All I can say is:....
2) When you see something in your peripheral vision, it looks blurry, and you are often not able to figure out what it is. This detector tells that it is a friendly. So it is not actually working like it does in real life.
3) All it does is add clutter to the screen. This kills immersion. I'd rather have people playing carefully and tactically, checking to verify visually if it is a friendly or not. Not having a detector tell them that the person who is coming up behind you is friendly or not...
Remember they said that a player can bring up or hide the HUD with a keystroke. Also, why are you assuming that a visual indicator will automatically be displayed as friendly or foe? They haven't said that one way or the other...
I definitely agree on sounds helping to indicate whether there is someone there or not.
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