Question on destructible environments

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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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So let me start out by saying WOW at the fact that destructible environments are going to be in RO:HOS at all ... honestly I didn't think it would happen.

Now on to the question: Other than small wood houses, fences, and crates, will any larger structures sustain damage? Like in that Spartakovka map demonstrated, is there a way to punch holes in the big building's stone walls? Or blow up parts of a stone fence?

It's just that the demonstration videos don't give a very clear picture of how far the destruction system actually goes. We know we won't be flattening entire buildings, but will large buildings still be partially destroyable?
 

<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
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Ya, this was a shocker to me too.

I have a feeling they will make it more advanced as time progresses.



It looks Lovely... except I was sad how the bushes retained all there leaves after a large shell goes off 2ft away. :mad:
 

Tomcat_ha

Grizzled Veteran
Nov 21, 2005
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it would actually be awesome if you could shoot an AP shell straight through a small wooden house or something.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
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Moldova
I could be wrong but I'm sure I saw a shell penetrating the grain silo and leaving a sizable hole in one of those vids.

I saw that too. Probably just a scripted event, or the hole was already there. I can't think of a technology that would allow to dynamically create holes in a mesh like that.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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So let me start out by saying WOW at the fact that destructible environments are going to be in RO:HOS at all ... honestly I didn't think it would happen.
Yes, despite the fact that a few of us thought this was really important to have, and stuck our heads above the trenches and said so.

I'd like the transition of destruction to appear less abrupt if possible, maybe using more smoke and dust cover to assist the illusion (this is just polishing stuff though).

After asking about *what Stalingrad we would see modeled in HOS* in another thread, Alan gave a wink to some of the new things we might have expected at Gamescon. Since then he's also detailed his thoughts about the level of destruction caused by aerial bombs as opposed to artillery hits. This makes me wonder whether we'll see the Luftwaffe doing its due damage to the city's reinforced concrete structures (remember, there's still a blank space on the commander's GUI interface available which could accommodate calling in air strikes). ;)

Commanders_GUI.jpg
 

Tomcat_ha

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Nov 21, 2005
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I actually also hope that nothing of the blown up buildings actually vanish but stay there but of what ive seen the destroyed parts just seem to vanish.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
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Sweden, Linkoping/Mjolby
I liked it , altho it was kinda lol to see the house go from one model to it's damaged model state in like 1 artiellery hit, aka no dynamic damage?. I am all in for any type of damage tho, better than nothing :)
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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In retrospect, now it seems actually kind of silly that a game like this wouldn't have any sort of destructible environments -- I mean, we're talking about a battle that thoroughly transformed and disfigured an entire city over the spam of a few months.

Destruction basically became a major theme of the battle, and you could even say it helped determine the outcome of the battle itself. So looking at it in this light, it's hard to imagine a Stalingrad game that doesn't portray destruction that such a massive battle would bring to a city and its populace.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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Now you're talking.

There's always too much bravado about what a favorite game means anyway, or why some other system is borscht, even claims made how some player group will kick another's a$$. Once the next-gen version comes along so many of these things are history, all the absolute statements once made need reworking, considerations of features derided become appreciated, and it's the second coming.

Then the whole process starts all over again. :IS2:
 

DirtyRat

FNG / Fresh Meat
Jan 12, 2006
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Glasgow
www.outlawgamers.com
I love Battlefield, it has many flaws but it will always reman one of my favourite franchises. I've had many good times with BC2 on PC and console in recent months.

However the RO flavour of shooter has always been my favourite and even if the destruction isn't as good, I'm sure it will give the desired effect.