Questions about tools

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dktekno

FNG / Fresh Meat
Feb 15, 2006
122
0
0
1. I made a new helmet in 3d Studio Max. No bones.
How do I apply that helmet to the russians?

2. How do I insert an actor? I cant right click to get a menu like in any other unrealed. This seems impossible.

3. How do I make that actor run to a specific point, then aim and then shoot at a specific target, then rechamber and then stand up?

Dont provide me with any unreal tutorials. I need to learn exactly how I do it in this editor with this game.
 

WickedPenguin

FNG / Fresh Meat
Nov 21, 2005
669
8
0
Miami, FL
ut2004.wickedpenguin.com
dktekno said:
1. I made a new helmet in 3d Studio Max. No bones.
How do I apply that helmet to the russians?

2. How do I insert an actor? I cant right click to get a menu like in any other unrealed. This seems impossible.

3. How do I make that actor run to a specific point, then aim and then shoot at a specific target, then rechamber and then stand up?

Dont provide me with any unreal tutorials. I need to learn exactly how I do it in this editor with this game.
Questions #1 and #3 require a complicated, multi-part answer. And right off the bat, you're discounting "unreal" tutorials, which is exactly what you need since RO:O runs off of the Unreal engine (with some modifications).

For #1, you need a mutator which requires knowledge of Uscript, plus of course export tools from Max like ActorX. To do this, you might have to extend classes within the RO:O code, or create some altogether new (check out the Santa Hats mutator for UT2004.)

For #2, not sure on the issue there. You might have to turn AA off. There's also a troubleshooting section in the manual.

For #3, it sounds like you're talking about an AI character. Check out Matinee, the internal actor scripting system in UnrealEd. Note: this only works off-line, not in multiplayer.