One of the dumbest ideas in a game, especially for a "realism game".
It promotes "quick" gameplay. It makes the game more predictable as well. When an objective is captured, you will automatically know that the enemy is moved forward.
And really, what is so bad about walking across the map?
I don't like features in games that take control of the player or pull you out of the experience.
This might be the final thing to push RO2 into the "not buy" category for me. Or at least the "wait until it is $20 or less" category.
But in all honesty, I do not want to play a game with such a feature.
And what is wrong with them running to the new objective? They might get mowed down, and they might not get there quick enough.
Call it unfair. I'll just call it intense, and it makes for great gameplay.
Maybe. I liked how despite being a game, RO1 felt like you were in one large
battle.
Small individual "match" style games are not my thing. If I wanted that, I would've went with a small scale game like CoD.
But TWI's game. I'll see if they change it or not. If not, there is still RO1 and Raven Shield.