Hey all!
I Was wondering if someone could help me out or if possible point me to the right direction.
So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to avoid any sort of camping I wanted to include some sort of mechanic that slows down the players movement whenever he or she enters the river's water.
One a side note I've been experimenting with the physicsvolume and manage to create a water torrent effect but it's not what exactly I'm looking for
That is all, and thanks in advance!
I Was wondering if someone could help me out or if possible point me to the right direction.
So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to avoid any sort of camping I wanted to include some sort of mechanic that slows down the players movement whenever he or she enters the river's water.
One a side note I've been experimenting with the physicsvolume and manage to create a water torrent effect but it's not what exactly I'm looking for
That is all, and thanks in advance!