CoD style where soldiers who received a headshot still got power to crawl some centimeters :D
 

cucamonster

FNG / Fresh Meat
Oct 15, 2010
386
169
0
Can we shot the dead bodies and see the ragdolls moving while being shot ?

I mean, the bullet is really hitting the corpse, and not passing for it and hitting the ground.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
0
34
Netherlands
www.tangodown.nl
Does that really matter?

It would if that meant stopping the bullet, making a corpse more effective cover (true buddy-cover :p).
However, my guess is that ragdolls are client-side again, meaning they will be in different places for everybody, also meaning that it doesnt matter at all.
Just depends on which is the situation.
 

cucamonster

FNG / Fresh Meat
Oct 15, 2010
386
169
0
At least, let blood come out from the dead Bodies, like in World at War.

They dont need to be trow away by bullets.

I just cant like seen bullets pass by ghost corpses and hit the ground.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
I hope not, as this would mean CoD style where soldiers who received a headshot still got power to crawl some centimeters :D

In cod they use a blend of animation and ragdolls since it was first introduced into the series back in cod4. It does make it look "more" natural than if you'd have it only ragdoll -> bf2 for instance. I'd love for ragdolls to be server sided but i guess its client again which means ragdolls can't have much impact on gameplay since it will be slighly different from client to client.
 
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Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
It does make it look "more" natural than if you'd have it only ragdoll -> bf2 for instance.

BF2 is not a good example of only ragdoll. By far the most atrocious rag dolls I've ever seen. Besides GTA4 with the Euphoria engine, America's Army had the best ragdoll. I believe Ramm worked on that. Still, a blend done right that didn't end up repetitive would be best.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
To be honest... the best ragdoll i have ever seen is red orchestra...

the way they fall, although not simulated, looks like they are still alive or something, they always fall to their knees.

The second best anims would be F.E.A.R which even simulated muscle springyness, the weapon effects were fairly overpowered (it was an arcade shooter) but the ragdoll was actually the best i have ever seen.

So long as the ragdoll maintains momentum unlike RO ost, i will be happy. :)
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
BF2 is not a good example of only ragdoll. By far the most atrocious rag dolls I've ever seen. Besides GTA4 with the Euphoria engine, America's Army had the best ragdoll. I believe Ramm worked on that. Still, a blend done right that didn't end up repetitive would be best.

Of course not thats why i mentioned it, the ragdolls in GTA4 are far more advanced with Euphoria but if we're taking pure old school ragdolls then BF2 is an example of how it can look rather bad when using pure ragdolls as opposed to a blend of both animation and ragdolls.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
Of course not thats why i mentioned it, the ragdolls in GTA4 are far more advanced with Euphoria but if we're taking pure old school ragdolls then BF2 is an example of how it can look rather bad when using pure ragdolls as opposed to a blend of both animation and ragdolls.

I'm just saying that if you're giving an example of why not to use ragdoll only, picking BF2 is not really fair because its certainly at the bottom of the spectrum. Most ragdoll only implementations, while not as good as well done blends, can still be rather good (AA, RO, etc.). BF2 is that one rare example that is just so bad it shouldn't even be considered lol.
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
To be honest... the best ragdoll i have ever seen is red orchestra...

the way they fall, although not simulated, looks like they are still alive or something, they always fall to their knees.

The second best anims would be F.E.A.R which even simulated muscle springyness, the weapon effects were fairly overpowered (it was an arcade shooter) but the ragdoll was actually the best i have ever seen.

So long as the ragdoll maintains momentum unlike RO ost, i will be happy. :)


The best i have seen was in Hidden & Dangerous 2 and in Brothers In Arms: Hells Highway...
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
i see we are straying off topic, lets keep this to ragdolls (sorry, i may have been the one to start this :eek:)

The one really really really bad thing i noticed was in the trailer, the germans rush the mg and get shot up and they way they fall makes me cringe every time! PLEASE say this was just some weird thing in the teaser!!! :(
 
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