[quick help] increase firesound volume

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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
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bwhgaming.com
how do i increase the ambientfiresound and regular firesound volumes?




also, on something that extends ak47fire, how do i change the firerate from .28 to .14 when the select fire is toggled?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
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Canada
Couldn't you make an If statement to choose which firemode your in to what firerate you do?

Or you could create 2 firemodes, set firerates for each of the ones and modify the AK47 selective fire script so it sets the primary firemode to the other firemode, note you only need to declare one firemode in the AK47 not 2, otherwise alt fire would cause you to fire the 2nd firemode rather than switch between.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
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329
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bwhgaming.com
ok so:

slowfastfire0 = firerate=0.28
slowfastfire1 = firerate=0.14

then in slowfastweapon:

fire0=slowfastfire0
fire1=kfmod.nofire
... i put in the toggle fire ak47 code?


also, i dont know how to make functions yet.
 
Last edited:

FluX

Grizzled Veteran
Oct 26, 2010
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www.fluxiserver.co.uk
Sorry a little off topic but didn't want to start another thread up with similar problems...
How do I change the reload sound for a weapon? :S My weapon has no reload sound and I can't find where to specify it.
 

FluX

Grizzled Veteran
Oct 26, 2010
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www.fluxiserver.co.uk
i use anim notifies.

make them in kfed animation browser.
What you mean animation browser? Are the sounds linked to the animation then (name wise)? I got all sounds specified but I can't find one to specify the reload sound so it sounds really weird having a silent reload...and really dodgy too.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
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329
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bwhgaming.com
open up your guns reload animation in kfed.

on the "Anim Notifies" section, add in a few notifies, choose kfweaponsound, then pick the sound, and the frame that you want the sound to play on.
then save the animation package.

now when the reload animation plays, it plays those sounds during certain frames of the animationplay.