Quick Quick List of suggestions I think will make the game better

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Finzz

FNG / Fresh Meat
Jun 20, 2009
26
1
0
1.Make it so you can switch weapons during mid-reload like in the Source games. I can't count how many times I have died reloading a gun when I could have switched to a different one instead of reloading. Especially frustrating because the game automatically reloads when your clip is empty although I don't remember if you can turn that off in options. If you switch back to that weapon, you will still need to reload it.

2. Make the hunting shotgun re-loadable when there is still 1 shell in the chamber.

3. Make the scoreboard say how many waves total there are. Or just keep the "Wave 3/10" stay in the top right the entire time, it's pointless to make it go away just because the trader is open. To avoid confusion, make it stay on the current wave until the trader closes, then it switches to the next wave.
 
Last edited:
  • Like
Reactions: slavek

noupperlobeman

FNG / Fresh Meat
Dec 21, 2010
318
173
0
35
Corning, New York
I like the ideas with the reloading. It has always bugged my that you can't cancel a reload to get out a different weapon. Its especially terrible as a medic.

As it stands now I really watch my ammo counter, so when my mag is running I switch (which is really the only way around it). Still it would be nice to be able to cancel a reload in some serious "OH CRAP moments".
 

Steg

FNG / Fresh Meat
Aug 10, 2009
133
33
0
1.Make it so you can switch weapons during mid-reload like in the Source games.

There should be some penalty for choosing to reload at a bad time. Either a delay until finished (like we have now), or else losing the fresh magazine, or even dropping the gun to the floor. Interruptable reloads are one of the benefits to the pump-action shotgun, lever-action rifle, and M32.

Especially frustrating because the game automatically reloads when your clip is empty

Most of the weapons only auto-reload if you try to fire an empty chamber. Hunting Shotgun is the only one I can think of that auto-reloads. Many people have asked for an option to turn all auto-reloading off. I'm guessing it's more difficult to implement than we think.

2. Make the hunting shotgun re-loadable when there is still 1 shell in the chamber.

Also frequently requested, but even more important now that they made the HS primary fire the correct amount of pellets. (should be more people using single shots now)