Taking control away from the player is indeed bad. It'll add to the difficulty, i'm sure of that, but i'm not sure that addition will be to the benefit of the overall game experience. Then Again, I didn't try it yet.
However, i'm sure there are ways to make cysts and slashers disrusptive without making them take camera control away from the player.
The camera is pretty important in fps games, and having it spun around without control (It has been done before and it NEVER felt right) ends up being disorienting, making you sick, and an overall nuisance. This is true in non combat situations, and ESPECIALLY so in combat.
This is especially bad in a fast paced game. I can't say for certain until i've tried it, but this seems to me like it will be more of a bother than an actual challenge.
I'm more of a fan of the push/pull idea someone said earlier. I'm not sure how easy that would be to properly implement due to the multiplayer aspect. Lag and Desync is generally an issue with those kinds of mechanics in other games, but then again I know jack **** about programming and netcode in general.
However, i'm sure there are ways to make cysts and slashers disrusptive without making them take camera control away from the player.
The camera is pretty important in fps games, and having it spun around without control (It has been done before and it NEVER felt right) ends up being disorienting, making you sick, and an overall nuisance. This is true in non combat situations, and ESPECIALLY so in combat.
This is especially bad in a fast paced game. I can't say for certain until i've tried it, but this seems to me like it will be more of a bother than an actual challenge.
I'm more of a fan of the push/pull idea someone said earlier. I'm not sure how easy that would be to properly implement due to the multiplayer aspect. Lag and Desync is generally an issue with those kinds of mechanics in other games, but then again I know jack **** about programming and netcode in general.
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