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Level Design [Question] Slowing down player's movement

Pt.Jones

Grizzled Veteran
May 14, 2015
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Hey all!

I Was wondering if someone could help me out or if possible point me to the right direction.

So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to avoid any sort of camping I wanted to include some sort of mechanic that slows down the players movement whenever he or she enters the river's water.

One a side note I've been experimenting with the physicsvolume and manage to create a water torrent effect but it's not what exactly I'm looking for

That is all, and thanks in advance! :cool:
 
Hey all!

I Was wondering if someone could help me out or if possible point me to the right direction.

So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to avoid any sort of camping I wanted to include some sort of mechanic that slows down the players movement whenever he or she enters the river's water.

One a side note I've been experimenting with the physicsvolume and manage to create a water torrent effect but it's not what exactly I'm looking for

That is all, and thanks in advance! :cool:
Currently its impossible to slow player movement down - its a requested feature however.
 
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