New Recoil Model: The recoil model is more realistic than that of Ostfront. SMG's have had their recoil lowered and MG's have more recoil.
SMG recoil is now correct but the MG recoil is much less than Ostfront's while hip firing and much more than Ostfront's when set up on the bi-pod. Problem? I think so.
Bandaging: Players can bandage minor wounds to stop themselves from bleeding to death. Non-critical hits will cause half the damage instantly, with the other half occurring over bleed out time. Prompt bandaging can stop the second half of the damage from occurring.
You lose half your health in the current state much too fast. And the damage isn't slowly effecting its just about instant, as you don't suffer bodily effects while bleeding. Will this be looked into?
Destructable Buildings: Any and all buildings are destructible if the mapper wants. Buildings can be destroyed partially, and piece by piece but will still leave ruins behind, so the battlefield isn't bombed flat.
So it was TWI's mapper's decision not to make every building destructible in some way? Not the design team? If so that's relieving, waiting impatiently for that SDK!
The main question really is, how come these features don't work or appear to work as advertised? (There's others I didn't list too, feel free to list them)
All from the Fact Thread.
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