Well here is my feedback on the roar and clot grasp.
About FP's roar: I understand that a roar that informs you about a FP's spawn will give more awareness about it. Though I do not find this as a gamebreaker or a huge aid to players. You still don't know when "exactly" he is going to arrive or where he will come from. It will just narrow the time gap you literally wait for him(I'm not talking about expecting,you already expect him to come in a later wave) from a wave to a few minutes. If you think you will find your friends after he spawned, in the middle of the wave with 70 more zeds around you, you are already wrong. The roar is only a reminder he is dangerous and you should be afraid of him now, not the whole wave camping for him with your pipe bombs. Also it could actually balance the game because weaker zeds are stronger this time around. Give you more time to focus on them instead of waiting for FP in fear. Can't tell without playing the game.
About the clot grab:The clot grab is considered more as a console thing not because it makes the game easier or more difficult but because game itself tells you who to shoot. It makes it a game mechanic.Let me explain.
Assume you only have a keyboard and a key binded to fire your gun on your keyboard. There are no other keys binded and you don't have a mouse to control your camera. You're in the game and there is only one Clot coming for you. Clot comes and grabs you, turns you around. You press your only key to shoot him and he dies. You may have taken damage, but you didn't make any effort.
For another example, you're running away from a Scrake. This time you have full control of your character. There is a Clot that you didn't realise he was there. He grabs you and turns you around. You now know that he is there. You shoot him and leave. If he just held you (like in the first game), in the time you wasted to realize that you're grabbed and turn around, the Scrake could catch you.
Also there could be scenarios where this mechanic could screw you over. Imagine you have 2 gorefasts coming at you, you are preparing to shoot them. Suddenly a Clot comes behind you and turns you around. You couldn't shoot the gorefasts and died as a result.
Another annoying thing would be Clots turning you around in a row, as you kill the one who is grabbing you.Taking away your chance of survival by using a grenade or a simple spray of bullets.
My point: This mechanic as well as being dangerous for players, it could be used as another reason to ignore clots. It might make people not to look at them as they are roaming, because they will turn the camera to themselves for you to shoot them anyway. It is not about difficulty, It is about the game taking control. You can see this as a help or as a punishment. You could use it as a good or bad thing. It is about making this a game mechanic.
Now i want you to think of Bloat or Siren, they blur your camera, which is bad for you. Think of Husk, burning ,making it harder to see, and deafening you which is also bad. But why does a clot turn you to himself for you to shoot him? Why not turn you to the other way so there is no way you could shoot him, and that he would kill you. Why doesn't he do that instead, if he can turn you. Why is he doing an arguably good thing? Back in KF1, what he did was immobilising you which did not have any good side.
In Short: I think that clot grab is something that could help or kill you in different scenarios. In either way, you will shoot the clot who grabbed you, even if it disorients you or not. In the end, the game told you who to shoot and you shot him. This is what makes this look as a console feature.
Whatever.Of course these scenarios are only in my head, It could turn out to be better as i play the game or changed later. But this thread is called Questionable features and what i am doing is just questioning them. Someone who played could come up and say "No, that is not how it feels at all!" or "Clot doesn't work like that at all!" or " You must play first to understand" and I would be like "Cool, sure I will try in the Early Access which TWI will announce soon!!!1!1". I just feel like taking away moving and aiming at the same time in a game about running and gunning is too much. Shooting is what you are only left to do at that point.
I hope i explained myself well.
PS: I assumed that when a clot holds you, your camera gets locked on him. Whether it does or not my point stands.